Player Matchup

Thanatos
Thanatos
BurningChristian
Thanatos
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,534 Elo+
Solo
Cerberus
Cerberus
Luxxr
Cerberus
Level 7
God Stats
1W - 1L
1,295 SR
Queue Stats
3W - 5L
1,390 Elo+
Party 3
Medusa
Medusa
Noobzilla
Medusa
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 18L
1,434 Elo+
Party 3
Ra
Ra
PurpleJawa
Ra
Level 16
God Stats
1W - 5L
1,101 SR
Queue Stats
12W - 17L
1,384 Elo+
Party 3
Yemoja
Yemoja
XxIluminatisxX
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,357 Elo+
Solo
Team Averages
Level 12
1,379 SR
1,420 Elo+

VS

Team Averages
Level 31
1,519 SR
1,489 Elo+
The Morrigan
The Morrigan
A1Lovely
The Morrigan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,376 Elo+
Party 2
Sobek
Sobek
RickTheBarbarian
Sobek
Level 13
God Stats
13W - 17L
1,336 SR
Queue Stats
158W - 153L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
lordoftoes
Danzaburou
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 98L
1,497 Elo+
Party 1
Nemesis
Nemesis
vKevxn
Nemesis
Level 106
God Stats
3W - 7L
1,759 SR
Queue Stats
253W - 282L
1,458 Elo+
Party 2
Bellona
Bellona
wendesdeicon
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 4
10,697
594
5,941
13,214
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Luxxr
Cerberus
15
4 / 2 / 3
9,560
531
7,745
11,047
9,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Noobzilla
Medusa
15
6 / 4 / 4
9,622
535
10,045
11,428
4,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 4
9,596
533
8,707
9,852
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 4
8,835
491
5,210
6,772
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
A1Lovely
The Morrigan
12
1 / 3 / 0
7,956
442
3,264
8,040
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 4 / 2
8,338
463
4,149
13,456
10,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
lordoftoes
Danzaburou
13
4 / 5 / 4
8,695
483
7,933
12,328
3,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
vKevxn
Nemesis
15
0 / 3 / 1
8,704
484
7,376
13,313
6,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
wendesdeicon
Bellona
14
3 / 4 / 0
8,608
478
6,190
11,993
8,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
19
Kills
10
10
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
A1Lovely
The Morrigan
1
3
0
0.33
W
4
1
4
6
W
Cerberus
Luxxr
Cerberus
4
2
3
2.75
W
Medusa
Noobzilla
Medusa
6
4
4
2
W
5
2
4
3.5
L
2
4
2
0.75
W
0
1
4
2
L
Danzaburou
lordoftoes
Danzaburou
4
5
4
1.2
L
Nemesis
vKevxn
Nemesis
0
3
1
0.17
L
Bellona
wendesdeicon
Bellona
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,648
Damage
28,912
52,313
Taken
59,130
27,639
Mitigated
30,979
23,136
Healing
7,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
A1Lovely
The Morrigan
3,264
693
0
0
8,040
2,051
0
3,303
4,486
30,827
0
W
5,941
820
0
14,499
13,214
4,985
1,088
617
12,557
0
67,398
W
Cerberus
Luxxr
Cerberus
7,745
507
0
1,539
11,047
9,147
556
851
10,140
39,169
0
W
Medusa
Noobzilla
Medusa
10,045
5,687
0
0
11,428
4,465
2,531
1,688
9,700
0
52,545
W
8,707
488
1,541
3,114
9,852
4,105
1,011
2,020
7,582
50,405
0
L
4,149
607
0
4,446
13,456
10,410
656
4,983
8,327
28,932
0
W
5,210
853
1,639
804
6,772
4,937
773
1,793
4,921
39,912
0
L
Danzaburou
lordoftoes
Danzaburou
7,933
2,270
0
1,367
12,328
3,688
138
3,587
8,667
0
38,305
L
Nemesis
vKevxn
Nemesis
7,376
2,867
0
1,292
13,313
6,339
0
3,492
9,650
0
74,907
L
Bellona
wendesdeicon
Bellona
6,190
1,575
0
712
11,993
8,491
445
5,207
6,338
0
41,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,310
Gold Earned
42,301
501
Minions Killed
410
0
Camps Cleared
0
1,726,234
Distance Traveled
1,717,399
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,956
442
96
5
0
319,110
1
W
Thanatos
10,697
594
140
8
0
322,418
5
W
Cerberus
9,560
531
103
6
0
364,143
4
W
Medusa
9,622
535
92
5
0
333,038
2
W
Ra
9,596
533
101
6
0
394,205
0
L
Sobek
8,338
463
50
3
0
339,799
7
W
Yemoja
8,835
491
65
4
0
312,430
5
L
Danzaburou
8,695
483
60
3
0
321,138
1
L
Nemesis
8,704
484
122
7
0
392,338
6
L
Bellona
8,608
478
82
5
0
345,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role