Player Matchup

Discordia
Discordia
Cupic
Discordia
Level 14
God Stats
4W - 1L
1,606 SR
Queue Stats
14W - 6L
1,656 Elo+
Party 1
Aphrodite
Aphrodite
IINezhasEgirl
Aphrodite
Level 12
God Stats
13W - 6L
1,807 SR
Queue Stats
67W - 38L
1,728 Elo+
Solo
Pele
Pele
Kawaisa
Pele
Level 12
God Stats
1W - 0L
1,718 SR
Queue Stats
8W - 1L
1,771 Elo+
Party 1
Medusa
Medusa
Muzét
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,579 Elo+
Party 1
Nike
Nike
WeesasFriend
Nike
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,673 Elo+
Party 1
Team Averages
Level 12
1,626 SR
1,681 Elo+

VS

Team Averages
Level 19
1,679 SR
1,608 Elo+
Yemoja
Yemoja
DINGUSbrains
Yemoja
Level 8
God Stats
1W - 1L
1,766 SR
Queue Stats
7W - 8L
1,503 Elo+
Solo
Ganesha
Ganesha
GOLDDUCKI
Ganesha
Level 28
God Stats
4W - 5L
1,677 SR
Queue Stats
364W - 306L
1,699 Elo+
Party 2
Heimdallr
Heimdallr
Lowjax
Heimdallr
Level 29
God Stats
124W - 103L
1,739 SR
Queue Stats
701W - 645L
1,631 Elo+
Party 2
Nemesis
Nemesis
Munkyi
Nemesis
Level 15
God Stats
1W - 1L
1,715 SR
Queue Stats
18W - 20L
1,643 Elo+
Solo
Tiamat
Tiamat
TheOfficerBagel
Tiamat
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
270W - 235L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cupic
Discordia
12
2 / 4 / 3
7,374
461
9,556
7,545
2,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
IINezhasEgirl
Aphrodite
17
12 / 1 / 0
10,122
633
14,424
12,180
5,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Pele
Kawaisa
Pele
14
5 / 3 / 4
8,530
533
5,945
12,185
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Muzét
Medusa
14
5 / 2 / 5
8,783
549
5,084
8,485
2,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 1 / 3
7,061
441
7,559
11,365
5,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 9 / 4
6,584
412
3,146
14,011
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ganesha
GOLDDUCKI
Ganesha
14
1 / 4 / 2
8,408
526
9,442
11,349
5,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Lowjax
Heimdallr
14
6 / 5 / 0
8,749
547
10,521
12,166
4,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Munkyi
Nemesis
13
2 / 4 / 3
8,129
508
3,728
10,857
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 4 / 1
6,895
431
4,032
6,677
3,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
26
Kills
10
11
Deaths
26
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Discordia
Cupic
Discordia
2
4
3
0.88
L
Yemoja
0
9
4
0.22
L
Ganesha
GOLDDUCKI
Ganesha
1
4
2
0.5
W
Aphrodite
IINezhasEgirl
Aphrodite
12
1
0
12
W
Pele
Kawaisa
Pele
5
3
4
2.33
L
Heimdallr
Lowjax
Heimdallr
6
5
0
1.2
L
Nemesis
Munkyi
Nemesis
2
4
3
0.88
W
Medusa
Muzét
Medusa
5
2
5
3.75
L
1
4
1
0.38
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,568
Damage
30,869
51,760
Taken
55,060
20,494
Mitigated
26,363
21,744
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Cupic
Discordia
9,556
1,184
0
514
7,545
2,100
231
2,033
5,497
39,392
0
L
Yemoja
3,146
819
367
221
14,011
8,385
0
7,316
6,629
14,310
0
L
Ganesha
GOLDDUCKI
Ganesha
9,442
1,098
0
3,280
11,349
5,302
218
2,743
8,055
50,686
0
W
Aphrodite
IINezhasEgirl
Aphrodite
14,424
1,917
3,123
10,393
12,180
5,351
712
5,687
6,388
79,262
0
W
Pele
Kawaisa
Pele
5,945
2,007
0
4,335
12,185
4,267
0
539
11,642
0
52,843
L
Heimdallr
Lowjax
Heimdallr
10,521
6,218
0
2,560
12,166
4,849
1,003
3,912
8,254
0
49,831
L
Nemesis
Munkyi
Nemesis
3,728
1,381
0
2,900
10,857
4,403
0
4,826
6,031
0
43,623
W
Medusa
Muzét
Medusa
5,084
2,483
0
2,829
8,485
2,911
685
758
7,727
0
43,151
L
4,032
930
0
2,042
6,677
3,424
0
5,183
1,494
30,441
0
W
7,559
2,863
0
550
11,365
5,865
224
6,896
3,879
0
26,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,870
Gold Earned
38,765
397
Minions Killed
378
0
Camps Cleared
0
1,569,869
Distance Traveled
1,252,225
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,374
461
59
4
0
274,707
0
L
Yemoja
6,584
412
25
2
0
237,499
1
L
Ganesha
8,408
526
93
6
0
261,089
3
W
Aphrodite
10,122
633
133
8
0
299,422
2
W
Pele
8,530
533
78
5
0
346,398
2
L
Heimdallr
8,749
547
88
6
0
259,358
1
L
Nemesis
8,129
508
105
7
0
316,415
1
W
Medusa
8,783
549
81
5
0
330,090
0
L
Tiamat
6,895
431
67
4
0
177,864
1
W
Nike
7,061
441
46
3
0
319,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role