Player Matchup

Odin
Odin
Gold V
Dawira008
Odin
Gold V
Level 34
God Stats
1W - 0L
1,541 SR
Queue Stats
5W - 3L
1,660 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Yesae
Danzaburou
Gold IV
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Gold IV
Ysaeo
Tiamat
Gold IV
Level 35
God Stats
13W - 7L
1,791 SR
Queue Stats
34W - 26L
1,676 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 35
1,611 SR
1,612 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,675 SR
1,659 MMR
Chaac
Chaac
Gold I
Hedelkan
Chaac
Gold I
Level 127
God Stats
18W - 36L
1,569 SR
Queue Stats
288W - 348L
1,599 MMR
Solo
Skadi
Skadi
Gold V
KO Thomsen
Skadi
Gold V
Level 85
God Stats
58W - 54L
1,718 SR
Queue Stats
600W - 622L
1,664 MMR
Party 1
Nox
Nox
Gold IV
KO yayooo
Nox
Gold IV
Level 126
God Stats
5W - 10L
1,738 SR
Queue Stats
103W - 111L
1,713 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
3 / 2 / 8
10,568
705
3,476
13,210
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Yesae
Danzaburou
15
7 / 4 / 9
12,192
813
15,432
15,177
12,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Ysaeo
Tiamat
15
8 / 1 / 9
11,385
759
15,067
10,936
10,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SobekAphroditePersephoneKumbhakarnaCthulhu

VS

Bans
HeimdallrCabrakanCerberusAthenaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hedelkan
Chaac
13
3 / 3 / 2
9,406
627
14,640
15,698
13,311
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
12
3 / 9 / 2
10,512
701
5,967
13,255
4,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 3
9,559
637
5,176
10,922
4,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
18
Kills
7
7
Deaths
18
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Odin
3
2
8
3.5
L
Chaac
Hedelkan
Chaac
3
3
2
1.33
L
Skadi
3
9
2
0.44
L
1
6
3
0.42
W
Danzaburou
Yesae
Danzaburou
7
4
9
2.88
W
Tiamat
Ysaeo
Tiamat
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,975
Damage
25,783
39,323
Taken
39,875
35,970
Mitigated
21,736
12,154
Healing
6,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
3,476
345
0
4,172
13,210
12,821
392
2,530
10,680
232
29,101
L
Chaac
Hedelkan
Chaac
14,640
2,470
328
4,938
15,698
13,311
55
6,120
9,127
0
37,582
L
Skadi
5,967
2,659
0
660
13,255
4,181
0
5,124
7,843
0
35,316
L
5,176
286
0
573
10,922
4,244
0
3,069
7,603
53,847
0
W
Danzaburou
Yesae
Danzaburou
15,432
7,360
0
4,237
15,177
12,892
1,538
741
14,436
0
42,666
W
Tiamat
Ysaeo
Tiamat
15,067
1,198
100
3,645
10,936
10,257
1,216
1,946
8,990
47,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,145
Gold Earned
29,477
166
Minions Killed
204
0
Camps Cleared
0
811,483
Distance Traveled
731,696
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,568
705
61
4
0
271,289
3
L
Chaac
9,406
627
50
3
0
253,765
0
L
Skadi
10,512
701
64
4
0
225,328
5
L
Nox
9,559
637
90
6
0
252,603
1
W
Danzaburou
12,192
813
44
3
0
245,604
0
W
Tiamat
11,385
759
61
4
0
294,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role