Player Matchup

Bellona
Bellona
Deahtnsiper3711
Bellona
Level 59
God Stats
11W - 9L
1,565 SR
Queue Stats
28W - 25L
1,548 Elo+
Party 2
Artemis
Artemis
FrozenShadowBR
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
INullify
Sobek
Level 140
God Stats
2W - 3L
1,187 SR
Queue Stats
216W - 191L
1,563 Elo+
Party 2
Ah Puch
Ah Puch
L3GITVIBES
Ah Puch
Level 125
God Stats
2W - 2L
1,888 SR
Queue Stats
169W - 137L
1,603 Elo+
Party 2
Nike
Nike
MrPickerLenis
Nike
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 131L
1,594 Elo+
Party 2
Team Averages
Level 103
1,528 SR
1,562 Elo+

VS

Team Averages
Level 111
1,582 SR
1,540 Elo+
Tiamat
Tiamat
Cuecovisk
Tiamat
Level 107
God Stats
69W - 39L
1,618 SR
Queue Stats
232W - 205L
1,588 Elo+
Party 3
Baron Samedi
Baron Samedi
DuckOfScot127
Baron Samedi
Level 122
God Stats
5W - 4L
1,544 SR
Queue Stats
180W - 157L
1,535 Elo+
Party 1
Izanami
Izanami
Eren332
Izanami
Level 88
God Stats
2W - 4L
1,750 SR
Queue Stats
422W - 321L
1,575 Elo+
Party 1
Sun Wukong
Sun Wukong
ImByDaniel
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
bIsPoW
Ne Zha
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
7,722
429
5,555
11,806
8,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
0 / 4 / 4
8,402
467
7,130
7,767
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
INullify
Sobek
13
2 / 1 / 4
8,149
453
3,026
13,710
14,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
L3GITVIBES
Ah Puch
12
3 / 3 / 2
7,966
443
7,311
7,238
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 4 / 3
9,651
536
12,897
12,789
7,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cuecovisk
Tiamat
17
5 / 3 / 0
10,401
578
8,719
12,098
6,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
DuckOfScot127
Baron Samedi
14
4 / 4 / 5
8,636
480
10,681
11,809
5,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Eren332
Izanami
14
2 / 2 / 5
9,187
510
6,151
10,770
3,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ImByDaniel
Sun Wukong
16
1 / 2 / 3
9,831
546
7,227
13,393
9,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
bIsPoW
Ne Zha
16
2 / 2 / 1
9,730
541
3,557
11,937
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
12
Kills
14
15
Deaths
13
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Cuecovisk
Tiamat
5
3
0
1.67
L
0
3
2
0.33
W
Baron Samedi
DuckOfScot127
Baron Samedi
4
4
5
1.63
W
Izanami
Eren332
Izanami
2
2
5
2.25
L
0
4
4
0.5
L
Sobek
INullify
Sobek
2
1
4
4
W
Sun Wukong
ImByDaniel
Sun Wukong
1
2
3
1.25
L
Ah Puch
L3GITVIBES
Ah Puch
3
3
2
1.33
L
7
4
3
2.13
W
Ne Zha
bIsPoW
Ne Zha
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,919
Damage
36,335
53,310
Taken
60,007
35,811
Mitigated
27,787
8,008
Healing
27,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Cuecovisk
Tiamat
8,719
962
0
6,144
12,098
6,079
851
4,086
7,563
69,945
0
L
5,555
1,827
0
796
11,806
8,683
780
2,785
8,951
0
38,916
W
Baron Samedi
DuckOfScot127
Baron Samedi
10,681
872
2,128
4,616
11,809
5,166
1,140
3,595
8,097
38,472
0
W
Izanami
Eren332
Izanami
6,151
3,397
0
3,479
10,770
3,123
768
645
10,125
0
57,599
L
7,130
2,961
0
410
7,767
3,267
1,545
2,123
5,644
0
53,165
L
Sobek
INullify
Sobek
3,026
170
0
4,395
13,710
14,165
96
5,482
8,112
22,127
0
W
Sun Wukong
ImByDaniel
Sun Wukong
7,227
922
0
4,534
13,393
9,472
230
594
12,799
0
64,334
L
Ah Puch
L3GITVIBES
Ah Puch
7,311
510
0
2,407
7,238
2,553
0
4,406
2,630
35,828
0
L
12,897
3,053
0
0
12,789
7,143
504
4,092
8,573
0
69,039
W
Ne Zha
bIsPoW
Ne Zha
3,557
786
0
6,654
11,937
3,947
932
781
11,086
0
62,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,890
Gold Earned
47,785
434
Minions Killed
547
0
Camps Cleared
0
1,646,925
Distance Traveled
1,723,212
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,401
578
143
8
0
345,250
8
L
Bellona
7,722
429
83
5
0
335,279
1
W
Baron Samedi
8,636
480
58
3
0
326,708
5
W
Izanami
9,187
510
120
7
0
317,734
4
L
Artemis
8,402
467
96
5
0
315,239
8
L
Sobek
8,149
453
23
1
0
382,145
1
W
Sun Wukong
9,831
546
119
7
0
366,449
1
L
Ah Puch
7,966
443
114
6
0
241,537
0
L
Nike
9,651
536
118
7
0
372,725
4
W
Ne Zha
9,730
541
107
6
0
367,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role