Player Matchup

Horus
Horus
Animatrix
Horus
Level 147
God Stats
5W - 6L
1,888 SR
Queue Stats
223W - 200L
1,571 Elo+
Solo
Apollo
Apollo
Cilllin
Apollo
Level 134
God Stats
30W - 17L
1,679 SR
Queue Stats
201W - 182L
1,603 Elo+
Party 2
Scylla
Scylla
HUSHICHILL
Scylla
Level 65
God Stats
3W - 2L
1,725 SR
Queue Stats
148W - 133L
1,594 Elo+
Party 2
Bacchus
Bacchus
RimayTikray
Bacchus
Level 125
God Stats
1W - 0L
1,796 SR
Queue Stats
8W - 9L
1,552 Elo+
Solo
Chaac
Chaac
iDakota
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 116
1,718 SR
1,564 Elo+

VS

Team Averages
Level 140
1,558 SR
1,516 Elo+
Ra
Ra
CreatorOfLoli
Ra
Level 121
God Stats
1W - 2L
1,361 SR
Queue Stats
12W - 13L
1,324 Elo+
Solo
Thor
Thor
KaminaGL
Thor
Level 145
God Stats
7W - 9L
1,500 SR
Queue Stats
381W - 363L
1,581 Elo+
Solo
Ares
Ares
Reaper7277
Ares
Level 158
God Stats
5W - 2L
2,019 SR
Queue Stats
86W - 102L
1,621 Elo+
Party 1
Chaac
Chaac
XxXWEY9XxX
Chaac
Level 128
God Stats
8W - 7L
1,540 SR
Queue Stats
20W - 24L
1,461 Elo+
Party 1
Janus
Janus
clipodarV
Janus
Level 147
God Stats
9W - 13L
1,368 SR
Queue Stats
140W - 136L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Animatrix
Horus
15
5 / 0 / 7
8,714
792
7,185
8,364
5,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Cilllin
Apollo
15
6 / 3 / 8
9,904
900
8,249
10,409
5,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
HUSHICHILL
Scylla
17
6 / 2 / 11
9,805
891
14,748
7,935
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
RimayTikray
Bacchus
15
3 / 2 / 13
9,186
835
5,438
7,554
7,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
iDakota
Chaac
15
4 / 0 / 11
9,091
826
10,298
11,666
12,212
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
7,486
681
8,956
9,203
3,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
13
1 / 5 / 3
7,559
687
5,576
9,302
4,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 6 / 5
7,362
669
3,944
10,884
9,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
13
2 / 4 / 2
7,676
698
9,011
13,746
6,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
clipodarV
Janus
13
2 / 6 / 1
7,178
653
6,435
8,672
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
24
Kills
7
7
Deaths
24
50
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
Animatrix
Horus
5
0
7
8.5
W
Apollo
Cilllin
Apollo
6
3
8
3.33
L
2
3
2
1
W
Scylla
HUSHICHILL
Scylla
6
2
11
5.75
L
Thor
1
5
3
0.5
L
0
6
5
0.42
W
Bacchus
RimayTikray
Bacchus
3
2
13
4.75
L
Chaac
2
4
2
0.75
L
Janus
clipodarV
Janus
2
6
1
0.42
W
Chaac
iDakota
Chaac
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,918
Damage
33,922
45,928
Taken
51,807
33,263
Mitigated
27,193
11,812
Healing
6,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Animatrix
Horus
7,185
2,142
1,230
3,466
8,364
5,567
364
3,075
5,289
0
18,104
W
Apollo
Cilllin
Apollo
8,249
4,171
0
1,429
10,409
5,443
56
4,443
5,966
0
25,710
L
8,956
742
1,007
2,067
9,203
3,548
1
4,388
4,690
26,260
0
W
Scylla
HUSHICHILL
Scylla
14,748
1,497
0
754
7,935
2,864
0
3,125
4,810
40,267
0
L
Thor
5,576
1,346
0
488
9,302
4,945
0
3,348
5,829
0
17,568
L
3,944
219
0
494
10,884
9,043
0
4,110
6,499
12,783
0
W
Bacchus
RimayTikray
Bacchus
5,438
581
0
1,028
7,554
7,177
254
3,466
4,088
15,455
0
L
Chaac
9,011
1,044
0
2,594
13,746
6,662
0
6,166
7,280
0
18,815
L
Janus
clipodarV
Janus
6,435
91
0
309
8,672
2,995
2
2,567
5,930
27,233
0
W
Chaac
iDakota
Chaac
10,298
3,350
0
3,905
11,666
12,212
381
5,589
6,077
0
27,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,700
Gold Earned
37,261
213
Minions Killed
185
7
Camps Cleared
9
1,031,872
Distance Traveled
934,780
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,714
792
27
2
1
225,859
4
W
Apollo
9,904
900
39
4
2
212,014
1
L
Ra
7,486
681
54
5
1
217,007
0
W
Scylla
9,805
891
74
7
2
173,693
2
L
Thor
7,559
687
26
2
3
175,620
0
L
Ares
7,362
669
17
2
4
166,173
3
W
Bacchus
9,186
835
20
2
0
203,008
1
L
Chaac
7,676
698
27
2
1
191,513
2
L
Janus
7,178
653
61
6
0
184,467
0
W
Chaac
9,091
826
53
5
2
217,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role