Player Matchup

Set
Set
Gold II
ElKunsito
Set
Gold II
Level 156
God Stats
2W - 1L
1,345 SR
Queue Stats
131W - 131L
1,554 MMR
Party 2
Chang'e
Chang'e
Silver I
Ganësha
Chang'e
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Gold III
Hyoun
Apollo
Gold III
Level 157
God Stats
7W - 7L
1,418 SR
Queue Stats
95W - 91L
1,456 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
Matero97
Baron Samedi
Gold I
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 60L
1,542 MMR
Solo
King Arthur
King Arthur
Bronze III
esplosio
King Arthur
Bronze III
Level 129
God Stats
12W - 7L
1,546 SR
Queue Stats
62W - 63L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 152
1,462 SR
1,510 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,528 SR
1,507 MMR
Fenrir
Fenrir
Gold II
MeZorba
Fenrir
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
Murazaky
Chaac
Silver III
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
147W - 153L
1,345 MMR
Party 1
Cupid
Cupid
Gold V
Olorff
Cupid
Gold V
Level 137
God Stats
9W - 9L
1,690 SR
Queue Stats
166W - 161L
1,647 MMR
Solo
Nox
Nox
Gold III
Trankander
Nox
Gold III
Level 148
God Stats
25W - 27L
1,516 SR
Queue Stats
268W - 284L
1,557 MMR
Party 1
Hercules
Hercules
Gold IV
zInterestellar
Hercules
Gold IV
Level 144
God Stats
10W - 26L
1,432 SR
Queue Stats
594W - 560L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 18
13,454
612
11,391
18,118
12,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Ganësha
Chang'e
19
9 / 3 / 12
13,398
609
11,636
17,062
8,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Hyoun
Apollo
20
19 / 1 / 11
15,562
707
27,180
25,328
14,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Matero97
Baron Samedi
18
6 / 3 / 23
12,542
570
16,385
17,914
21,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
esplosio
King Arthur
19
6 / 4 / 16
13,218
601
15,301
25,648
33,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
TsukuyomiDanzaburouScyllaCthulhuTiamat

VS

Bans
Nu WaYemojaRaGaneshaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MeZorba
Fenrir
17
3 / 4 / 5
10,870
494
7,859
21,699
10,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Murazaky
Chaac
18
7 / 10 / 1
11,608
528
14,615
27,264
22,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
Olorff
Cupid
17
3 / 10 / 3
10,998
500
13,790
21,344
7,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

15
1 / 5 / 1
9,196
418
9,331
10,032
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
13
0 / 15 / 3
8,024
365
8,233
25,684
17,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
27
44
Kills
14
15
Deaths
44
80
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
4
18
3.25
W
Chang'e
Ganësha
Chang'e
9
3
12
5
W
Apollo
Hyoun
Apollo
19
1
11
24.5
W
Baron Samedi
Matero97
Baron Samedi
6
3
23
5.83
L
Fenrir
MeZorba
Fenrir
3
4
5
1.38
L
Chaac
Murazaky
Chaac
7
10
1
0.75
L
Cupid
Olorff
Cupid
3
10
3
0.45
L
1
5
1
0.3
W
King Arthur
esplosio
King Arthur
6
4
16
3.5
L
Hercules
0
15
3
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,893
Damage
53,828
104,070
Taken
106,023
90,323
Mitigated
61,453
53,530
Healing
23,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,391
5,561
0
6,584
18,118
12,333
3,360
1,678
16,440
0
99,081
W
Chang'e
Ganësha
Chang'e
11,636
884
4,904
6,710
17,062
8,027
2,326
2,411
14,651
77,253
0
W
Apollo
Hyoun
Apollo
27,180
16,397
0
16,097
25,328
14,565
8,700
3,232
22,096
0
130,204
W
Baron Samedi
Matero97
Baron Samedi
16,385
1,949
4,391
7,197
17,914
21,648
871
2,244
15,670
56,547
0
L
Fenrir
MeZorba
Fenrir
7,859
1,350
0
5,254
21,699
10,558
0
7,562
13,761
0
69,420
L
Chaac
Murazaky
Chaac
14,615
2,537
0
5,682
27,264
22,252
0
4,486
21,892
491
68,278
L
Cupid
Olorff
Cupid
13,790
7,573
0
6,020
21,344
7,054
0
3,150
18,053
0
81,386
L
9,331
208
0
848
10,032
3,694
0
4,084
5,673
61,971
0
W
King Arthur
esplosio
King Arthur
15,301
1,744
0
7,647
25,648
33,750
392
2,388
22,434
675
66,095
L
Hercules
8,233
2,487
0
5,536
25,684
17,895
0
8,376
16,473
744
31,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,174
Gold Earned
50,696
617
Minions Killed
566
0
Camps Cleared
0
2,067,552
Distance Traveled
1,970,241
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,454
612
156
7
0
389,710
4
W
Chang'e
13,398
609
141
6
0
420,049
5
W
Apollo
15,562
707
160
7
0
425,097
5
W
Baron Samedi
12,542
570
60
3
0
383,520
3
L
Fenrir
10,870
494
119
5
0
454,141
6
L
Chaac
11,608
528
144
7
0
361,103
3
L
Cupid
10,998
500
133
6
0
363,579
6
L
Nox
9,196
418
121
6
0
411,314
5
W
King Arthur
13,218
601
100
5
0
449,176
3
L
Hercules
8,024
365
49
2
0
380,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role