Player Matchup

Anubis
Anubis
Berto0897
Anubis
Level 67
God Stats
21W - 15L
1,628 SR
Queue Stats
87W - 85L
1,440 Elo+
Party 3
Chiron
Chiron
Blozz18
Chiron
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
276W - 302L
1,452 Elo+
Solo
Neith
Neith
Gilberto400
Neith
Level 67
God Stats
128W - 122L
1,506 SR
Queue Stats
144W - 137L
1,454 Elo+
Party 1
Sobek
Sobek
Santidad
Sobek
Level 101
God Stats
8W - 7L
1,729 SR
Queue Stats
300W - 264L
1,531 Elo+
Party 3
Arachne
Arachne
fernando93vieira
Arachne
Level 92
God Stats
186W - 133L
1,581 SR
Queue Stats
731W - 751L
1,450 Elo+
Party 1
Team Averages
Level 90
1,589 SR
1,466 Elo+

VS

Team Averages
Level 79
1,554 SR
1,427 Elo+
Sobek
Sobek
Arkariium
Sobek
Level 28
God Stats
13W - 17L
1,454 SR
Queue Stats
30W - 30L
1,417 Elo+
Party 2
Anhur
Anhur
MrManny
Anhur
Level 45
God Stats
14W - 9L
1,909 SR
Queue Stats
92W - 73L
1,525 Elo+
Party 2
Eset
Eset
Rockusaa
Eset
Level 126
God Stats
3W - 1L
1,473 SR
Queue Stats
20W - 36L
1,357 Elo+
Party 2
King Arthur
King Arthur
andlost
King Arthur
Level 125
God Stats
4W - 7L
1,432 SR
Queue Stats
149W - 152L
1,437 Elo+
Solo
Da Ji
Da Ji
bat_action
Da Ji
Level 69
God Stats
4W - 10L
1,500 SR
Queue Stats
153W - 172L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Berto0897
Anubis
16
6 / 8 / 10
11,234
562
14,023
18,358
10,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Blozz18
Chiron
19
10 / 2 / 5
12,746
637
15,474
12,764
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 0 / 10
12,576
629
14,359
7,607
3,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
Santidad
Sobek
15
4 / 2 / 12
11,223
561
7,628
18,479
17,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
6 / 1 / 7
12,618
631
10,222
12,963
7,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Arkariium
Sobek
14
2 / 5 / 7
9,173
459
4,867
16,590
17,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
MrManny
Anhur
14
0 / 7 / 3
8,048
402
5,490
13,762
3,953
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
15
6 / 7 / 5
9,799
490
14,021
11,873
3,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
andlost
King Arthur
15
1 / 3 / 0
8,795
440
6,886
19,261
21,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
14
4 / 8 / 5
8,767
438
12,129
17,962
6,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
33
30
Kills
13
13
Deaths
30
44
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
Arkariium
Sobek
2
5
7
1.1
W
Anubis
Berto0897
Anubis
6
8
10
1.38
W
Chiron
Blozz18
Chiron
10
2
5
6.25
W
4
0
10
9
L
Anhur
MrManny
Anhur
0
7
3
0.21
L
Eset
6
7
5
1.21
W
Sobek
Santidad
Sobek
4
2
12
5
L
King Arthur
andlost
King Arthur
1
3
0
0.33
L
Da Ji
4
8
5
0.81
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,706
Damage
43,393
70,171
Taken
79,448
44,018
Mitigated
53,147
31,109
Healing
16,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Arkariium
Sobek
4,867
479
500
2,642
16,590
17,413
0
6,587
10,003
19,630
0
W
Anubis
Berto0897
Anubis
14,023
1,088
0
7,530
18,358
10,346
687
5,883
11,875
64,343
0
W
Chiron
Blozz18
Chiron
15,474
5,554
980
6,919
12,764
5,512
2,666
3,413
9,232
0
86,472
W
14,359
6,511
0
5,265
7,607
3,027
5,167
622
6,595
0
81,985
L
Anhur
MrManny
Anhur
5,490
3,015
390
3,097
13,762
3,953
0
2,477
11,285
0
49,119
L
Eset
14,021
767
519
634
11,873
3,965
0
5,761
6,112
59,749
0
W
Sobek
Santidad
Sobek
7,628
686
0
4,272
18,479
17,537
266
6,205
11,881
26,921
0
L
King Arthur
andlost
King Arthur
6,886
381
0
5,441
19,261
21,366
0
2,374
16,887
0
57,166
L
Da Ji
12,129
3,152
376
3,027
17,962
6,450
0
4,452
13,510
0
41,228
W
10,222
7,119
0
6,143
12,963
7,596
2,312
1,743
11,150
0
92,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,397
Gold Earned
44,582
571
Minions Killed
404
0
Camps Cleared
0
1,848,356
Distance Traveled
1,765,853
36
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,173
459
27
1
0
408,777
8
W
Anubis
11,234
562
87
4
0
332,995
4
W
Chiron
12,746
637
146
7
0
355,970
6
W
Neith
12,576
629
158
8
0
347,049
10
L
Anhur
8,048
402
90
5
0
295,938
6
L
Eset
9,799
490
114
6
0
349,557
7
W
Sobek
11,223
561
38
2
0
385,572
9
L
King Arthur
8,795
440
92
5
0
355,455
1
L
Da Ji
8,767
438
81
4
0
356,126
1
W
Arachne
12,618
631
142
7
0
426,770
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role