Player Matchup

Thoth
Thoth
ADGJ533
Thoth
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,767 Elo+
Party 1
Guan Yu
Guan Yu
Arctic
Guan Yu
Level 160
God Stats
1W - 0L
1,344 SR
Queue Stats
72W - 16L
1,901 Elo+
Party 1
Arachne
Arachne
BurntGp
Arachne
Level 50
God Stats
6W - 2L
1,778 SR
Queue Stats
177W - 64L
1,787 Elo+
Party 1
Fafnir
Fafnir
JustifiedConceit
Fafnir
Level 160
God Stats
5W - 0L
1,871 SR
Queue Stats
14W - 3L
1,798 Elo+
Party 1
Apollo
Apollo
itzkilas
Apollo
Level 85
God Stats
3W - 6L
1,442 SR
Queue Stats
546W - 511L
1,546 Elo+
Solo
Team Averages
Level 101
1,587 SR
1,760 Elo+

VS

Team Averages
Level 84
1,594 SR
1,531 Elo+
Cupid
Cupid
DIRTYB 3NAMES
Cupid
Level 109
God Stats
1W - 1L
1,814 SR
Queue Stats
9W - 10L
1,548 Elo+
Party 2
Cthulhu
Cthulhu
EchoNotation
Cthulhu
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 54L
1,504 Elo+
Solo
Ra
Ra
JewishCarrots
Ra
Level 85
God Stats
3W - 5L
1,552 SR
Queue Stats
9W - 10L
1,576 Elo+
Party 2
Fenrir
Fenrir
Krollasurus
Fenrir
Level 44
God Stats
4W - 2L
1,799 SR
Queue Stats
209W - 188L
1,525 Elo+
Party 3
Sobek
Sobek
ayjayjay11
Sobek
Level 28
God Stats
0W - 2L
1,305 SR
Queue Stats
205W - 180L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ADGJ533
Thoth
16
5 / 5 / 7
10,143
534
6,209
7,876
2,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
Arctic
Guan Yu
16
4 / 4 / 6
10,588
557
8,246
16,508
15,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arachne
BurntGp
Arachne
20
9 / 3 / 5
12,003
632
13,657
17,965
8,613
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 4 / 12
10,364
545
10,680
16,755
14,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
itzkilas
Apollo
17
7 / 6 / 0
11,179
588
10,846
14,768
5,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 7
8,994
473
5,837
14,694
4,648
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
EchoNotation
Cthulhu
10
1 / 2 / 0
7,191
378
5,042
6,838
5,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
7 / 10 / 4
9,703
511
10,632
14,128
4,814
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
18
10 / 6 / 2
11,528
607
9,338
16,318
6,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sobek
13
2 / 7 / 8
8,641
455
8,258
18,330
16,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
43
30
Kills
22
22
Deaths
30
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thoth
ADGJ533
Thoth
5
5
7
1.7
W
Guan Yu
Arctic
Guan Yu
4
4
6
1.75
W
Arachne
BurntGp
Arachne
9
3
5
3.83
L
2
5
7
1.1
L
Cthulhu
EchoNotation
Cthulhu
1
2
0
0.5
L
7
10
4
0.9
W
5
4
12
2.75
L
Fenrir
10
6
2
1.83
L
Sobek
2
7
8
0.86
W
Apollo
itzkilas
Apollo
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,638
Damage
39,107
73,872
Taken
70,308
46,781
Mitigated
38,251
26,251
Healing
18,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
ADGJ533
Thoth
6,209
39
0
0
7,876
2,972
1,470
4,187
3,689
38,105
0
W
Guan Yu
Arctic
Guan Yu
8,246
1,751
1,890
7,479
16,508
15,483
126
7,122
8,836
0
47,927
W
Arachne
BurntGp
Arachne
13,657
9,874
0
7,044
17,965
8,613
359
6,164
11,801
0
105,247
L
5,837
2,695
444
4,292
14,694
4,648
46
2,897
11,762
0
57,269
L
Cthulhu
EchoNotation
Cthulhu
5,042
977
0
2,560
6,838
5,064
0
0
6,468
28,123
0
L
10,632
893
1,080
2,797
14,128
4,814
156
6,241
7,696
62,731
0
W
10,680
2,299
537
5,988
16,755
14,129
257
4,091
12,664
34,857
0
L
Fenrir
9,338
1,568
0
3,486
16,318
6,954
24
3,539
12,597
0
48,176
L
Sobek
8,258
729
0
3,641
18,330
16,771
276
3,895
14,298
29,248
0
W
Apollo
itzkilas
Apollo
10,846
5,373
0
3,313
14,768
5,584
3,132
2,890
11,878
0
70,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,277
Gold Earned
46,057
449
Minions Killed
399
0
Camps Cleared
0
1,523,212
Distance Traveled
1,494,081
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,143
534
55
3
0
206,012
2
W
Guan Yu
10,588
557
94
5
0
292,661
0
W
Arachne
12,003
632
152
8
0
391,980
5
L
Cupid
8,994
473
93
5
0
322,388
1
L
Cthulhu
7,191
378
59
3
0
190,402
0
L
Ra
9,703
511
118
6
0
302,611
4
W
Fafnir
10,364
545
37
2
0
310,910
3
L
Fenrir
11,528
607
82
4
0
347,745
3
L
Sobek
8,641
455
47
2
0
330,935
1
W
Apollo
11,179
588
111
6
0
321,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role