Player Matchup

Hun Batz
Hun Batz
FatherCommunism-
Hun Batz
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 40L
1,436 Elo+
Party 1
Anubis
Anubis
Obama_onwelfare
Anubis
Level 28
God Stats
2W - 1L
1,640 SR
Queue Stats
2W - 2L
1,345 Elo+
Party 1
Chernobog
Chernobog
PaPaDucey
Chernobog
Level 6
God Stats
3W - 1L
1,843 SR
Queue Stats
13W - 17L
1,651 Elo+
Party 1
Jormungandr
Jormungandr
Storablejam
Jormungandr
Level 16
God Stats
7W - 6L
1,646 SR
Queue Stats
14W - 17L
1,387 Elo+
Party 1
King Arthur
King Arthur
Zexyal
King Arthur
Level 67
God Stats
3W - 2L
1,699 SR
Queue Stats
22W - 34L
1,407 Elo+
Party 1
Team Averages
Level 33
1,666 SR
1,445 Elo+

VS

Team Averages
Level 18
1,476 SR
1,339 Elo+
Amaterasu
Amaterasu
Big-Yikes90
Amaterasu
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
84W - 91L
1,310 Elo+
Solo
Tiamat
Tiamat
MarsDaPanda
Tiamat
Level 15
God Stats
11W - 34L
1,315 SR
Queue Stats
46W - 100L
1,384 Elo+
Solo
Thoth
Thoth
RidiculousRugRat
Thoth
Level 8
God Stats
0W - 1L
1,490 SR
Queue Stats
8W - 17L
1,368 Elo+
Solo
Cthulhu
Cthulhu
SHOTGUNED78
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,225 Elo+
Solo
Sol
Sol
xxBl4ckSt4rx
Sol
Level 27
God Stats
11W - 7L
1,577 SR
Queue Stats
44W - 47L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
6,462
539
3,580
5,508
1,627
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
13 / 1 / 2
8,443
704
10,332
6,125
2,776
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
PaPaDucey
Chernobog
10
0 / 2 / 6
5,893
491
2,620
4,462
1,177
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Storablejam
Jormungandr
12
8 / 1 / 3
7,769
647
4,414
6,702
3,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Zexyal
King Arthur
10
5 / 1 / 1
6,757
563
4,736
4,971
2,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Big-Yikes90
Amaterasu
10
4 / 1 / 1
6,495
541
2,938
6,243
3,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
6
0 / 7 / 1
5,181
432
1,325
9,346
4,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

9
0 / 7 / 3
5,368
447
2,772
6,473
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SHOTGUNED78
Cthulhu
7
1 / 7 / 0
4,770
398
2,428
8,905
3,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 7 / 1
5,209
434
2,838
6,793
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
28
Kills
6
7
Deaths
29
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Big-Yikes90
Amaterasu
4
1
1
4.5
W
2
2
6
2.5
L
Tiamat
0
7
1
0.07
W
13
1
2
14
W
Chernobog
PaPaDucey
Chernobog
0
2
6
1.5
L
0
7
3
0.21
L
Cthulhu
SHOTGUNED78
Cthulhu
1
7
0
0.14
W
Jormungandr
Storablejam
Jormungandr
8
1
3
9.5
W
King Arthur
Zexyal
King Arthur
5
1
1
5.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,682
Damage
12,301
27,768
Taken
37,760
11,521
Mitigated
14,380
9,303
Healing
6,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Big-Yikes90
Amaterasu
2,938
1,423
159
2,713
6,243
3,157
714
540
5,703
0
12,649
W
3,580
354
381
937
5,508
1,627
1,438
1,081
4,303
0
23,815
L
Tiamat
1,325
211
0
1,970
9,346
4,026
83
3,230
6,116
11,145
0
W
10,332
1,247
0
4,490
6,125
2,776
1,127
3,771
2,176
34,932
0
W
Chernobog
PaPaDucey
Chernobog
2,620
1,926
0
0
4,462
1,177
1,277
1,017
3,299
0
15,088
L
2,772
356
0
0
6,473
1,665
410
2,086
4,387
23,037
0
L
Cthulhu
SHOTGUNED78
Cthulhu
2,428
853
0
255
8,905
3,826
0
6,134
2,771
10,204
0
W
Jormungandr
Storablejam
Jormungandr
4,414
1,241
412
1,673
6,702
3,201
1,042
2,072
4,457
36,068
0
W
King Arthur
Zexyal
King Arthur
4,736
1,408
0
1,410
4,971
2,740
280
716
4,170
0
15,714
L
2,838
535
0
913
6,793
1,706
0
2,756
4,037
19,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
27,023
230
Minions Killed
146
0
Camps Cleared
0
1,103,569
Distance Traveled
966,169
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,495
541
36
3
0
203,316
1
W
Hun Batz
6,462
539
46
4
0
248,045
2
L
Tiamat
5,181
432
12
1
0
155,562
1
W
Anubis
8,443
704
64
5
0
191,795
0
W
Chernobog
5,893
491
31
3
0
199,466
1
L
Thoth
5,368
447
49
4
0
196,740
1
L
Cthulhu
4,770
398
12
1
0
211,841
0
W
Jormungandr
7,769
647
56
5
0
240,954
0
W
King Arthur
6,757
563
33
3
0
223,309
4
L
Sol
5,209
434
37
3
0
198,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role