Player Matchup

Athena
Athena
ArtBanX
Athena
Level 47
God Stats
12W - 8L
1,386 SR
Queue Stats
37W - 36L
1,375 Elo+
Party 2
Kukulkan
Kukulkan
DahchuckySegundo
Kukulkan
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 31L
1,419 Elo+
Party 2
Chaac
Chaac
Karnage371
Chaac
Level 26
God Stats
2W - 2L
1,668 SR
Queue Stats
4W - 4L
1,487 Elo+
Party 1
Fenrir
Fenrir
XImSmurphinX
Fenrir
Level 26
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 2L
1,177 Elo+
Party 1
Hou Yi
Hou Yi
aylix
Hou Yi
Level 99
God Stats
5W - 5L
1,570 SR
Queue Stats
41W - 49L
1,529 Elo+
Party 1
Team Averages
Level 45
1,568 SR
1,397 Elo+

VS

Team Averages
Level 60
1,416 SR
1,362 Elo+
Medusa
Medusa
Bruudz
Medusa
Level 60
God Stats
32W - 16L
1,677 SR
Queue Stats
647W - 668L
1,479 Elo+
Solo
Chronos
Chronos
FatalJamBH
Chronos
Level 115
God Stats
0W - 2L
1,288 SR
Queue Stats
49W - 49L
1,402 Elo+
Party 3
Bellona
Bellona
HinaHiu
Bellona
Level 27
God Stats
3W - 5L
1,239 SR
Queue Stats
13W - 26L
1,222 Elo+
Party 3
Yemoja
Yemoja
Karuma88
Yemoja
Level 59
God Stats
9W - 12L
1,408 SR
Queue Stats
22W - 38L
1,346 Elo+
Party 3
Nemesis
Nemesis
blackopal15
Nemesis
Level 37
God Stats
9W - 10L
1,470 SR
Queue Stats
27W - 38L
1,358 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ArtBanX
Athena
14
0 / 1 / 6
8,969
498
2,085
9,808
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 4
9,482
527
8,950
6,190
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
16
9 / 0 / 2
10,738
597
10,681
8,043
7,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
17
3 / 2 / 4
10,127
563
6,550
18,053
7,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
aylix
Hou Yi
16
4 / 2 / 2
9,435
524
8,931
11,667
4,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bruudz
Medusa
14
2 / 4 / 0
8,477
471
8,028
10,937
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
FatalJamBH
Chronos
14
1 / 2 / 0
8,831
491
7,474
10,621
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
HinaHiu
Bellona
11
0 / 5 / 0
7,006
389
1,079
7,220
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
Karuma88
Yemoja
11
1 / 2 / 2
7,843
436
4,266
10,957
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
blackopal15
Nemesis
12
1 / 6 / 0
7,524
418
3,371
13,685
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
19
Kills
5
5
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
ArtBanX
Athena
0
1
6
3
L
Medusa
Bruudz
Medusa
2
4
0
0.5
W
3
0
4
5
L
Chronos
FatalJamBH
Chronos
1
2
0
0.5
L
Bellona
HinaHiu
Bellona
0
5
0
0
W
Chaac
9
0
2
10
L
Yemoja
Karuma88
Yemoja
1
2
2
1
W
Fenrir
3
2
4
2.5
W
Hou Yi
aylix
Hou Yi
4
2
2
2.5
L
Nemesis
blackopal15
Nemesis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,197
Damage
24,218
53,761
Taken
53,420
31,030
Mitigated
22,604
23,442
Healing
15,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
ArtBanX
Athena
2,085
507
0
3,054
9,808
8,406
286
2,752
7,056
12,385
0
L
Medusa
Bruudz
Medusa
8,028
2,405
0
3,685
10,937
3,870
0
1,551
9,366
0
55,930
W
8,950
964
0
1,022
6,190
2,499
1,396
3,219
2,971
60,809
0
L
Chronos
FatalJamBH
Chronos
7,474
2,666
0
3,246
10,621
3,835
480
3,921
6,364
63,561
0
L
Bellona
HinaHiu
Bellona
1,079
158
0
684
7,220
3,874
0
640
6,578
0
23,123
W
Chaac
10,681
1,843
0
4,271
8,043
7,802
939
911
7,132
0
60,496
L
Yemoja
Karuma88
Yemoja
4,266
556
408
3,489
10,957
5,418
88
1,706
9,195
25,784
0
W
Fenrir
6,550
2,777
0
10,430
18,053
7,854
1,358
3,920
14,133
0
73,819
W
Hou Yi
aylix
Hou Yi
8,931
4,220
0
4,665
11,667
4,469
837
938
10,729
0
76,814
L
Nemesis
blackopal15
Nemesis
3,371
1,370
286
3,972
13,685
5,607
0
2,685
10,882
0
32,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,751
Gold Earned
39,681
535
Minions Killed
393
0
Camps Cleared
0
1,774,092
Distance Traveled
1,645,776
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,969
498
23
1
0
368,994
1
L
Medusa
8,477
471
96
5
0
308,525
4
W
Kukulkan
9,482
527
124
7
0
333,511
1
L
Chronos
8,831
491
132
7
0
358,337
3
L
Bellona
7,006
389
54
3
0
302,863
0
W
Chaac
10,738
597
126
7
0
366,956
2
L
Yemoja
7,843
436
36
2
0
312,147
3
W
Fenrir
10,127
563
128
7
0
390,532
1
W
Hou Yi
9,435
524
134
7
0
314,099
0
L
Nemesis
7,524
418
75
4
0
363,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role