Player Matchup

Chaac
Chaac
MrRager117
Chaac
Level 22
God Stats
7W - 6L
1,627 SR
Queue Stats
12W - 12L
1,584 Elo+
Party 1
Cthulhu
Cthulhu
PrimaryPadma
Cthulhu
Level 138
God Stats
20W - 20L
1,541 SR
Queue Stats
54W - 52L
1,531 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rupeeman
Tsukuyomi
Level 109
God Stats
4W - 2L
1,712 SR
Queue Stats
21W - 24L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
ViaIntake
Nu Wa
Level 147
God Stats
1W - 1L
1,671 SR
Queue Stats
90W - 90L
1,498 Elo+
Party 1
Rama
Rama
k3v1n136
Rama
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 96
1,610 SR
1,532 Elo+

VS

Team Averages
Level 73
1,568 SR
1,588 Elo+
Vulcan
Vulcan
ActedFive
Vulcan
Level 85
God Stats
1W - 1L
1,789 SR
Queue Stats
185W - 181L
1,629 Elo+
Party 2
Ra
Ra
BootyPenetrater
Ra
Level 91
God Stats
2W - 4L
1,299 SR
Queue Stats
206W - 200L
1,478 Elo+
Solo
Terra
Terra
CloudSora17
Terra
Level 97
God Stats
10W - 8L
1,717 SR
Queue Stats
494W - 474L
1,613 Elo+
Party 2
Ullr
Ullr
ErastusGaming
Ullr
Level 68
God Stats
4W - 8L
1,292 SR
Queue Stats
203W - 194L
1,559 Elo+
Party 2
Geb
Geb
woogie04
Geb
Level 22
God Stats
7W - 5L
1,744 SR
Queue Stats
45W - 31L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 2 / 4
8,500
531
5,651
10,888
10,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
PrimaryPadma
Cthulhu
12
1 / 0 / 12
7,825
489
8,521
10,355
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Rupeeman
Tsukuyomi
15
12 / 1 / 4
9,355
585
11,421
9,818
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
ViaIntake
Nu Wa
15
6 / 1 / 6
8,608
538
14,567
8,459
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
11
2 / 2 / 7
7,055
441
4,571
5,500
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ActedFive
Vulcan
12
3 / 5 / 1
8,175
511
6,277
10,546
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 4 / 3
8,627
539
6,672
12,072
4,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 6 / 0
6,964
435
3,487
13,898
7,446
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 4 / 0
6,927
433
7,028
11,222
4,149
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 2
6,838
427
3,516
12,352
8,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
22
Kills
6
6
Deaths
22
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
ActedFive
Vulcan
3
5
1
0.7
L
1
4
3
0.63
L
0
6
0
0
L
2
4
0
0.5
W
Chaac
1
2
4
1.5
W
Cthulhu
PrimaryPadma
Cthulhu
1
0
12
7
W
Tsukuyomi
Rupeeman
Tsukuyomi
12
1
4
14
W
Nu Wa
ViaIntake
Nu Wa
6
1
6
9
W
Rama
2
2
7
2.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,731
Damage
26,980
45,020
Taken
60,090
23,512
Mitigated
28,232
13,333
Healing
13,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
ActedFive
Vulcan
6,277
739
3
2,896
10,546
3,066
0
3,520
6,844
40,601
0
L
6,672
260
223
3,751
12,072
4,794
0
3,436
8,354
60,718
0
L
3,487
789
320
3,713
13,898
7,446
0
5,104
8,260
31,758
0
L
7,028
2,312
0
302
11,222
4,149
282
5,277
5,763
0
35,788
W
Chaac
5,651
965
0
4,433
10,888
10,124
1,145
5,481
5,077
0
47,946
W
Cthulhu
PrimaryPadma
Cthulhu
8,521
522
267
2,094
10,355
5,064
0
3,007
7,178
26,636
0
W
Tsukuyomi
Rupeeman
Tsukuyomi
11,421
2,975
0
4,366
9,818
3,604
752
4,399
5,223
0
46,224
W
Nu Wa
ViaIntake
Nu Wa
14,567
3,908
0
260
8,459
2,991
446
4,553
3,620
56,910
0
W
Rama
4,571
3,893
0
1,913
5,500
1,729
22
1,454
3,970
0
28,318
L
3,516
530
0
2,580
12,352
8,777
290
4,820
7,408
19,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,343
Gold Earned
37,531
359
Minions Killed
379
0
Camps Cleared
0
1,512,845
Distance Traveled
1,507,530
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,175
511
72
5
0
340,827
0
L
Ra
8,627
539
141
9
0
291,492
3
L
Terra
6,964
435
66
4
0
326,875
2
L
Ullr
6,927
433
76
5
0
251,957
0
W
Chaac
8,500
531
94
6
0
274,668
0
W
Cthulhu
7,825
489
32
2
0
304,987
2
W
Tsukuyomi
9,355
585
95
6
0
355,025
1
W
Nu Wa
8,608
538
82
5
0
320,559
4
W
Rama
7,055
441
56
4
0
257,606
0
L
Geb
6,838
427
24
2
0
296,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role