Player Matchup

Anubis
Anubis
EdudesPlay
Anubis
Level 21
God Stats
0W - 2L
1,243 SR
Queue Stats
10W - 17L
1,381 Elo+
Party 3
Loki
Loki
KufaVampyr
Loki
Level 7
God Stats
25W - 18L
1,577 SR
Queue Stats
99W - 85L
1,521 Elo+
Solo
Merlin
Merlin
LDMaku
Merlin
Level 22
God Stats
0W - 2L
1,276 SR
Queue Stats
9W - 15L
1,427 Elo+
Party 3
Izanami
Izanami
NT_m4x1
Izanami
Level 21
God Stats
6W - 10L
1,497 SR
Queue Stats
72W - 68L
1,514 Elo+
Party 1
Arachne
Arachne
Rsz-Maxi7
Arachne
Level 19
God Stats
67W - 70L
1,584 SR
Queue Stats
378W - 415L
1,490 Elo+
Party 1
Team Averages
Level 18
1,435 SR
1,466 Elo+

VS

Team Averages
Level 18
1,592 SR
1,500 Elo+
Loki
Loki
Diego_9869
Loki
Level 16
God Stats
6W - 3L
1,718 SR
Queue Stats
87W - 81L
1,586 Elo+
Solo
Bellona
Bellona
FoxHoundRaven
Bellona
Level 21
God Stats
13W - 4L
1,785 SR
Queue Stats
40W - 24L
1,590 Elo+
Party 2
Cerberus
Cerberus
davidjrsxd
Cerberus
Level 8
God Stats
2W - 1L
1,270 SR
Queue Stats
310W - 301L
1,384 Elo+
Solo
Chronos
Chronos
epilefin
Chronos
Level 22
God Stats
6W - 0L
1,894 SR
Queue Stats
46W - 33L
1,572 Elo+
Party 2
Rama
Rama
sosa1305
Rama
Level 21
God Stats
3W - 2L
1,293 SR
Queue Stats
40W - 40L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EdudesPlay
Anubis
12
1 / 10 / 0
8,019
401
11,680
15,938
7,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 0
7,613
381
3,616
11,587
3,683
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
LDMaku
Merlin
15
0 / 4 / 0
8,803
440
5,768
10,027
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
NT_m4x1
Izanami
15
7 / 5 / 1
9,989
499
9,763
12,348
5,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Rsz-Maxi7
Arachne
13
3 / 6 / 3
8,661
433
6,424
14,458
4,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 5
10,476
524
8,871
14,015
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
17
6 / 0 / 5
10,332
517
9,298
9,594
7,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
davidjrsxd
Cerberus
15
6 / 2 / 5
9,656
483
7,583
10,449
5,979
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos
epilefin
Chronos
19
8 / 0 / 4
11,949
597
13,259
10,930
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rama
14
0 / 8 / 10
8,898
445
6,424
15,212
4,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
11
Kills
31
31
Deaths
11
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
11
1
5
13.5
L
Anubis
EdudesPlay
Anubis
1
10
0
0.1
W
Bellona
6
0
5
8.5
L
0
6
0
0
L
Merlin
LDMaku
Merlin
0
4
0
0
L
Izanami
NT_m4x1
Izanami
7
5
1
1.5
L
Arachne
Rsz-Maxi7
Arachne
3
6
3
0.75
W
Cerberus
davidjrsxd
Cerberus
6
2
5
4.25
W
Chronos
epilefin
Chronos
8
0
4
10
W
Rama
0
8
10
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,251
Damage
45,435
64,358
Taken
60,200
25,083
Mitigated
26,099
14,540
Healing
18,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,871
3,494
0
5,118
14,015
4,517
0
4,293
9,676
0
65,796
L
Anubis
EdudesPlay
Anubis
11,680
496
0
3,933
15,938
7,715
625
4,167
11,771
37,492
0
W
Bellona
9,298
3,035
0
1,168
9,594
7,354
1,587
4,945
4,631
0
46,314
L
3,616
1,164
0
2,770
11,587
3,683
405
1,868
9,719
0
50,805
L
Merlin
LDMaku
Merlin
5,768
342
0
1,824
10,027
3,628
1,457
5,532
4,495
48,121
0
L
Izanami
NT_m4x1
Izanami
9,763
5,722
0
2,176
12,348
5,173
1,907
5,618
6,730
0
65,539
L
Arachne
Rsz-Maxi7
Arachne
6,424
4,397
270
3,567
14,458
4,884
101
3,657
10,801
0
40,804
W
Cerberus
davidjrsxd
Cerberus
7,583
650
0
2,761
10,449
5,979
806
922
9,525
46,917
0
W
Chronos
epilefin
Chronos
13,259
4,723
0
4,934
10,930
4,036
1,086
5,251
4,993
72,323
0
W
Rama
6,424
5,263
0
4,019
15,212
4,213
639
1,285
13,927
0
48,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,085
Gold Earned
51,311
436
Minions Killed
555
0
Camps Cleared
0
1,602,385
Distance Traveled
1,865,283
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,476
524
104
5
0
416,983
0
L
Anubis
8,019
401
69
3
0
304,928
4
W
Bellona
10,332
517
91
5
0
411,502
3
L
Loki
7,613
381
82
4
0
371,867
1
L
Merlin
8,803
440
98
5
0
314,585
5
L
Izanami
9,989
499
117
6
0
322,890
1
L
Arachne
8,661
433
70
4
0
288,115
0
W
Cerberus
9,656
483
126
6
0
386,586
7
W
Chronos
11,949
597
159
8
0
332,313
0
W
Rama
8,898
445
75
4
0
317,899
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role