Player Matchup

Sobek
Sobek
Cha1nn
Sobek
Level 27
God Stats
6W - 3L
1,843 SR
Queue Stats
27W - 21L
1,637 Elo+
Party 2
Loki
Loki
EmptyGhost
Loki
Level 65
God Stats
18W - 18L
1,568 SR
Queue Stats
72W - 89L
1,494 Elo+
Party 2
Achilles
Achilles
F3D3R1C04
Achilles
Level 68
God Stats
103W - 90L
1,576 SR
Queue Stats
428W - 421L
1,546 Elo+
Solo
Thoth
Thoth
GooberReborn
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,707 Elo+
Party 2
Neith
Neith
NuclearRewster
Neith
Level 52
God Stats
1W - 1L
1,708 SR
Queue Stats
31W - 22L
1,648 Elo+
Party 2
Team Averages
Level 48
1,639 SR
1,606 Elo+

VS

Team Averages
Level 90
1,776 SR
1,757 Elo+
Apollo
Apollo
DELET3D
Apollo
Level 28
God Stats
23W - 2L
1,922 SR
Queue Stats
180W - 63L
1,959 Elo+
Party 1
Thoth
Thoth
Dankoter
Thoth
Level 60
God Stats
1W - 3L
1,585 SR
Queue Stats
92W - 71L
1,178 Elo+
Solo
Horus
Horus
DragonShotz
Horus
Level 138
God Stats
10W - 2L
1,796 SR
Queue Stats
330W - 180L
1,870 Elo+
Party 1
Tiamat
Tiamat
DragonsSpit
Tiamat
Level 129
God Stats
8W - 2L
1,851 SR
Queue Stats
347W - 187L
1,910 Elo+
Party 1
Khepri
Khepri
FimmionHungwy
Khepri
Level 96
God Stats
17W - 6L
1,725 SR
Queue Stats
173W - 70L
1,867 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cha1nn
Sobek
16
0 / 10 / 4
9,624
875
10,597
27,538
30,167
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
2 / 10 / 5
10,812
983
9,886
20,088
6,473
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
F3D3R1C04
Achilles
17
6 / 9 / 3
12,419
1,129
19,877
32,329
47,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 5 / 5
9,917
902
19,491
16,824
5,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 7 / 7
10,653
968
16,429
19,787
6,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DELET3D
Apollo
18
13 / 3 / 16
12,924
1,175
25,318
16,504
8,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
Dankoter
Thoth
18
3 / 2 / 25
11,378
1,034
23,563
10,164
4,967
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
1 / 0 / 36
11,584
1,053
11,875
19,400
24,226
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
19
17 / 2 / 19
14,035
1,276
33,472
20,149
21,637
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 2 / 27
13,194
1,199
15,210
16,822
25,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
164
9
Kills
41
41
Deaths
9
24
Assists
123
Player
Kills
Deaths
Assists
KDA
L
Sobek
Cha1nn
Sobek
0
10
4
0.2
W
Apollo
DELET3D
Apollo
13
3
16
7
W
Thoth
Dankoter
Thoth
3
2
25
7.75
W
1
0
36
19
W
Tiamat
17
2
19
13.25
L
2
10
5
0.45
L
Achilles
F3D3R1C04
Achilles
6
9
3
0.83
W
7
2
27
10.25
L
0
5
5
0.5
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,280
Damage
109,438
116,566
Taken
83,039
95,593
Mitigated
84,977
6,522
Healing
32,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Cha1nn
Sobek
10,597
778
0
2,537
27,538
30,167
0
15,003
12,535
18,172
0
W
Apollo
DELET3D
Apollo
25,318
19,696
0
1,625
16,504
8,603
0
7,880
8,499
0
38,708
W
Thoth
Dankoter
Thoth
23,563
651
0
45
10,164
4,967
0
4,106
6,008
47,806
0
W
11,875
4,519
10,914
7,950
19,400
24,226
0
7,504
11,575
0
19,253
W
Tiamat
33,472
4,862
0
11,045
20,149
21,637
0
6,890
13,047
52,727
0
L
9,886
1,689
0
620
20,088
6,473
0
12,826
7,262
0
26,668
L
Achilles
F3D3R1C04
Achilles
19,877
4,548
0
1,950
32,329
47,066
0
19,005
13,324
8,611
23,865
W
15,210
2,197
0
1,304
16,822
25,544
0
7,176
9,548
30,497
0
L
19,491
1,080
0
0
16,824
5,058
0
13,033
3,791
42,338
0
L
16,429
9,451
0
1,415
19,787
6,829
0
12,378
7,409
0
43,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,425
Gold Earned
63,115
186
Minions Killed
197
4
Camps Cleared
6
1,038,160
Distance Traveled
1,152,508
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,624
875
19
2
0
203,425
3
W
Apollo
12,924
1,175
31
3
2
206,921
0
W
Thoth
11,378
1,034
46
4
0
228,989
0
W
Horus
11,584
1,053
20
2
0
252,402
0
W
Tiamat
14,035
1,276
69
6
3
219,215
2
L
Loki
10,812
983
40
4
1
206,552
0
L
Achilles
12,419
1,129
21
2
2
217,893
0
W
Khepri
13,194
1,199
31
3
1
244,981
4
L
Thoth
9,917
902
46
4
0
214,190
0
L
Neith
10,653
968
60
5
1
196,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role