Player Matchup

Neith
Neith
Darky-_Snoow
Neith
Level 15
God Stats
36W - 58L
1,474 SR
Queue Stats
130W - 202L
1,500 Elo+
Solo
Thor
Thor
OneMoreRandom_
Thor
Level 17
God Stats
2W - 2L
1,632 SR
Queue Stats
164W - 152L
1,486 Elo+
Solo
Medusa
Medusa
TreMe Billions
Medusa
Level 25
God Stats
38W - 26L
1,660 SR
Queue Stats
89W - 68L
1,597 Elo+
Party 1
Ra
Ra
Tsukymat
Ra
Level 5
God Stats
3W - 2L
1,496 SR
Queue Stats
25W - 31L
1,371 Elo+
Solo
Cthulhu
Cthulhu
owenszt20
Cthulhu
Level 24
God Stats
57W - 35L
1,692 SR
Queue Stats
64W - 50L
1,574 Elo+
Party 1
Team Averages
Level 17
1,591 SR
1,506 Elo+

VS

Team Averages
Level 32
1,580 SR
1,549 Elo+
Bastet
Bastet
Metro250
Bastet
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 121L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
ShindleDag
Danzaburou
Level 27
God Stats
4W - 3L
1,475 SR
Queue Stats
105W - 83L
1,507 Elo+
Party 2
Persephone
Persephone
Slamren
Persephone
Level 77
God Stats
3W - 2L
1,557 SR
Queue Stats
135W - 114L
1,479 Elo+
Party 2
Ymir
Ymir
iJesxsxe
Ymir
Level 5
God Stats
9W - 4L
1,811 SR
Queue Stats
36W - 28L
1,804 Elo+
Party 2
Sun Wukong
Sun Wukong
jlirical_18
Sun Wukong
Level 21
God Stats
5W - 6L
1,556 SR
Queue Stats
34W - 35L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
8,257
486
5,764
10,467
4,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
9 / 0 / 3
11,121
654
8,279
10,855
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
14 / 2 / 5
10,138
596
13,102
10,501
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 3 / 5
8,883
523
5,800
9,311
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
owenszt20
Cthulhu
11
2 / 1 / 14
7,657
450
6,620
10,061
8,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Metro250
Bastet
15
1 / 4 / 1
8,266
486
4,769
11,910
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
ShindleDag
Danzaburou
12
3 / 5 / 1
8,174
481
6,822
11,807
3,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
Slamren
Persephone
12
3 / 6 / 0
7,893
464
12,356
10,063
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
0 / 11 / 2
6,298
370
4,170
13,915
5,486
Sun Wukong
jlirical_18
Sun Wukong
14
2 / 3 / 1
8,654
509
6,049
11,902
6,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
29
Kills
9
10
Deaths
29
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
L
Bastet
Metro250
Bastet
1
4
1
0.38
W
9
0
3
10.5
L
Danzaburou
ShindleDag
Danzaburou
3
5
1
0.7
L
Persephone
Slamren
Persephone
3
6
0
0.5
W
14
2
5
8.25
W
3
3
5
1.83
L
Ymir
0
11
2
0.09
L
Sun Wukong
jlirical_18
Sun Wukong
2
3
1
0.83
W
Cthulhu
owenszt20
Cthulhu
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,565
Damage
34,166
51,195
Taken
59,597
26,200
Mitigated
22,655
16,682
Healing
7,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,764
1,105
231
3,005
10,467
4,106
870
4,585
5,882
0
40,472
L
Bastet
Metro250
Bastet
4,769
1,532
0
3,864
11,910
3,842
469
2,407
9,478
0
49,534
W
8,279
591
0
4,667
10,855
4,487
344
2,058
8,797
0
84,934
L
Danzaburou
ShindleDag
Danzaburou
6,822
2,765
0
1,034
11,807
3,622
720
2,395
9,216
0
52,285
L
Persephone
Slamren
Persephone
12,356
931
0
1,499
10,063
3,030
1,358
1,717
8,291
46,208
0
W
13,102
6,365
0
3,093
10,501
3,839
907
2,664
7,837
0
55,224
W
5,800
1,169
1,135
3,033
9,311
5,551
0
4,186
5,125
50,672
1,674
L
Ymir
4,170
715
0
0
13,915
5,486
135
4,146
9,477
10,891
0
L
Sun Wukong
jlirical_18
Sun Wukong
6,049
474
0
691
11,902
6,675
0
1,027
10,875
0
46,416
W
Cthulhu
owenszt20
Cthulhu
6,620
156
337
1,181
10,061
8,217
187
3,033
7,028
17,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,056
Gold Earned
39,285
458
Minions Killed
360
0
Camps Cleared
0
1,623,205
Distance Traveled
1,585,823
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,257
486
83
5
0
302,966
2
L
Bastet
8,266
486
88
5
0
383,767
6
W
Thor
11,121
654
154
9
0
357,074
2
L
Danzaburou
8,174
481
90
5
0
294,719
2
L
Persephone
7,893
464
59
3
0
301,755
1
W
Medusa
10,138
596
82
5
0
324,679
2
W
Ra
8,883
523
119
7
0
282,308
4
L
Ymir
6,298
370
17
1
0
269,618
0
L
Sun Wukong
8,654
509
106
6
0
335,964
3
W
Cthulhu
7,657
450
20
1
0
356,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role