Player Matchup

Nemesis
Nemesis
Aetherns
Nemesis
Level 107
God Stats
22W - 12L
1,683 SR
Queue Stats
421W - 415L
1,521 Elo+
Party 4
Jormungandr
Jormungandr
BLANKll162
Jormungandr
Level 16
God Stats
32W - 24L
1,656 SR
Queue Stats
254W - 237L
1,575 Elo+
Party 4
Tiamat
Tiamat
Rimmuncher69420
Tiamat
Level 106
God Stats
9W - 12L
1,536 SR
Queue Stats
316W - 317L
1,521 Elo+
Party 4
Neith
Neith
fireamorte
Neith
Level 28
God Stats
20W - 25L
1,514 SR
Queue Stats
187W - 207L
1,476 Elo+
Party 2
Achilles
Achilles
goodboy_91
Achilles
Level 144
God Stats
2W - 3L
1,485 SR
Queue Stats
201W - 183L
1,549 Elo+
Party 2
Team Averages
Level 80
1,575 SR
1,529 Elo+

VS

Team Averages
Level 90
1,631 SR
1,526 Elo+
Mulan
Mulan
Baformet
Mulan
Level 117
God Stats
5W - 7L
1,495 SR
Queue Stats
169W - 148L
1,528 Elo+
Party 3
Cerberus
Cerberus
Felipeviv
Cerberus
Level 66
God Stats
18W - 15L
1,341 SR
Queue Stats
1,106W - 1,133L
1,450 Elo+
Party 1
Chronos
Chronos
SoulR3aperNinja
Chronos
Level 126
God Stats
4W - 4L
1,775 SR
Queue Stats
222W - 193L
1,509 Elo+
Party 3
Scylla
Scylla
nekokawaii_7w7
Scylla
Level 127
God Stats
5W - 2L
1,628 SR
Queue Stats
85W - 67L
1,516 Elo+
Party 1
Fenrir
Fenrir
zxIIZodiacIIxz
Fenrir
Level 15
God Stats
15W - 5L
1,914 SR
Queue Stats
463W - 421L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aetherns
Nemesis
9
1 / 4 / 1
5,590
508
4,024
8,658
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
BLANKll162
Jormungandr
9
0 / 3 / 0
5,270
479
3,120
8,357
3,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 7 / 1
5,825
530
4,423
9,021
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
9
1 / 2 / 0
5,315
483
2,474
5,342
1,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
goodboy_91
Achilles
11
0 / 2 / 0
5,872
534
4,530
9,058
5,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Baformet
Mulan
10
0 / 0 / 7
6,251
568
4,407
7,152
3,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Felipeviv
Cerberus
11
0 / 0 / 2
6,330
575
3,928
6,587
3,124
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
5 / 0 / 0
6,592
599
4,449
4,686
1,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 2 / 7
6,710
610
4,431
5,201
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
11 / 0 / 2
7,966
724
8,758
8,299
3,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
18
18
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aetherns
Nemesis
1
4
1
0.38
L
Jormungandr
BLANKll162
Jormungandr
0
3
0
0
W
Mulan
Baformet
Mulan
0
0
7
3.5
W
Cerberus
Felipeviv
Cerberus
0
0
2
1
L
0
7
1
0.07
W
5
0
0
5
L
Neith
1
2
0
0.5
L
Achilles
goodboy_91
Achilles
0
2
0
0
W
2
2
7
2.75
W
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,571
Damage
25,973
40,436
Taken
31,925
18,157
Mitigated
12,956
8,910
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aetherns
Nemesis
4,024
2,068
0
1,864
8,658
2,555
0
2,678
5,812
0
31,278
L
Jormungandr
BLANKll162
Jormungandr
3,120
698
0
1,584
8,357
3,095
0
3,157
5,200
20,644
0
W
Mulan
Baformet
Mulan
4,407
742
0
2,483
7,152
3,512
227
2,042
5,110
0
16,836
W
Cerberus
Felipeviv
Cerberus
3,928
205
0
3,574
6,587
3,124
0
65
6,122
27,775
0
L
4,423
811
0
1,248
9,021
5,015
840
1,430
7,491
30,402
0
W
4,449
781
0
3,042
4,686
1,366
981
1,116
3,570
42,004
0
L
Neith
2,474
982
0
1,316
5,342
1,581
308
1,292
4,050
0
23,762
L
Achilles
goodboy_91
Achilles
4,530
943
0
2,898
9,058
5,911
0
3,959
5,075
0
24,236
W
4,431
831
0
1,456
5,201
1,625
240
2,493
2,482
29,274
0
W
8,758
2,954
0
3,035
8,299
3,329
0
1,495
6,648
0
44,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,872
Gold Earned
33,849
276
Minions Killed
347
0
Camps Cleared
0
1,016,853
Distance Traveled
1,064,569
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,590
508
61
6
0
243,384
1
L
Jormungandr
5,270
479
56
5
0
178,824
0
W
Mulan
6,251
568
32
3
0
210,676
1
W
Cerberus
6,330
575
83
8
0
179,948
2
L
Tiamat
5,825
530
66
6
0
200,051
2
W
Chronos
6,592
599
77
7
0
199,890
3
L
Neith
5,315
483
36
3
0
201,719
3
L
Achilles
5,872
534
57
5
0
192,875
2
W
Scylla
6,710
610
69
6
0
223,641
4
W
Fenrir
7,966
724
86
8
0
250,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role