Player Matchup

Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
TheToxicJello
Skadi
Level 69
God Stats
91W - 49L
1,975 SR
Queue Stats
124W - 108L
1,617 Elo+
Solo
Apollo
Apollo
Thrax_Ssniper
Apollo
Level 62
God Stats
2W - 1L
1,359 SR
Queue Stats
151W - 140L
1,370 Elo+
Solo
Serqet
Serqet
qtalex5054
Serqet
Level 90
God Stats
5W - 1L
1,717 SR
Queue Stats
534W - 512L
1,499 Elo+
Party 1
Jormungandr
Jormungandr
vixblood
Jormungandr
Level 65
God Stats
7W - 3L
1,801 SR
Queue Stats
38W - 38L
1,583 Elo+
Party 1
Team Averages
Level 89
1,670 SR
1,514 Elo+

VS

Team Averages
Level 105
1,497 SR
1,499 Elo+
Sobek
Sobek
Kstew97
Sobek
Level 114
God Stats
11W - 9L
1,513 SR
Queue Stats
161W - 124L
1,549 Elo+
Party 2
Neith
Neith
NSTV757
Neith
Level 89
God Stats
17W - 15L
1,097 SR
Queue Stats
217W - 209L
1,513 Elo+
Party 2
Thoth
Thoth
fusionwolf8
Thoth
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
l NobodyCares l
King Arthur
Level 89
God Stats
32W - 27L
1,591 SR
Queue Stats
154W - 113L
1,565 Elo+
Party 2
Erlang Shen
Erlang Shen
schecks07
Erlang Shen
Level 83
God Stats
5W - 7L
1,786 SR
Queue Stats
386W - 438L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
5 / 1 / 5
6,559
656
8,212
5,958
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 1
5,562
556
2,618
3,086
803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 2
4,736
474
3,285
6,080
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
qtalex5054
Serqet
9
4 / 0 / 2
5,762
576
3,609
4,989
1,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
vixblood
Jormungandr
8
2 / 3 / 3
5,097
510
2,636
4,947
2,007
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Kstew97
Sobek
9
2 / 1 / 3
5,844
584
2,220
6,177
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
NSTV757
Neith
8
1 / 2 / 3
5,003
500
6,094
6,042
1,634
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 2
4,506
451
2,980
4,829
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
l NobodyCares l
King Arthur
10
0 / 1 / 0
5,553
555
2,277
6,584
2,783
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
schecks07
Erlang Shen
8
2 / 4 / 2
5,279
528
2,042
7,820
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
11
Kills
5
5
Deaths
11
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
5
7.5
L
Sobek
Kstew97
Sobek
2
1
3
3.5
L
Neith
NSTV757
Neith
1
2
3
1.25
W
0
0
1
0.5
W
0
1
2
1
L
0
3
2
0.33
L
King Arthur
l NobodyCares l
King Arthur
0
1
0
0
W
Serqet
qtalex5054
Serqet
4
0
2
5
L
Erlang Shen
schecks07
Erlang Shen
2
4
2
0.75
W
Jormungandr
vixblood
Jormungandr
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,360
Damage
15,613
25,060
Taken
31,452
7,795
Mitigated
11,817
7,018
Healing
10,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,212
1,469
245
3,727
5,958
1,958
68
1,544
4,152
34,947
0
L
Sobek
Kstew97
Sobek
2,220
230
0
2,337
6,177
3,371
0
2,389
3,696
8,846
0
L
Neith
NSTV757
Neith
6,094
2,974
0
2,452
6,042
1,634
36
1,663
4,361
0
29,816
W
2,618
1,150
0
270
3,086
803
0
0
3,086
0
26,556
W
3,285
1,887
0
2,225
6,080
1,540
0
1,627
4,427
0
22,648
L
2,980
302
56
1,151
4,829
1,351
0
2,684
2,047
19,131
0
L
King Arthur
l NobodyCares l
King Arthur
2,277
416
0
2,415
6,584
2,783
0
333
6,083
0
28,459
W
Serqet
qtalex5054
Serqet
3,609
1,403
0
110
4,989
1,487
0
365
4,606
0
29,564
L
Erlang Shen
schecks07
Erlang Shen
2,042
952
0
1,688
7,820
2,678
0
3,404
3,995
0
19,477
W
Jormungandr
vixblood
Jormungandr
2,636
875
168
273
4,947
2,007
0
1,290
3,589
14,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,716
Gold Earned
26,185
257
Minions Killed
212
0
Camps Cleared
0
999,418
Distance Traveled
913,077
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,559
656
74
7
0
202,989
3
L
Sobek
5,844
584
16
2
0
190,316
4
L
Neith
5,003
500
50
5
0
170,205
1
W
Skadi
5,562
556
62
6
0
183,788
0
W
Apollo
4,736
474
40
4
0
199,124
0
L
Thoth
4,506
451
26
3
0
172,268
0
L
King Arthur
5,553
555
71
7
0
191,042
3
W
Serqet
5,762
576
55
6
0
226,864
0
L
Erlang Shen
5,279
528
49
5
0
189,246
1
W
Jormungandr
5,097
510
26
3
0
186,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role