Player Matchup

Cupid
Cupid
Daxvy
Cupid
Level 149
God Stats
4W - 2L
1,861 SR
Queue Stats
30W - 17L
1,805 Elo+
Party 2
Cerberus
Cerberus
TheBlueFlameSky
Cerberus
Level 154
God Stats
7W - 5L
1,715 SR
Queue Stats
94W - 81L
1,533 Elo+
Party 2
Eset
Eset
kpritchard20
Eset
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 142
1,692 SR
1,613 Elo+

VS

Team Averages
Level 98
1,461 SR
1,679 Elo+
Medusa
Medusa
CamJam87
Medusa
Level 88
God Stats
7W - 2L
1,500 SR
Queue Stats
369W - 201L
1,568 Elo+
Party 1
Horus
Horus
Halosis
Horus
Level 122
God Stats
11W - 4L
1,286 SR
Queue Stats
295W - 186L
1,692 Elo+
Party 1
Agni
Agni
Tenonesix
Agni
Level 83
God Stats
13W - 10L
1,596 SR
Queue Stats
211W - 228L
1,778 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Daxvy
Cupid
12
3 / 3 / 1
8,614
663
12,787
10,854
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
12
1 / 4 / 3
8,898
684
4,257
13,361
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 6 / 2
7,400
569
3,070
9,689
2,760
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CamJam87
Medusa
13
5 / 1 / 7
9,436
726
9,972
10,500
3,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Halosis
Horus
12
1 / 1 / 12
9,250
712
7,446
12,251
9,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
13
7 / 2 / 5
9,476
729
10,877
6,488
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
13
13
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
CamJam87
Medusa
5
1
7
8.5
L
Cupid
Daxvy
Cupid
3
3
1
1.17
W
Horus
Halosis
Horus
1
1
12
7
W
Agni
7
2
5
4.75
L
Cerberus
1
4
3
0.63
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,114
Damage
28,295
33,904
Taken
29,239
14,890
Mitigated
15,102
9,487
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CamJam87
Medusa
9,972
3,182
0
3,730
10,500
3,773
2,054
2,493
8,007
0
55,945
L
Cupid
Daxvy
Cupid
12,787
8,003
845
4,100
10,854
3,555
24
3,371
7,203
0
45,041
W
Horus
Halosis
Horus
7,446
2,655
885
5,808
12,251
9,218
343
3,014
9,237
0
16,996
W
Agni
10,877
373
0
1,800
6,488
2,111
424
1,835
4,653
29,977
0
L
Cerberus
4,257
57
0
3,722
13,361
8,575
0
3,953
8,934
18,440
0
L
3,070
34
120
700
9,689
2,760
0
2,545
6,870
23,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,912
Gold Earned
28,162
155
Minions Killed
156
0
Camps Cleared
0
663,594
Distance Traveled
693,084
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,436
726
78
6
0
242,314
2
L
Cupid
8,614
663
88
7
0
222,410
4
W
Horus
9,250
712
27
2
0
245,802
2
W
Agni
9,476
729
51
4
0
204,968
2
L
Cerberus
8,898
684
30
2
0
240,072
0
L
Eset
7,400
569
37
3
0
201,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role