Player Matchup

Discordia
Discordia
L S0RA
Discordia
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,716 Elo+
Party 2
Sobek
Sobek
OmegaMex98
Sobek
Level 117
God Stats
0W - 3L
1,351 SR
Queue Stats
95W - 90L
1,617 Elo+
Party 2
Vamana
Vamana
SpadedLife
Vamana
Level 147
God Stats
0W - 1L
1,618 SR
Queue Stats
57W - 82L
1,234 Elo+
Solo
Team Averages
Level 130
1,490 SR
1,522 Elo+

VS

Team Averages
Level 105
1,548 SR
1,706 Elo+
Bellona
Bellona
ArmoredxApple
Bellona
Level 115
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 44L
1,729 Elo+
Party 1
Anhur
Anhur
ButtiusXI
Anhur
Level 92
God Stats
13W - 1L
1,643 SR
Queue Stats
98W - 36L
1,726 Elo+
Party 1
Hera
Hera
TumsetDryler
Hera
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 41L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
L S0RA
Discordia
15
4 / 2 / 3
10,849
638
13,763
9,109
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
13
3 / 3 / 4
11,253
662
6,614
26,125
33,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
SpadedLife
Vamana
13
0 / 3 / 4
9,763
574
7,360
15,428
9,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
0 / 4 / 4
9,781
575
6,911
14,723
10,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
ButtiusXI
Anhur
16
3 / 1 / 5
11,148
656
17,205
11,275
3,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 3
11,787
693
15,416
8,276
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
7
Kills
8
8
Deaths
7
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
0
4
4
0.5
W
Anhur
ButtiusXI
Anhur
3
1
5
5.5
L
Discordia
L S0RA
Discordia
4
2
3
2.75
L
Sobek
3
3
4
1.67
L
Vamana
SpadedLife
Vamana
0
3
4
0.67
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,737
Damage
39,532
50,662
Taken
34,274
47,284
Mitigated
17,689
14,312
Healing
4,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
6,911
1,889
0
404
14,723
10,693
0
8,338
6,110
0
35,970
W
Anhur
ButtiusXI
Anhur
17,205
11,154
0
2,695
11,275
3,914
1,101
6,847
4,303
0
59,506
L
Discordia
L S0RA
Discordia
13,763
805
0
2,000
9,109
4,097
69
3,171
5,938
73,556
0
L
Sobek
6,614
476
0
7,023
26,125
33,193
0
7,675
18,450
23,063
0
L
Vamana
SpadedLife
Vamana
7,360
2,626
0
5,289
15,428
9,994
0
4,700
10,728
0
47,216
W
15,416
4,056
256
1,325
8,276
3,082
774
5,240
2,865
61,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,865
Gold Earned
32,716
206
Minions Killed
207
0
Camps Cleared
0
947,177
Distance Traveled
913,829
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,781
575
46
3
0
300,134
8
W
Anhur
11,148
656
76
4
0
307,589
3
L
Discordia
10,849
638
125
7
0
289,848
1
L
Sobek
11,253
662
24
1
0
343,941
1
L
Vamana
9,763
574
57
3
0
313,388
6
W
Hera
11,787
693
85
5
0
306,106
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role