Player Matchup

Erlang Shen
Erlang Shen
DivKim
Erlang Shen
Level 26
God Stats
4W - 10L
1,297 SR
Queue Stats
41W - 52L
1,400 Elo+
Party 3
Bacchus
Bacchus
Jajado
Bacchus
Level 61
God Stats
12W - 17L
1,430 SR
Queue Stats
104W - 154L
1,351 Elo+
Party 3
Chaac
Chaac
Kio27
Chaac
Level 46
God Stats
21W - 28L
1,414 SR
Queue Stats
62W - 102L
1,350 Elo+
Party 3
Neith
Neith
RekiazAFK
Neith
Level 64
God Stats
43W - 48L
1,384 SR
Queue Stats
178W - 240L
1,384 Elo+
Party 3
Sol
Sol
juaren
Sol
Level 15
God Stats
11W - 22L
1,112 SR
Queue Stats
33W - 63L
1,083 Elo+
Party 3
Team Averages
Level 42
1,327 SR
1,313 Elo+

VS

Team Averages
Level 76
1,598 SR
1,462 Elo+
Zeus
Zeus
KingDoubleX
Zeus
Level 100
God Stats
11W - 5L
1,656 SR
Queue Stats
243W - 238L
1,439 Elo+
Party 1
Izanami
Izanami
RIOHITMAN
Izanami
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
109W - 93L
1,544 Elo+
Party 2
Ratatoskr
Ratatoskr
iKowareta-
Ratatoskr
Level 128
God Stats
10W - 6L
1,859 SR
Queue Stats
920W - 840L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
th3_L1gh7_
Cthulhu
Level 24
God Stats
3W - 3L
1,481 SR
Queue Stats
217W - 270L
1,358 Elo+
Party 1
Mercury
Mercury
umbermon
Mercury
Level 71
God Stats
12W - 9L
1,496 SR
Queue Stats
86W - 88L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DivKim
Erlang Shen
9
1 / 4 / 1
5,648
434
1,541
9,312
3,431
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Jajado
Bacchus
9
3 / 3 / 2
6,453
496
4,141
9,053
4,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Kio27
Chaac
11
0 / 2 / 0
6,295
484
5,508
10,509
7,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
RekiazAFK
Neith
10
1 / 3 / 4
6,031
464
4,360
5,932
1,729
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
juaren
Sol
9
1 / 8 / 0
5,876
452
3,127
8,773
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 2
8,418
648
8,988
5,388
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
RIOHITMAN
Izanami
11
1 / 3 / 1
6,407
493
4,636
6,610
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
iKowareta-
Ratatoskr
14
1 / 0 / 1
8,002
616
6,334
10,396
3,949
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
th3_L1gh7_
Cthulhu
11
1 / 2 / 3
6,783
522
2,991
9,162
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
umbermon
Mercury
14
8 / 0 / 6
8,545
657
5,949
7,454
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
20
20
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DivKim
Erlang Shen
1
4
1
0.38
L
Bacchus
Jajado
Bacchus
3
3
2
1.33
W
9
1
2
10
L
Chaac
Kio27
Chaac
0
2
0
0
W
Izanami
RIOHITMAN
Izanami
1
3
1
0.5
L
Neith
RekiazAFK
Neith
1
3
4
1
W
Ratatoskr
iKowareta-
Ratatoskr
1
0
1
1.5
L
Sol
juaren
Sol
1
8
0
0.13
W
Cthulhu
th3_L1gh7_
Cthulhu
1
2
3
1.25
W
Mercury
umbermon
Mercury
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,677
Damage
28,898
43,579
Taken
39,010
21,057
Mitigated
15,740
15,020
Healing
16,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DivKim
Erlang Shen
1,541
727
0
3,722
9,312
3,431
0
2,288
6,994
0
31,610
L
Bacchus
Jajado
Bacchus
4,141
454
0
1,966
9,053
4,866
0
3,735
5,244
16,808
0
W
8,988
2,600
0
1,974
5,388
1,704
372
2,198
3,190
37,982
0
L
Chaac
Kio27
Chaac
5,508
1,549
99
5,991
10,509
7,797
0
0
10,509
0
38,586
W
Izanami
RIOHITMAN
Izanami
4,636
2,833
0
1,972
6,610
2,090
2,421
1,835
4,775
0
41,376
L
Neith
RekiazAFK
Neith
4,360
1,551
0
2,141
5,932
1,729
0
1,366
4,566
0
26,977
W
Ratatoskr
iKowareta-
Ratatoskr
6,334
2,574
0
6,180
10,396
3,949
182
0
10,071
0
54,214
L
Sol
juaren
Sol
3,127
863
0
1,101
8,773
3,234
0
4,202
4,287
23,431
1,823
W
Cthulhu
th3_L1gh7_
Cthulhu
2,991
103
51
3,397
9,162
5,238
208
2,072
7,090
18,542
0
W
Mercury
umbermon
Mercury
5,949
3,331
0
2,967
7,454
2,759
1,003
1,017
6,437
0
52,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,303
Gold Earned
38,155
276
Minions Killed
410
0
Camps Cleared
0
1,108,730
Distance Traveled
1,255,027
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,648
434
59
5
0
252,049
0
L
Bacchus
6,453
496
32
2
0
242,641
0
W
Zeus
8,418
648
83
6
0
236,503
1
L
Chaac
6,295
484
66
5
0
230,123
0
W
Izanami
6,407
493
95
7
0
213,516
0
L
Neith
6,031
464
55
4
0
167,652
1
W
Ratatoskr
8,002
616
118
9
0
249,134
5
L
Sol
5,876
452
64
5
0
216,265
2
W
Cthulhu
6,783
522
29
2
0
251,898
0
W
Mercury
8,545
657
85
7
0
303,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role