Player Matchup

Ares
Ares
Defttone
Ares
Level 22
God Stats
2W - 2L
1,518 SR
Queue Stats
80W - 73L
1,490 Elo+
Party 3
Bellona
Bellona
Tangrowthist1
Bellona
Level 25
God Stats
2W - 1L
1,609 SR
Queue Stats
65W - 49L
1,485 Elo+
Solo
Chernobog
Chernobog
Termitatah
Chernobog
Level 14
God Stats
2W - 0L
1,742 SR
Queue Stats
64W - 58L
1,473 Elo+
Party 3
Janus
Janus
morzyg5
Janus
Level 14
God Stats
14W - 14L
1,726 SR
Queue Stats
189W - 177L
1,503 Elo+
Solo
Loki
Loki
xNeker
Loki
Level 23
God Stats
10W - 5L
1,655 SR
Queue Stats
60W - 59L
1,516 Elo+
Solo
Team Averages
Level 20
1,650 SR
1,494 Elo+

VS

Team Averages
Level 17
1,731 SR
1,623 Elo+
Medusa
Medusa
Dtrain13
Medusa
Level 6
God Stats
2W - 4L
1,847 SR
Queue Stats
24W - 17L
1,661 Elo+
Party 1
Bakasura
Bakasura
NoNeedToBeSalty
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,756 Elo+
Solo
Cthulhu
Cthulhu
RiggsHasTwigs
Cthulhu
Level 5
God Stats
2W - 4L
1,770 SR
Queue Stats
20W - 13L
1,661 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheGerWord
Cu Chulainn
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
kelmosa
Chronos
Level 24
God Stats
19W - 6L
2,037 SR
Queue Stats
392W - 356L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 1 / 5
8,478
499
4,574
8,388
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
17
14 / 1 / 4
11,121
654
16,484
12,599
11,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Termitatah
Chernobog
13
0 / 1 / 5
7,922
466
3,920
8,025
3,224
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Janus
morzyg5
Janus
16
6 / 5 / 3
9,822
578
7,585
10,037
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
xNeker
Loki
14
2 / 4 / 7
8,935
526
4,436
10,855
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dtrain13
Medusa
12
1 / 3 / 0
7,415
436
3,786
5,779
2,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
13
2 / 5 / 1
8,812
518
3,078
11,557
5,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
12
1 / 2 / 1
7,230
425
3,985
10,010
7,185
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
TheGerWord
Cu Chulainn
15
2 / 8 / 1
9,390
552
6,131
14,999
7,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
kelmosa
Chronos
15
6 / 5 / 0
9,265
545
10,227
12,793
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
23
Kills
12
12
Deaths
23
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
1
1
5
3.5
L
Medusa
Dtrain13
Medusa
1
3
0
0.33
L
Bakasura
2
5
1
0.5
L
Cthulhu
1
2
1
0.75
W
Bellona
14
1
4
16
W
Chernobog
Termitatah
Chernobog
0
1
5
2.5
L
Cu Chulainn
TheGerWord
Cu Chulainn
2
8
1
0.31
L
Chronos
kelmosa
Chronos
6
5
0
1.2
W
Janus
morzyg5
Janus
6
5
3
1.5
W
Loki
xNeker
Loki
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,999
Damage
27,207
49,904
Taken
55,138
28,435
Mitigated
28,120
11,107
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,574
283
0
1,499
8,388
5,766
277
3,716
4,602
20,183
0
L
Medusa
Dtrain13
Medusa
3,786
1,257
222
1,138
5,779
2,269
910
1,509
4,270
0
43,376
L
Bakasura
3,078
2,003
0
1,460
11,557
5,772
0
579
10,956
0
47,826
L
Cthulhu
3,985
353
0
0
10,010
7,185
322
2,504
7,498
28,896
0
W
Bellona
16,484
8,199
0
2,002
12,599
11,887
1,883
1,570
10,976
0
69,041
W
Chernobog
Termitatah
Chernobog
3,920
2,552
0
2,202
8,025
3,224
629
1,847
6,178
0
51,044
L
Cu Chulainn
TheGerWord
Cu Chulainn
6,131
2,214
0
3,116
14,999
7,560
294
360
14,599
1,800
45,003
L
Chronos
kelmosa
Chronos
10,227
2,613
0
1,347
12,793
5,334
500
6,587
5,656
46,730
2,545
W
Janus
morzyg5
Janus
7,585
276
0
2,028
10,037
3,592
159
5,317
4,720
45,612
0
W
Loki
xNeker
Loki
4,436
1,285
0
3,376
10,855
3,966
651
1,873
8,806
0
45,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,278
Gold Earned
42,112
422
Minions Killed
362
0
Camps Cleared
0
1,621,487
Distance Traveled
1,525,896
24
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,478
499
22
1
0
312,179
7
L
Medusa
7,415
436
69
4
0
301,972
3
L
Bakasura
8,812
518
80
5
0
362,832
0
L
Cthulhu
7,230
425
46
3
0
279,951
0
W
Bellona
11,121
654
119
7
0
367,721
2
W
Chernobog
7,922
466
110
6
0
270,921
2
L
Cu Chulainn
9,390
552
92
5
0
300,188
0
L
Chronos
9,265
545
75
4
0
280,953
0
W
Janus
9,822
578
91
5
0
346,462
2
W
Loki
8,935
526
80
5
0
324,204
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role