Player Matchup

Awilix
Awilix
LomeinNation
Awilix
Level 27
God Stats
2W - 2L
1,742 SR
Queue Stats
19W - 14L
1,655 Elo+
Party 1
Fafnir
Fafnir
TheProcess212579
Fafnir
Level 28
God Stats
3W - 0L
1,877 SR
Queue Stats
22W - 25L
1,625 Elo+
Party 1
Tiamat
Tiamat
ZenX5087
Tiamat
Level 29
God Stats
8W - 8L
1,459 SR
Queue Stats
184W - 183L
1,438 Elo+
Party 2
Merlin
Merlin
coljen1
Merlin
Level 26
God Stats
26W - 18L
1,551 SR
Queue Stats
92W - 80L
1,513 Elo+
Party 2
Nike
Nike
samuel92141
Nike
Level 16
God Stats
13W - 15L
1,519 SR
Queue Stats
22W - 20L
1,311 Elo+
Solo
Team Averages
Level 25
1,630 SR
1,509 Elo+

VS

Team Averages
Level 16
1,436 SR
1,486 Elo+
Cupid
Cupid
Mr_MitcheIl
Cupid
Level 18
God Stats
8W - 9L
1,605 SR
Queue Stats
21W - 21L
1,522 Elo+
Party 3
Yemoja
Yemoja
OfficialClayGoat
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Da Ji
Da Ji
TACO_BROOO
Da Ji
Level 18
God Stats
0W - 4L
1,074 SR
Queue Stats
5W - 11L
1,486 Elo+
Party 3
King Arthur
King Arthur
hectomodevil
King Arthur
Level 26
God Stats
5W - 4L
1,500 SR
Queue Stats
141W - 135L
1,490 Elo+
Party 3
Nu Wa
Nu Wa
unshavenForest
Nu Wa
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 20L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
9
1 / 1 / 2
5,731
521
1,459
7,507
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 0
6,091
554
2,232
5,447
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
ZenX5087
Tiamat
11
4 / 0 / 2
6,904
628
6,082
6,195
3,037
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
coljen1
Merlin
10
1 / 0 / 0
5,633
512
1,559
3,829
1,108
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
5,251
477
1,100
4,266
1,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,356
487
2,523
2,897
947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 0 / 0
4,580
416
992
3,147
1,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
1
0 / 0 / 0
3,489
317
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

King Arthur
hectomodevil
King Arthur
7
0 / 2 / 0
4,276
389
2,683
6,822
3,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 4 / 0
5,068
461
5,182
6,593
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
3
3
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
1
1
2
2
L
3
0
0
3
L
0
0
0
0
L
Da Ji
0
0
0
0
W
0
2
0
0
W
Tiamat
ZenX5087
Tiamat
4
0
2
5
W
Merlin
coljen1
Merlin
1
0
0
1
L
King Arthur
hectomodevil
King Arthur
0
2
0
0
W
0
0
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,432
Damage
11,380
27,244
Taken
19,459
11,924
Mitigated
7,742
10,158
Healing
2,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
1,459
781
0
3,618
7,507
2,000
0
1,213
6,101
0
23,263
L
2,523
1,760
0
159
2,897
947
0
1,775
1,122
0
17,177
L
992
142
71
252
3,147
1,239
0
1,082
2,015
14,331
0
L
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
2,232
741
0
930
5,447
3,903
611
520
4,823
24,956
0
W
Tiamat
ZenX5087
Tiamat
6,082
860
0
2,715
6,195
3,037
1,037
2,116
3,719
37,148
0
W
Merlin
coljen1
Merlin
1,559
180
260
2,110
3,829
1,108
1,235
943
2,782
25,868
0
L
King Arthur
hectomodevil
King Arthur
2,683
195
0
175
6,822
3,650
100
4,189
2,534
0
11,236
W
1,100
210
0
525
4,266
1,876
907
642
3,470
0
19,428
L
5,182
1,176
0
1,471
6,593
1,906
0
2,827
3,766
28,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,610
Gold Earned
22,769
268
Minions Killed
108
0
Camps Cleared
0
969,617
Distance Traveled
779,068
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,731
521
49
4
0
193,027
0
L
Cupid
5,356
487
27
2
0
206,912
2
L
Yemoja
4,580
416
24
2
0
193,482
0
L
Da Ji
3,489
317
0
0
0
5,582
0
W
Fafnir
6,091
554
45
4
0
192,734
0
W
Tiamat
6,904
628
68
6
0
198,644
1
W
Merlin
5,633
512
54
5
0
181,136
2
L
King Arthur
4,276
389
13
1
0
189,532
0
W
Nike
5,251
477
52
5
0
204,076
0
L
Nu Wa
5,068
461
44
4
0
183,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role