Player Matchup

Yemoja
Yemoja
B3N3D1T0
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,583 Elo+
Party 1
Merlin
Merlin
MTLZ99
Merlin
Level 12
God Stats
1W - 1L
1,704 SR
Queue Stats
39W - 53L
1,544 Elo+
Party 1
Izanami
Izanami
Mend1nha
Izanami
Level 8
God Stats
8W - 6L
1,783 SR
Queue Stats
24W - 31L
1,427 Elo+
Party 1
Mercury
Mercury
thiaguiNI
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,510 Elo+
Party 1
Guan Yu
Guan Yu
ursaochapadao
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,510 Elo+
Party 1
Team Averages
Level 8
1,597 SR
1,515 Elo+

VS

Team Averages
Level 28
1,749 SR
1,516 Elo+
Mercury
Mercury
CarlithosGSN
Mercury
Level 30
God Stats
22W - 14L
1,501 SR
Queue Stats
318W - 328L
1,436 Elo+
Solo
Anhur
Anhur
Enemigo269
Anhur
Level 26
God Stats
3W - 0L
1,826 SR
Queue Stats
88W - 58L
1,601 Elo+
Solo
Ymir
Ymir
Nicouys
Ymir
Level 29
God Stats
7W - 0L
2,023 SR
Queue Stats
61W - 32L
1,574 Elo+
Solo
Eset
Eset
Tyrano15
Eset
Level 28
God Stats
3W - 0L
1,885 SR
Queue Stats
13W - 11L
1,576 Elo+
Solo
Apollo
Apollo
fandevegeta
Apollo
Level 29
God Stats
25W - 20L
1,508 SR
Queue Stats
262W - 313L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
B3N3D1T0
Yemoja
6
0 / 4 / 0
4,327
433
2,072
5,651
1,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
MTLZ99
Merlin
9
0 / 4 / 1
4,837
484
811
3,726
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Mend1nha
Izanami
7
0 / 5 / 0
4,189
419
2,887
5,235
1,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
thiaguiNI
Mercury
7
0 / 2 / 0
4,472
447
554
4,899
1,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
9
0 / 3 / 0
4,692
469
1,366
4,977
3,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CarlithosGSN
Mercury
10
2 / 1 / 6
6,133
613
2,235
5,372
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
13
4 / 0 / 0
7,119
712
3,545
4,413
1,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Nicouys
Ymir
10
2 / 0 / 7
6,203
620
2,675
5,453
2,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Eset
11
5 / 1 / 1
6,988
699
3,895
2,456
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
10
5 / 0 / 4
5,929
593
4,871
3,330
1,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
36
0
Kills
18
18
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
B3N3D1T0
Yemoja
0
4
0
0
W
Mercury
CarlithosGSN
Mercury
2
1
6
5
W
Anhur
4
0
0
4
L
Merlin
MTLZ99
Merlin
0
4
1
0.13
L
Izanami
Mend1nha
Izanami
0
5
0
0
W
Ymir
Nicouys
Ymir
2
0
7
5.5
W
Eset
5
1
1
5.5
W
Apollo
5
0
4
7
L
Mercury
thiaguiNI
Mercury
0
2
0
0
L
Guan Yu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,690
Damage
17,221
24,488
Taken
21,024
8,558
Mitigated
6,791
3,326
Healing
10,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
B3N3D1T0
Yemoja
2,072
271
180
495
5,651
1,836
0
2,342
3,269
9,553
0
W
Mercury
CarlithosGSN
Mercury
2,235
922
0
2,093
5,372
1,466
79
628
4,682
0
33,360
W
Anhur
3,545
1,951
0
3,414
4,413
1,172
512
0
4,313
0
45,258
L
Merlin
MTLZ99
Merlin
811
58
0
0
3,726
1,086
0
2,467
1,011
18,446
0
L
Izanami
Mend1nha
Izanami
2,887
1,878
0
0
5,235
1,435
0
1,187
4,048
0
20,725
W
Ymir
Nicouys
Ymir
2,675
585
0
2,311
5,453
2,452
133
880
4,573
21,193
0
W
Eset
3,895
149
328
695
2,456
644
657
286
2,124
36,715
0
W
Apollo
4,871
2,827
0
1,226
3,330
1,057
653
981
2,349
0
26,734
L
Mercury
thiaguiNI
Mercury
554
466
0
1,999
4,899
1,027
0
244
4,613
0
15,187
L
Guan Yu
1,366
187
0
652
4,977
3,174
0
0
4,977
0
16,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,517
Gold Earned
32,372
169
Minions Killed
341
0
Camps Cleared
0
948,503
Distance Traveled
964,292
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,327
433
13
1
0
191,508
2
W
Mercury
6,133
613
77
8
0
221,670
2
W
Anhur
7,119
712
100
10
0
156,687
3
L
Merlin
4,837
484
38
4
0
158,757
2
L
Izanami
4,189
419
37
4
0
180,855
2
W
Ymir
6,203
620
15
2
0
188,218
3
W
Eset
6,988
699
77
8
0
207,773
2
W
Apollo
5,929
593
72
7
0
189,944
0
L
Mercury
4,472
447
41
4
0
205,760
6
L
Guan Yu
4,692
469
40
4
0
211,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role