Player Matchup

Zeus
Zeus
Backlash44
Zeus
Level 13
God Stats
44W - 36L
1,446 SR
Queue Stats
138W - 130L
1,395 Elo+
Solo
Yemoja
Yemoja
DipCZ
Yemoja
Level 4
God Stats
0W - 1L
1,117 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Thor
Thor
Manolo_y_pepe
Thor
Level 5
God Stats
0W - 1L
1,223 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
NooMENCZ
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Neith
Neith
nawe9420
Neith
Level 12
God Stats
4W - 7L
1,173 SR
Queue Stats
8W - 15L
1,221 Elo+
Solo
Team Averages
Level 8
1,292 SR
1,423 Elo+

VS

Team Averages
Level 17
1,444 SR
1,316 Elo+
Kukulkan
Kukulkan
GDSMENG
Kukulkan
Level 21
God Stats
9W - 6L
1,567 SR
Queue Stats
17W - 23L
1,352 Elo+
Solo
Rama
Rama
Sneexe
Rama
Level 17
God Stats
3W - 3L
1,220 SR
Queue Stats
19W - 26L
1,306 Elo+
Party 2
Kuzenbo
Kuzenbo
ZeFreeformLotus
Kuzenbo
Level 12
God Stats
6W - 5L
1,500 SR
Queue Stats
17W - 17L
1,332 Elo+
Party 2
Hel
Hel
jujuray
Hel
Level 27
God Stats
8W - 6L
1,431 SR
Queue Stats
65W - 74L
1,351 Elo+
Solo
Olorun
Olorun
legendbro491
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 1
10,417
947
17,529
14,146
5,217
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
DipCZ
Yemoja
16
0 / 14 / 2
10,195
927
7,664
24,948
27,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 12 / 1
9,254
841
3,056
18,993
7,538
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 13 / 1
9,855
896
8,679
20,548
8,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
nawe9420
Neith
15
0 / 3 / 1
9,182
835
6,099
9,192
4,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

0

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GDSMENG
Kukulkan
20
15 / 1 / 26
13,347
1,213
25,912
8,533
3,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Sneexe
Rama
20
19 / 0 / 16
12,794
1,163
23,717
5,737
2,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 0 / 27
11,807
1,073
8,838
14,660
20,935
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hel
19
5 / 1 / 26
11,516
1,047
15,112
11,042
4,590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Olorun
18
4 / 1 / 24
10,816
983
5,541
8,363
4,772
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
167
3
Kills
48
48
Deaths
3
6
Assists
119
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Yemoja
DipCZ
Yemoja
0
14
2
0.07
W
Kukulkan
GDSMENG
Kukulkan
15
1
26
28
L
0
12
1
0.04
L
1
13
1
0.12
W
Rama
Sneexe
Rama
19
0
16
27
W
5
0
27
18.5
W
Hel
5
1
26
18
W
Olorun
4
1
24
16
L
Neith
nawe9420
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,027
Damage
79,120
87,827
Taken
48,335
52,832
Mitigated
36,486
4,999
Healing
14,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,529
2,482
390
2,128
14,146
5,217
0
11,729
2,417
54,225
0
L
Yemoja
DipCZ
Yemoja
7,664
1,227
454
986
24,948
27,123
0
14,447
10,501
25,837
0
W
Kukulkan
GDSMENG
Kukulkan
25,912
3,429
0
0
8,533
3,828
0
4,229
4,304
45,992
0
L
3,056
810
0
0
18,993
7,538
0
10,399
8,594
0
23,730
L
8,679
4,551
0
247
20,548
8,762
0
13,675
6,873
0
18,905
W
Rama
Sneexe
Rama
23,717
21,969
0
2,144
5,737
2,361
0
3,356
2,381
0
45,916
W
8,838
4,273
0
0
14,660
20,935
0
6,888
7,772
16,075
0
W
Hel
15,112
2,343
4,681
4,325
11,042
4,590
0
5,301
5,741
35,092
0
W
Olorun
5,541
4,007
868
2,135
8,363
4,772
0
5,419
2,944
12,883
0
L
Neith
nawe9420
Neith
6,099
3,299
0
794
9,192
4,192
0
5,153
4,039
0
20,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,903
Gold Earned
60,280
197
Minions Killed
206
4
Camps Cleared
5
841,607
Distance Traveled
969,661
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,417
947
71
6
0
186,376
1
L
Yemoja
10,195
927
33
3
0
152,751
2
W
Kukulkan
13,347
1,213
55
5
1
232,283
0
L
Thor
9,254
841
36
3
4
153,632
1
L
Set
9,855
896
26
2
0
195,983
0
W
Rama
12,794
1,163
63
6
3
179,411
0
W
Kuzenbo
11,807
1,073
10
1
1
207,980
0
W
Hel
11,516
1,047
63
6
0
201,875
0
W
Olorun
10,816
983
15
1
0
148,112
1
L
Neith
9,182
835
31
3
0
152,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role