Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Charpaw
Baron Samedi
Level 121
God Stats
44W - 48L
1,519 SR
Queue Stats
581W - 599L
1,545 Elo+
Solo
Heimdallr
Heimdallr
culerrizadon
Heimdallr
Level 97
God Stats
45W - 33L
1,579 SR
Queue Stats
225W - 225L
1,540 Elo+
Party 2
Susano
Susano
lonesometocker
Susano
Level 83
God Stats
8W - 5L
1,501 SR
Queue Stats
86W - 79L
1,559 Elo+
Party 3
Sobek
Sobek
stal3whit3br3ad
Sobek
Level 125
God Stats
21W - 11L
1,548 SR
Queue Stats
134W - 115L
1,643 Elo+
Party 3
Team Averages
Level 110
1,529 SR
1,557 Elo+

VS

Team Averages
Level 121
1,639 SR
1,519 Elo+
Ymir
Ymir
MeteorMaestro
Ymir
Level 140
God Stats
3W - 0L
1,839 SR
Queue Stats
41W - 40L
1,602 Elo+
Party 1
Kukulkan
Kukulkan
SWEI5er
Kukulkan
Level 87
God Stats
9W - 2L
1,882 SR
Queue Stats
31W - 25L
1,476 Elo+
Party 1
Fenrir
Fenrir
SquirrelyDan
Fenrir
Level 142
God Stats
2W - 1L
1,341 SR
Queue Stats
54W - 53L
1,514 Elo+
Party 1
King Arthur
King Arthur
breadjamin
King Arthur
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 130L
1,491 Elo+
Solo
Anhur
Anhur
ggggmoney25
Anhur
Level 150
God Stats
6W - 4L
1,632 SR
Queue Stats
54W - 52L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 7 / 3
7,858
491
8,287
9,866
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Charpaw
Baron Samedi
14
0 / 1 / 2
7,978
499
8,070
14,202
18,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
culerrizadon
Heimdallr
14
3 / 6 / 3
8,375
523
7,012
13,096
3,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 6 / 4
7,067
442
2,747
14,294
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 4 / 6
8,393
525
5,657
13,350
9,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 9
8,817
551
7,007
10,674
6,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
SWEI5er
Kukulkan
14
5 / 4 / 2
8,965
560
5,146
8,175
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
16
8 / 1 / 7
9,822
614
11,649
13,100
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
breadjamin
King Arthur
17
1 / 1 / 3
9,954
622
11,727
12,712
8,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
7 / 2 / 6
9,983
624
10,523
8,283
2,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
11
Kills
24
24
Deaths
11
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
7
3
0.79
L
Baron Samedi
Charpaw
Baron Samedi
0
1
2
1
W
3
3
9
2.5
W
Kukulkan
SWEI5er
Kukulkan
5
4
2
1.5
W
Fenrir
8
1
7
11.5
W
King Arthur
breadjamin
King Arthur
1
1
3
2.5
L
Heimdallr
culerrizadon
Heimdallr
3
6
3
0.75
W
7
2
6
5
L
1
6
4
0.5
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,773
Damage
46,052
64,808
Taken
52,944
39,253
Mitigated
25,739
22,339
Healing
13,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,287
823
0
791
9,866
3,501
0
2,397
7,395
43,141
0
L
Baron Samedi
Charpaw
Baron Samedi
8,070
704
238
9,095
14,202
18,459
0
0
14,004
49,023
0
W
7,007
1,483
0
1,890
10,674
6,714
0
3,039
7,471
25,524
0
W
Kukulkan
SWEI5er
Kukulkan
5,146
1,231
0
266
8,175
2,953
428
4,270
3,691
50,789
0
W
Fenrir
11,649
2,846
0
6,108
13,100
5,462
0
4,619
8,210
0
57,994
W
King Arthur
breadjamin
King Arthur
11,727
1,369
0
2,004
12,712
8,076
345
6,846
5,129
0
65,842
L
Heimdallr
culerrizadon
Heimdallr
7,012
3,428
0
3,322
13,096
3,918
1,075
2,466
10,424
0
52,443
W
10,523
5,591
0
3,414
8,283
2,534
2,682
1,797
6,410
0
67,536
L
2,747
880
0
4,352
14,294
4,283
0
3,663
10,593
0
31,898
L
5,657
890
0
4,541
13,350
9,092
30
3,423
9,861
16,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,671
Gold Earned
47,541
356
Minions Killed
463
0
Camps Cleared
0
1,363,775
Distance Traveled
1,585,029
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,858
491
75
5
0
261,522
0
L
Baron Samedi
7,978
499
97
6
0
207,983
3
W
Ymir
8,817
551
36
2
0
309,566
5
W
Kukulkan
8,965
560
97
6
0
276,688
5
W
Fenrir
9,822
614
84
5
0
346,484
2
W
King Arthur
9,954
622
137
9
0
348,191
4
L
Heimdallr
8,375
523
98
6
0
257,473
0
W
Anhur
9,983
624
109
7
0
304,100
3
L
Susano
7,067
442
70
4
0
304,640
1
L
Sobek
8,393
525
16
1
0
332,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role