Player Matchup

He Bo
He Bo
Lord Oats
He Bo
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
173W - 189L
1,612 Elo+
Party 1
Chaac
Chaac
Mc_Boomb
Chaac
Level 83
God Stats
3W - 5L
1,545 SR
Queue Stats
23W - 29L
1,704 Elo+
Solo
Tsukuyomi
Tsukuyomi
SockPuppetSalem
Tsukuyomi
Level 106
God Stats
0W - 1L
1,319 SR
Queue Stats
36W - 52L
1,559 Elo+
Party 1
Team Averages
Level 91
1,455 SR
1,625 Elo+

VS

Team Averages
Level 80
1,693 SR
1,640 Elo+
Tiamat
Tiamat
Ju_bie
Tiamat
Level 112
God Stats
7W - 3L
1,674 SR
Queue Stats
25W - 32L
1,772 Elo+
Solo
Guan Yu
Guan Yu
LonginSendsIt
Guan Yu
Level 67
God Stats
16W - 7L
1,814 SR
Queue Stats
458W - 434L
1,551 Elo+
Solo
Medusa
Medusa
Play4emBucks
Medusa
Level 62
God Stats
10W - 4L
1,591 SR
Queue Stats
438W - 473L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Lord Oats
He Bo
10
0 / 3 / 2
7,456
621
8,022
8,418
3,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Mc_Boomb
Chaac
12
3 / 2 / 2
8,382
699
9,714
13,579
8,884
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
SockPuppetSalem
Tsukuyomi
11
3 / 2 / 3
8,516
710
7,398
8,152
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ju_bie
Tiamat
13
2 / 0 / 4
8,361
697
10,803
6,247
5,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
11
1 / 3 / 5
8,059
672
6,270
14,626
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Medusa
12
4 / 3 / 3
8,669
722
7,787
10,050
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
7
7
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Ju_bie
Tiamat
2
0
4
4
W
Guan Yu
1
3
5
1.17
L
He Bo
Lord Oats
He Bo
0
3
2
0.33
L
Chaac
Mc_Boomb
Chaac
3
2
2
2
W
Medusa
4
3
3
1.83
L
Tsukuyomi
SockPuppetSalem
Tsukuyomi
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,134
Damage
24,860
30,149
Taken
30,923
15,261
Mitigated
17,932
10,774
Healing
14,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Ju_bie
Tiamat
10,803
1,186
1,154
2,409
6,247
5,258
641
1,978
4,134
42,508
0
W
Guan Yu
6,270
747
2,810
6,360
14,626
9,154
0
3,075
11,301
0
19,528
L
He Bo
Lord Oats
He Bo
8,022
207
0
2,483
8,418
3,632
47
2,933
5,164
29,998
0
L
Chaac
Mc_Boomb
Chaac
9,714
1,569
0
5,980
13,579
8,884
63
4,973
7,979
0
36,700
W
Medusa
7,787
4,029
0
1,933
10,050
3,520
754
2,459
7,416
0
25,899
L
Tsukuyomi
SockPuppetSalem
Tsukuyomi
7,398
2,177
0
2,311
8,152
2,745
0
2,166
5,565
0
30,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,354
Gold Earned
25,089
182
Minions Killed
141
0
Camps Cleared
0
710,738
Distance Traveled
710,690
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,361
697
79
7
0
223,088
2
W
Guan Yu
8,059
672
17
1
0
263,130
2
L
He Bo
7,456
621
63
5
0
221,934
0
L
Chaac
8,382
699
68
6
0
233,952
3
W
Medusa
8,669
722
45
4
0
224,472
2
L
Tsukuyomi
8,516
710
51
4
0
254,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role