Player Matchup

Jing Wei
Jing Wei
Elominator
Jing Wei
Level 159
God Stats
4W - 9L
1,192 SR
Queue Stats
1,159W - 1,102L
1,596 Elo+
Solo
Achilles
Achilles
Keitrum
Achilles
Level 156
God Stats
1W - 1L
1,810 SR
Queue Stats
52W - 33L
1,686 Elo+
Party 2
Merlin
Merlin
SnoekiePoekiee
Merlin
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 50L
1,695 Elo+
Party 2
Nemesis
Nemesis
Tallanel
Nemesis
Level 154
God Stats
0W - 3L
1,181 SR
Queue Stats
306W - 311L
1,567 Elo+
Solo
Cthulhu
Cthulhu
smbadat
Cthulhu
Level 160
God Stats
1W - 1L
1,736 SR
Queue Stats
30W - 16L
1,649 Elo+
Party 2
Team Averages
Level 157
1,484 SR
1,639 Elo+

VS

Team Averages
Level 143
1,530 SR
1,564 Elo+
Bellona
Bellona
BooJa92
Bellona
Level 129
God Stats
16W - 7L
1,592 SR
Queue Stats
1,428W - 1,573L
1,607 Elo+
Solo
Zhong Kui
Zhong Kui
Hyena300
Zhong Kui
Level 148
God Stats
3W - 3L
1,514 SR
Queue Stats
254W - 207L
1,602 Elo+
Party 1
Chernobog
Chernobog
equinocsis
Chernobog
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
rynosaurrr
Odin
Level 157
God Stats
3W - 2L
1,545 SR
Queue Stats
268W - 217L
1,612 Elo+
Party 1
Nox
Nox
Μurtukov
Nox
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Elominator
Jing Wei
16
3 / 7 / 7
9,362
669
10,724
15,387
7,348
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Keitrum
Achilles
17
4 / 4 / 7
9,396
671
12,955
21,172
26,126
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 2 / 9
9,784
699
23,347
7,338
3,571
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Tallanel
Nemesis
15
1 / 5 / 9
8,737
624
12,726
17,272
10,767
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
smbadat
Cthulhu
16
1 / 3 / 7
8,704
622
11,649
20,581
18,411
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BooJa92
Bellona
16
1 / 4 / 15
10,423
745
11,280
27,096
29,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Hyena300
Zhong Kui
20
12 / 2 / 8
12,196
871
21,856
13,891
11,491
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
equinocsis
Chernobog
19
6 / 3 / 13
11,642
832
21,893
12,231
6,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 3 / 16
10,582
756
8,808
20,383
21,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
1 / 2 / 14
10,031
717
12,352
12,052
6,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
87
13
Kills
21
21
Deaths
14
39
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Bellona
BooJa92
Bellona
1
4
15
2.13
L
Jing Wei
Elominator
Jing Wei
3
7
7
0.93
W
Zhong Kui
Hyena300
Zhong Kui
12
2
8
8
L
Achilles
Keitrum
Achilles
4
4
7
1.88
L
4
2
9
4.25
L
Nemesis
Tallanel
Nemesis
1
5
9
1.1
W
Chernobog
equinocsis
Chernobog
6
3
13
4.17
W
1
3
16
3
L
Cthulhu
smbadat
Cthulhu
1
3
7
1.5
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,401
Damage
76,189
81,750
Taken
85,653
66,223
Mitigated
75,738
21,474
Healing
36,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BooJa92
Bellona
11,280
1,047
4,466
10,156
27,096
29,303
464
7,844
18,927
472
20,261
L
Jing Wei
Elominator
Jing Wei
10,724
7,313
2,498
2,069
15,387
7,348
56
7,667
7,720
0
20,625
W
Zhong Kui
Hyena300
Zhong Kui
21,856
2,652
4,552
4,410
13,891
11,491
2,507
8,019
5,747
34,643
0
L
Achilles
Keitrum
Achilles
12,955
1,956
951
1,707
21,172
26,126
0
7,149
14,023
0
22,429
L
23,347
703
299
153
7,338
3,571
46
2,866
4,472
46,392
0
L
Nemesis
Tallanel
Nemesis
12,726
2,226
4,199
3,305
17,272
10,767
0
7,944
9,328
0
17,708
W
Chernobog
equinocsis
Chernobog
21,893
15,019
89
3,400
12,231
6,754
1,863
6,097
6,015
0
52,451
W
8,808
1,264
2,614
3,173
20,383
21,993
330
6,777
13,356
0
17,081
L
Cthulhu
smbadat
Cthulhu
11,649
322
3,414
2,879
20,581
18,411
0
9,054
11,527
23,192
0
W
12,352
555
1,106
2,758
12,052
6,197
630
6,259
5,628
28,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,983
Gold Earned
54,874
143
Minions Killed
161
0
Camps Cleared
0
1,389,282
Distance Traveled
1,298,905
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,423
745
12
1
0
264,936
0
L
Jing Wei
9,362
669
18
1
0
247,474
0
W
Zhong Kui
12,196
871
34
2
0
242,198
0
L
Achilles
9,396
671
29
2
0
281,466
1
L
Merlin
9,784
699
43
3
0
284,442
0
L
Nemesis
8,737
624
20
1
0
303,713
3
W
Chernobog
11,642
832
62
4
0
254,048
1
W
Odin
10,582
756
12
1
0
294,600
5
L
Cthulhu
8,704
622
33
2
0
272,187
0
W
Nox
10,031
717
41
3
0
243,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role