Player Matchup

Anhur
Anhur
SWAGGER MUFFIN2
Anhur
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
222W - 236L
1,501 Elo+
Party 1
Ra
Ra
Tony2Toneptk
Ra
Level 29
God Stats
20W - 29L
1,510 SR
Queue Stats
197W - 193L
1,485 Elo+
Party 1
Sobek
Sobek
XxTruittxX
Sobek
Level 56
God Stats
10W - 8L
1,471 SR
Queue Stats
695W - 737L
1,472 Elo+
Party 1
Team Averages
Level 43
1,494 SR
1,486 Elo+

VS

Team Averages
Level 18
1,412 SR
1,178 Elo+
Baron Samedi
Baron Samedi
ZinogreNow
Baron Samedi
Level 27
God Stats
1W - 5L
1,271 SR
Queue Stats
9W - 12L
1,219 Elo+
Party 2
Nemesis
Nemesis
mrturtles4526
Nemesis
Level 7
God Stats
0W - 7L
1,266 SR
Queue Stats
0W - 7L
1,273 Elo+
Solo
Ymir
Ymir
rosstheboss777
Ymir
Level 21
God Stats
1W - 1L
1,698 SR
Queue Stats
17W - 19L
1,041 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 9 / 1
13,411
671
15,472
17,780
7,034
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 2 / 4
11,678
584
15,035
10,796
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
16
1 / 3 / 8
11,732
587
13,241
25,562
26,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ZinogreNow
Baron Samedi
15
7 / 2 / 7
12,342
617
23,397
15,606
8,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
14
3 / 7 / 9
11,812
591
9,748
19,222
9,829
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 3 / 10
11,917
596
10,284
23,284
22,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
12
Kills
14
14
Deaths
12
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
9
1
0.94
W
3
2
4
2.5
W
Sobek
1
3
8
1.67
L
Baron Samedi
ZinogreNow
Baron Samedi
7
2
7
5.25
L
Nemesis
3
7
9
1.07
L
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,748
Damage
43,429
54,138
Taken
58,112
37,207
Mitigated
40,990
13,604
Healing
13,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,472
8,558
0
2,693
17,780
7,034
912
12,721
5,059
0
42,751
W
15,035
505
3,217
1,954
10,796
4,091
1,335
7,308
3,488
66,969
0
W
Sobek
13,241
770
0
5,740
25,562
26,082
280
13,754
11,808
40,265
0
L
Baron Samedi
ZinogreNow
Baron Samedi
23,397
417
4,667
7,022
15,606
8,319
872
4,928
10,438
59,394
0
L
Nemesis
9,748
4,939
0
1,151
19,222
9,829
1,253
9,027
9,829
0
27,710
L
10,284
1,623
0
460
23,284
22,842
650
12,976
9,529
35,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,821
Gold Earned
36,071
174
Minions Killed
137
0
Camps Cleared
0
1,040,763
Distance Traveled
1,074,780
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,411
671
43
2
0
288,919
0
W
Ra
11,678
584
90
5
0
365,066
4
W
Sobek
11,732
587
41
2
0
386,778
1
L
Baron Samedi
12,342
617
55
3
0
336,263
0
L
Nemesis
11,812
591
42
2
0
376,243
2
L
Ymir
11,917
596
40
2
0
362,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role