Player Matchup

Kuzenbo
Kuzenbo
BluntedShamrock
Kuzenbo
Level 152
God Stats
4W - 6L
1,131 SR
Queue Stats
155W - 141L
1,629 Elo+
Solo
Izanami
Izanami
Mizustkel
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
SKEETBEAST
Chaac
Level 57
God Stats
2W - 2L
1,573 SR
Queue Stats
21W - 22L
1,533 Elo+
Solo
Mercury
Mercury
TUTU400
Mercury
Level 128
God Stats
4W - 14L
1,307 SR
Queue Stats
29W - 38L
1,488 Elo+
Solo
Ao Kuang
Ao Kuang
lukascabj1
Ao Kuang
Level 149
God Stats
1W - 3L
1,758 SR
Queue Stats
455W - 507L
1,582 Elo+
Solo
Team Averages
Level 127
1,454 SR
1,546 Elo+

VS

Team Averages
Level 131
1,536 SR
1,480 Elo+
Anubis
Anubis
ErGond19
Anubis
Level 158
God Stats
13W - 6L
1,544 SR
Queue Stats
545W - 539L
1,495 Elo+
Solo
Rama
Rama
KYR_Omega
Rama
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 73L
1,591 Elo+
Party 1
Guan Yu
Guan Yu
LazyMonarch546
Guan Yu
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 69L
1,581 Elo+
Party 1
Xing Tian
Xing Tian
bubus1108
Xing Tian
Level 86
God Stats
2W - 2L
1,638 SR
Queue Stats
3W - 4L
1,231 Elo+
Party 1
Kali
Kali
iRSmooth
Kali
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,071
643
7,505
12,493
10,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Mizustkel
Izanami
13
1 / 3 / 2
7,008
637
6,160
8,375
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
12
1 / 5 / 0
7,109
646
8,837
13,905
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
TUTU400
Mercury
14
1 / 3 / 1
7,160
651
5,594
7,867
2,244
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
lukascabj1
Ao Kuang
13
2 / 4 / 0
7,495
681
4,134
10,773
3,149
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ErGond19
Anubis
16
8 / 1 / 8
10,426
948
14,542
9,291
5,491
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rama
16
4 / 0 / 15
9,115
829
10,496
6,338
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 2 / 17
8,394
763
7,286
11,991
10,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
bubus1108
Xing Tian
14
3 / 1 / 10
8,635
785
5,743
11,189
8,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kali
15
5 / 1 / 6
9,480
862
6,662
9,704
5,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
77
5
Kills
21
21
Deaths
5
4
Assists
56
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Anubis
ErGond19
Anubis
8
1
8
12
W
Rama
4
0
15
11.5
W
1
2
17
4.75
L
Izanami
Mizustkel
Izanami
1
3
2
0.67
L
Chaac
1
5
0
0.2
L
Mercury
TUTU400
Mercury
1
3
1
0.5
W
Xing Tian
bubus1108
Xing Tian
3
1
10
8
W
Kali
5
1
6
8
L
Ao Kuang
lukascabj1
Ao Kuang
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,230
Damage
44,729
53,413
Taken
48,513
28,832
Mitigated
32,382
9,089
Healing
16,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,505
2,139
0
552
12,493
10,218
0
4,341
8,152
21,374
0
W
Anubis
ErGond19
Anubis
14,542
545
282
5,409
9,291
5,491
549
3,439
5,852
42,822
0
W
Rama
10,496
8,245
0
3,335
6,338
2,593
2,799
1,347
4,991
0
30,742
W
7,286
976
2,328
2,720
11,991
10,652
175
2,427
9,564
0
22,539
L
Izanami
Mizustkel
Izanami
6,160
2,857
0
1,298
8,375
3,050
0
2,620
5,755
0
18,653
L
Chaac
8,837
628
638
3,313
13,905
10,171
0
6,278
7,627
0
22,382
L
Mercury
TUTU400
Mercury
5,594
2,450
0
1,454
7,867
2,244
0
3,157
4,710
0
22,216
W
Xing Tian
bubus1108
Xing Tian
5,743
558
0
80
11,189
8,603
58
2,706
8,483
17,127
0
W
Kali
6,662
2,994
0
2,747
9,704
5,043
818
2,130
7,574
0
33,615
L
Ao Kuang
lukascabj1
Ao Kuang
4,134
585
0
1,834
10,773
3,149
0
3,924
6,849
14,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,843
Gold Earned
46,050
161
Minions Killed
247
6
Camps Cleared
10
992,192
Distance Traveled
1,067,140
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,071
643
37
3
3
208,750
3
W
Anubis
10,426
948
79
7
4
182,842
2
W
Rama
9,115
829
49
4
2
200,190
0
W
Guan Yu
8,394
763
42
4
1
224,994
1
L
Izanami
7,008
637
25
2
0
181,931
1
L
Chaac
7,109
646
23
2
2
166,415
0
L
Mercury
7,160
651
44
4
1
237,552
1
W
Xing Tian
8,635
785
25
2
2
226,612
2
W
Kali
9,480
862
52
5
1
232,502
5
L
Ao Kuang
7,495
681
32
3
0
197,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role