Player Matchup

Fenrir
Fenrir
Cweepie
Fenrir
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 35L
1,378 Elo+
Solo
Cupid
Cupid
Nova4Explostion
Cupid
Level 26
God Stats
1W - 1L
1,668 SR
Queue Stats
15W - 13L
1,495 Elo+
Solo
Nike
Nike
SeaStrider9315
Nike
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,102 Elo+
Solo
Hera
Hera
TROLL SUPER
Hera
Level 16
God Stats
1W - 5L
1,039 SR
Queue Stats
69W - 84L
1,247 Elo+
Solo
Bellona
Bellona
boss_player2017
Bellona
Level 5
God Stats
1W - 2L
1,300 SR
Queue Stats
68W - 97L
1,133 Elo+
Solo
Team Averages
Level 17
1,401 SR
1,271 Elo+

VS

Team Averages
Level 26
1,437 SR
1,346 Elo+
Cthulhu
Cthulhu
BaconSodaa
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,404 Elo+
Party 1
Hachiman
Hachiman
Coachscar
Hachiman
Level 28
God Stats
13W - 7L
1,480 SR
Queue Stats
77W - 89L
1,296 Elo+
Solo
Aphrodite
Aphrodite
Ecomancer575
Aphrodite
Level 29
God Stats
49W - 63L
1,428 SR
Queue Stats
84W - 133L
1,394 Elo+
Solo
Hades
Hades
FlawlessMischief
Hades
Level 42
God Stats
11W - 9L
1,569 SR
Queue Stats
82W - 70L
1,464 Elo+
Party 1
Fenrir
Fenrir
daditsbeen-
Fenrir
Level 11
God Stats
71W - 64L
1,207 SR
Queue Stats
160W - 165L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cweepie
Fenrir
15
0 / 8 / 0
9,045
822
15,187
19,896
11,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 6 / 0
10,017
911
8,776
13,169
5,267
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 10 / 1
9,199
836
9,499
19,411
15,163
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
1 / 11 / 1
9,914
901
15,109
18,649
7,395
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
0 / 8 / 0
8,955
814
2,579
14,684
7,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

69

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BaconSodaa
Cthulhu
18
2 / 0 / 18
10,722
975
10,650
14,693
17,054
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Coachscar
Hachiman
18
9 / 0 / 11
11,829
1,075
10,031
8,415
3,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
Ecomancer575
Aphrodite
18
4 / 0 / 20
11,419
1,038
13,154
13,023
8,561
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
25 / 0 / 9
14,638
1,331
31,400
17,622
8,212
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
15
1 / 2 / 7
9,678
880
2,991
3,536
1,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
106
2
Kills
41
43
Deaths
2
2
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BaconSodaa
Cthulhu
2
0
18
11
W
Hachiman
Coachscar
Hachiman
9
0
11
14.5
L
Fenrir
Cweepie
Fenrir
0
8
0
0
W
Aphrodite
Ecomancer575
Aphrodite
4
0
20
14
W
25
0
9
29.5
L
1
6
0
0.17
L
0
10
1
0.05
L
1
11
1
0.14
L
0
8
0
0
W
Fenrir
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,150
Damage
68,226
85,809
Taken
57,289
47,042
Mitigated
38,610
6,841
Healing
25,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BaconSodaa
Cthulhu
10,650
905
579
959
14,693
17,054
0
4,927
9,766
19,506
0
W
Hachiman
Coachscar
Hachiman
10,031
5,791
0
597
8,415
3,266
0
2,729
5,686
0
28,757
L
Fenrir
Cweepie
Fenrir
15,187
4,270
0
3,241
19,896
11,403
0
14,780
5,116
0
25,031
W
Aphrodite
Ecomancer575
Aphrodite
13,154
2,771
5,201
7,679
13,023
8,561
0
2,980
10,043
31,949
0
W
31,400
4,894
2,150
8,113
17,622
8,212
0
4,174
12,966
50,238
0
L
8,776
4,625
765
613
13,169
5,267
0
9,147
4,022
0
45,644
L
9,499
1,149
0
0
19,411
15,163
0
11,969
7,009
215
23,609
L
15,109
6,164
0
699
18,649
7,395
0
11,881
6,768
45,954
0
L
2,579
2,066
0
1,523
14,684
7,814
0
7,427
5,281
0
10,620
W
Fenrir
2,991
934
0
188
3,536
1,517
0
510
3,026
0
7,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,130
Gold Earned
58,286
191
Minions Killed
171
5
Camps Cleared
4
931,615
Distance Traveled
883,596
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,722
975
15
1
0
199,486
0
W
Hachiman
11,829
1,075
49
4
0
209,545
0
L
Fenrir
9,045
822
28
3
0
212,280
3
W
Aphrodite
11,419
1,038
43
4
0
183,992
0
W
Hades
14,638
1,331
59
5
1
208,112
0
L
Cupid
10,017
911
77
7
2
185,873
1
L
Nike
9,199
836
21
2
0
199,084
1
L
Hera
9,914
901
59
5
1
167,269
2
L
Bellona
8,955
814
6
1
2
167,109
0
W
Fenrir
9,678
880
5
0
3
82,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role