Player Matchup

Ares
Ares
JC_Rockstar
Ares
Level 28
God Stats
0W - 1L
1,506 SR
Queue Stats
2W - 3L
1,303 Elo+
Party 1
Nemesis
Nemesis
KillShot08
Nemesis
Level 14
God Stats
8W - 10L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Slippery1843
Zhong Kui
Level 28
God Stats
19W - 17L
1,677 SR
Queue Stats
1,466W - 1,527L
1,553 Elo+
Solo
Agni
Agni
Speed_DemonV002
Agni
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,303 Elo+
Party 1
Chernobog
Chernobog
Tanvar97
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 1
Team Averages
Level 25
1,537 SR
1,432 Elo+

VS

Team Averages
Level 30
1,501 SR
1,444 Elo+
Tiamat
Tiamat
ErohimLyra
Tiamat
Level 26
God Stats
4W - 4L
1,454 SR
Queue Stats
65W - 56L
1,501 Elo+
Solo
Fenrir
Fenrir
Simon5006
Fenrir
Level 28
God Stats
11W - 6L
1,546 SR
Queue Stats
468W - 464L
1,473 Elo+
Solo
Kuzenbo
Kuzenbo
TheS1L3ntAng3l
Kuzenbo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,339 Elo+
Solo
Nox
Nox
Tyr_Eviscerates
Nox
Level 65
God Stats
64W - 54L
1,560 SR
Queue Stats
254W - 265L
1,474 Elo+
Party 2
Neith
Neith
Zahk_The_Brat
Neith
Level 4
God Stats
14W - 19L
1,444 SR
Queue Stats
15W - 20L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 5
9,560
869
6,253
14,066
12,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
KillShot08
Nemesis
16
0 / 8 / 6
9,773
888
9,315
21,239
22,442
Heavy Mace

Heavy Mace

+30
Physical Power

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zhong Kui
Slippery1843
Zhong Kui
16
3 / 1 / 1
10,474
952
16,022
13,343
9,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 4
10,182
926
8,661
8,909
3,591
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chernobog
Tanvar97
Chernobog
16
2 / 9 / 4
10,361
942
9,033
16,926
8,234
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

140

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ErohimLyra
Tiamat
18
4 / 0 / 17
11,451
1,041
15,080
11,858
8,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Simon5006
Fenrir
18
11 / 5 / 10
12,382
1,126
16,817
14,301
6,363
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
3 / 0 / 18
11,648
1,059
9,354
10,931
14,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
9 / 0 / 13
11,319
1,029
15,701
7,400
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 2 / 17
10,779
980
12,719
10,897
4,103
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
104
7
Kills
29
29
Deaths
7
20
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ErohimLyra
Tiamat
4
0
17
12.5
L
0
6
5
0.42
L
Nemesis
KillShot08
Nemesis
0
8
6
0.38
W
Fenrir
Simon5006
Fenrir
11
5
10
3.2
L
Zhong Kui
Slippery1843
Zhong Kui
3
1
1
3.5
L
2
5
4
0.8
L
Chernobog
Tanvar97
Chernobog
2
9
4
0.44
W
3
0
18
12
W
9
0
13
15.5
W
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,284
Damage
69,671
74,483
Taken
55,387
56,376
Mitigated
36,898
14,000
Healing
10,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ErohimLyra
Tiamat
15,080
1,934
277
4,570
11,858
8,987
0
8,841
3,017
43,040
0
L
6,253
19
535
603
14,066
12,639
0
8,630
4,992
10,833
0
L
Nemesis
KillShot08
Nemesis
9,315
5,071
658
1,788
21,239
22,442
0
11,650
9,075
0
23,621
W
Fenrir
Simon5006
Fenrir
16,817
6,376
0
1,739
14,301
6,363
0
7,670
6,631
0
32,627
L
Zhong Kui
Slippery1843
Zhong Kui
16,022
2,025
801
4,324
13,343
9,470
0
7,454
5,555
40,681
0
L
8,661
596
0
475
8,909
3,591
0
4,118
4,515
23,802
0
L
Chernobog
Tanvar97
Chernobog
9,033
5,627
962
3,854
16,926
8,234
0
6,453
10,211
0
51,503
W
9,354
3,775
231
1,546
10,931
14,550
0
5,434
5,497
18,812
0
W
15,701
475
0
836
7,400
2,895
0
3,261
4,139
29,711
0
W
12,719
6,497
0
1,225
10,897
4,103
0
5,730
5,167
0
21,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,350
Gold Earned
57,579
242
Minions Killed
196
2
Camps Cleared
7
929,791
Distance Traveled
991,636
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,451
1,041
78
7
1
195,025
0
L
Ares
9,560
869
3
0
1
221,358
0
L
Nemesis
9,773
888
38
3
0
186,343
2
W
Fenrir
12,382
1,126
31
3
5
203,636
0
L
Zhong Kui
10,474
952
54
5
0
193,822
0
L
Agni
10,182
926
53
5
0
187,782
0
L
Chernobog
10,361
942
94
9
1
140,486
0
W
Kuzenbo
11,648
1,059
23
2
0
204,935
0
W
Nox
11,319
1,029
40
4
0
225,053
0
W
Neith
10,779
980
24
2
1
162,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role