Player Matchup

Ymir
Ymir
BigBoySmurfin
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,704 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Cooterbone
Tsukuyomi
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 24L
1,477 Elo+
Party 3
Kukulkan
Kukulkan
Mober69
Kukulkan
Level 8
God Stats
1W - 0L
1,975 SR
Queue Stats
3W - 1L
1,704 Elo+
Party 1
Sun Wukong
Sun Wukong
Wericorn
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 9L
1,500 Elo+
Solo
Skadi
Skadi
shibsters
Skadi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,554 Elo+
Party 3
Team Averages
Level 19
1,595 SR
1,588 Elo+

VS

Team Averages
Level 25
1,484 SR
1,450 Elo+
Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Boreragnorak
Cerberus
Level 28
God Stats
12W - 9L
1,528 SR
Queue Stats
126W - 122L
1,365 Elo+
Solo
Neith
Neith
GhostInk12
Neith
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
107W - 122L
1,443 Elo+
Solo
Kukulkan
Kukulkan
OGchodemaster69
Kukulkan
Level 24
God Stats
2W - 3L
1,634 SR
Queue Stats
24W - 29L
1,515 Elo+
Solo
Pele
Pele
TMEX05
Pele
Level 26
God Stats
3W - 5L
1,259 SR
Queue Stats
55W - 84L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
7,998
571
5,277
5,213
3,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Cooterbone
Tsukuyomi
15
13 / 0 / 1
9,171
655
8,872
10,360
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Mober69
Kukulkan
16
2 / 1 / 4
9,202
657
3,951
5,985
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
Wericorn
Sun Wukong
14
3 / 2 / 5
8,063
576
5,012
8,703
5,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
shibsters
Skadi
12
3 / 4 / 8
7,498
536
8,920
6,247
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 6 / 0
6,944
496
6,002
10,404
6,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Boreragnorak
Cerberus
10
1 / 6 / 1
6,556
468
1,914
12,562
11,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
10
1 / 5 / 2
6,281
449
2,926
7,404
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
13
1 / 4 / 0
7,278
520
1,677
6,328
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
TMEX05
Pele
11
2 / 5 / 1
6,969
498
4,316
9,726
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
25
Kills
6
7
Deaths
26
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
6
0
0.17
W
4
0
8
8
L
Cerberus
Boreragnorak
Cerberus
1
6
1
0.25
W
Tsukuyomi
Cooterbone
Tsukuyomi
13
0
1
13.5
L
Neith
1
5
2
0.4
W
Kukulkan
Mober69
Kukulkan
2
1
4
4
L
Kukulkan
1
4
0
0.25
L
Pele
TMEX05
Pele
2
5
1
0.5
W
Sun Wukong
Wericorn
Sun Wukong
3
2
5
2.75
W
Skadi
shibsters
Skadi
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,032
Damage
16,835
36,508
Taken
46,424
17,731
Mitigated
25,982
7,840
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,002
2,354
0
2,436
10,404
6,599
546
180
10,224
0
36,450
W
5,277
1,487
0
1,317
5,213
3,837
226
735
4,458
23,244
0
L
Cerberus
Boreragnorak
Cerberus
1,914
229
0
940
12,562
11,295
516
3,444
9,090
24,663
0
W
Tsukuyomi
Cooterbone
Tsukuyomi
8,872
3,423
0
4,193
10,360
3,639
481
810
9,510
0
52,739
L
Neith
2,926
1,678
0
1,223
7,404
2,500
506
2,753
4,647
0
23,623
W
Kukulkan
Mober69
Kukulkan
3,951
126
0
978
5,985
2,139
86
417
5,492
68,176
0
L
Kukulkan
1,677
126
0
750
6,328
2,263
0
1,127
5,089
34,623
0
L
Pele
TMEX05
Pele
4,316
880
0
3,063
9,726
3,325
0
1,540
8,146
0
31,134
W
Sun Wukong
Wericorn
Sun Wukong
5,012
1,354
0
1,352
8,703
5,895
0
163
8,500
0
35,684
W
Skadi
shibsters
Skadi
8,920
4,907
0
0
6,247
2,221
336
1,290
4,957
0
29,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,932
Gold Earned
34,028
378
Minions Killed
345
0
Camps Cleared
0
1,373,293
Distance Traveled
1,172,268
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,944
496
74
5
0
254,373
0
W
Ymir
7,998
571
35
3
0
295,946
2
L
Cerberus
6,556
468
61
4
0
216,711
0
W
Tsukuyomi
9,171
655
92
7
0
282,726
4
L
Neith
6,281
449
60
4
0
210,132
2
W
Kukulkan
9,202
657
140
10
0
272,814
0
L
Kukulkan
7,278
520
87
6
0
257,665
0
L
Pele
6,969
498
63
5
0
233,387
1
W
Sun Wukong
8,063
576
69
5
0
252,422
1
W
Skadi
7,498
536
42
3
0
269,385
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role