Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DracoInfinium
Olorun
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,393 Elo+
Party 3
Achilles
Achilles
PIeiades__
Achilles
Level 48
God Stats
22W - 29L
1,594 SR
Queue Stats
421W - 490L
1,428 Elo+
Party 1
Pele
Pele
XMOLIOX
Pele
Level 44
God Stats
21W - 18L
1,531 SR
Queue Stats
660W - 731L
1,422 Elo+
Party 1
Fafnir
Fafnir
XxWarhammerxX
Fafnir
Level 48
God Stats
2W - 2L
1,507 SR
Queue Stats
15W - 18L
1,412 Elo+
Party 3
Team Averages
Level 55
1,526 SR
1,431 Elo+

VS

Team Averages
Level 64
1,504 SR
1,368 Elo+
Chaac
Chaac
DannyFenton
Chaac
Level 36
God Stats
5W - 4L
1,535 SR
Queue Stats
37W - 50L
1,382 Elo+
Party 2
Scylla
Scylla
Don7Trip
Scylla
Level 69
God Stats
9W - 7L
1,582 SR
Queue Stats
168W - 193L
1,437 Elo+
Solo
Arachne
Arachne
ELJuicyBacon
Arachne
Level 86
God Stats
1W - 9L
1,306 SR
Queue Stats
27W - 41L
1,381 Elo+
Party 2
Rama
Rama
Sevro235
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,238 Elo+
Party 2
Olorun
Olorun
The_Phantom10395
Olorun
Level 107
God Stats
1W - 3L
1,595 SR
Queue Stats
28W - 34L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 0 / 4
9,431
524
6,182
4,155
2,847
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 3 / 9
9,419
523
13,450
12,522
4,674
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
PIeiades__
Achilles
15
1 / 2 / 1
8,577
477
4,425
11,061
8,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
XMOLIOX
Pele
14
2 / 5 / 4
8,469
471
7,725
14,602
5,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
5 / 2 / 7
9,541
530
9,053
11,058
10,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,033
502
12,947
13,976
12,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Don7Trip
Scylla
16
0 / 1 / 0
8,962
498
3,277
6,676
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
ELJuicyBacon
Arachne
15
3 / 2 / 3
9,060
503
7,683
15,600
6,207
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rama
12
1 / 5 / 2
7,424
412
4,557
11,106
3,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 7 / 1
8,456
470
6,563
13,648
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
12
12
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
4
5
L
4
1
3
5.5
L
Scylla
Don7Trip
Scylla
0
1
0
0
W
5
3
9
3.17
L
Arachne
ELJuicyBacon
Arachne
3
2
3
2.25
W
Achilles
PIeiades__
Achilles
1
2
1
0.75
L
Rama
1
5
2
0.4
L
4
7
1
0.64
W
Pele
XMOLIOX
Pele
2
5
4
0.8
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,835
Damage
35,027
53,398
Taken
61,006
31,757
Mitigated
28,692
18,102
Healing
22,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,182
262
524
513
4,155
2,847
0
1,830
2,275
58,843
0
L
12,947
1,800
0
7,723
13,976
12,017
0
3,256
10,720
7,226
43,158
L
Scylla
Don7Trip
Scylla
3,277
466
0
3,086
6,676
2,110
63
3,857
2,819
56,848
0
W
13,450
8,303
1,107
5,031
12,522
4,674
2,310
5,041
7,231
53,950
0
L
Arachne
ELJuicyBacon
Arachne
7,683
5,420
0
6,198
15,600
6,207
0
3,858
11,742
0
75,198
W
Achilles
PIeiades__
Achilles
4,425
395
0
1,621
11,061
8,488
0
228
10,183
0
39,092
L
Rama
4,557
3,299
0
2,510
11,106
3,732
442
8,040
3,066
0
26,187
L
6,563
2,687
329
3,111
13,648
4,626
342
9,674
3,974
41,794
0
W
Pele
XMOLIOX
Pele
7,725
1,341
0
6,070
14,602
5,026
0
1,503
12,874
0
60,667
W
9,053
2,603
0
3,236
11,058
10,722
588
2,494
8,338
26,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,437
Gold Earned
42,935
401
Minions Killed
459
0
Camps Cleared
0
1,624,287
Distance Traveled
1,572,107
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,431
524
100
6
0
305,877
0
L
Chaac
9,033
502
80
4
0
357,576
4
L
Scylla
8,962
498
123
7
0
273,633
0
W
Olorun
9,419
523
97
5
0
298,907
1
L
Arachne
9,060
503
123
7
0
382,188
4
W
Achilles
8,577
477
80
4
0
345,370
5
L
Rama
7,424
412
50
3
0
277,287
3
L
Olorun
8,456
470
83
5
0
281,423
3
W
Pele
8,469
471
102
6
0
362,618
2
W
Fafnir
9,541
530
22
1
0
311,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role