Player Matchup

Baron Samedi
Baron Samedi
Jithyland
Baron Samedi
Level 41
God Stats
16W - 5L
1,866 SR
Queue Stats
280W - 147L
1,668 Elo+
Party 2
Jormungandr
Jormungandr
Joemandi
Jormungandr
Level 25
God Stats
20W - 10L
1,746 SR
Queue Stats
238W - 109L
1,830 Elo+
Party 2
Hercules
Hercules
Mannx1978
Hercules
Level 24
God Stats
26W - 10L
1,674 SR
Queue Stats
213W - 122L
1,678 Elo+
Party 2
Bakasura
Bakasura
jadielrulez
Bakasura
Level 28
God Stats
21W - 5L
1,800 SR
Queue Stats
134W - 69L
1,636 Elo+
Party 2
Arachne
Arachne
xxJustTheBasic3x
Arachne
Level 36
God Stats
7W - 1L
1,857 SR
Queue Stats
325W - 174L
1,654 Elo+
Party 2
Team Averages
Level 31
1,789 SR
1,693 Elo+

VS

Team Averages
Level 20
1,599 SR
1,493 Elo+
Hou Yi
Hou Yi
Flocckk
Hou Yi
Level 18
God Stats
12W - 13L
1,518 SR
Queue Stats
48W - 47L
1,655 Elo+
Party 3
Horus
Horus
OGREKILLER2001
Horus
Level 28
God Stats
19W - 19L
1,751 SR
Queue Stats
172W - 153L
1,632 Elo+
Party 3
Bacchus
Bacchus
Saskatchitooon
Bacchus
Level 16
God Stats
1W - 1L
1,726 SR
Queue Stats
42W - 55L
1,360 Elo+
Party 1
Zeus
Zeus
Scottyice93
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 73L
1,411 Elo+
Party 1
Set
Set
Stonenutz
Set
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 61L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jithyland
Baron Samedi
20
6 / 0 / 28
13,385
1,115
24,543
10,113
9,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Joemandi
Jormungandr
20
3 / 0 / 30
12,765
1,064
16,802
10,665
13,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
Mannx1978
Hercules
18
2 / 4 / 21
11,527
961
10,400
21,211
24,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
jadielrulez
Bakasura
20
15 / 3 / 17
14,328
1,194
21,634
14,213
7,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
20 / 2 / 14
14,873
1,239
26,449
15,117
8,514
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

231

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Flocckk
Hou Yi
18
2 / 4 / 7
11,591
966
20,032
18,519
7,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
3 / 8 / 5
12,370
1,031
10,894
28,859
40,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 8 / 6
10,650
888
9,039
19,515
21,877
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 14 / 6
10,990
916
11,296
19,556
6,998
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 12 / 5
11,011
918
10,645
21,676
9,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
38
46
Kills
9
9
Deaths
46
110
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Flocckk
Hou Yi
2
4
7
1.38
W
Baron Samedi
Jithyland
Baron Samedi
6
0
28
20
W
Jormungandr
Joemandi
Jormungandr
3
0
30
18
W
Hercules
Mannx1978
Hercules
2
4
21
3.13
L
3
8
5
0.69
L
1
8
6
0.5
L
1
14
6
0.29
L
2
12
5
0.38
W
Bakasura
jadielrulez
Bakasura
15
3
17
7.83
W
20
2
14
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,828
Damage
61,906
71,319
Taken
108,125
63,131
Mitigated
85,847
31,121
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Flocckk
Hou Yi
20,032
14,925
1,006
1,004
18,519
7,254
0
7,879
9,737
0
51,274
W
Baron Samedi
Jithyland
Baron Samedi
24,543
2,197
7,014
6,997
10,113
9,108
0
3,662
6,451
48,825
0
W
Jormungandr
Joemandi
Jormungandr
16,802
2,848
0
1,417
10,665
13,145
0
3,924
6,741
51,917
0
W
Hercules
Mannx1978
Hercules
10,400
3,580
0
4,779
21,211
24,619
0
6,720
14,491
0
14,086
L
10,894
6,036
2,670
4,970
28,859
40,459
0
8,348
19,267
387
22,879
L
9,039
827
0
0
19,515
21,877
0
8,168
10,500
21,651
0
L
11,296
2,561
0
0
19,556
6,998
0
7,918
11,150
40,662
0
L
10,645
4,062
0
356
21,676
9,259
0
7,750
13,429
0
30,556
W
Bakasura
jadielrulez
Bakasura
21,634
18,187
0
3,879
14,213
7,745
0
3,934
10,279
0
24,780
W
26,449
19,291
0
7,035
15,117
8,514
0
2,458
12,659
0
44,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,878
Gold Earned
56,612
208
Minions Killed
238
15
Camps Cleared
3
1,145,527
Distance Traveled
1,075,159
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,591
966
94
8
0
216,770
0
W
Baron Samedi
13,385
1,115
72
6
0
218,403
0
W
Jormungandr
12,765
1,064
63
5
0
210,322
0
W
Hercules
11,527
961
4
0
0
198,658
0
L
Horus
12,370
1,031
20
2
0
217,123
2
L
Bacchus
10,650
888
28
2
1
248,030
0
L
Zeus
10,990
916
53
4
0
169,851
0
L
Set
11,011
918
43
4
2
223,385
1
W
Bakasura
14,328
1,194
32
3
4
269,768
0
W
Arachne
14,873
1,239
37
3
11
248,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role