Player Matchup

Yemoja
Yemoja
ELIT_Magnemite01
Yemoja
Level 91
God Stats
9W - 4L
1,508 SR
Queue Stats
94W - 112L
1,381 Elo+
Party 1
Fenrir
Fenrir
clipperking93
Fenrir
Level 86
God Stats
12W - 20L
1,493 SR
Queue Stats
127W - 191L
1,282 Elo+
Solo
Danzaburou
Danzaburou
itiscrazyithink
Danzaburou
Level 148
God Stats
16W - 18L
1,345 SR
Queue Stats
49W - 69L
1,362 Elo+
Solo
Hel
Hel
mugue26333
Hel
Level 109
God Stats
6W - 5L
1,691 SR
Queue Stats
99W - 114L
1,395 Elo+
Party 1
Zhong Kui
Zhong Kui
yeahJAYYY
Zhong Kui
Level 48
God Stats
2W - 2L
1,711 SR
Queue Stats
3W - 9L
1,271 Elo+
Solo
Team Averages
Level 96
1,550 SR
1,338 Elo+

VS

Team Averages
Level 69
1,582 SR
1,377 Elo+
Artemis
Artemis
 
Artemis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
EmiMoonn
Kukulkan
Level 96
God Stats
0W - 2L
1,328 SR
Queue Stats
53W - 61L
1,386 Elo+
Solo
Set
Set
SstrangeSerj
Set
Level 33
God Stats
9W - 9L
1,458 SR
Queue Stats
374W - 413L
1,281 Elo+
Solo
Ravana
Ravana
THELASTNATIVE
Ravana
Level 94
God Stats
23W - 18L
1,953 SR
Queue Stats
117W - 125L
1,417 Elo+
Solo
Kuzenbo
Kuzenbo
Turbo9393
Kuzenbo
Level 58
God Stats
0W - 1L
1,672 SR
Queue Stats
16W - 34L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 13
11,814
537
11,743
16,434
12,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
9 / 2 / 6
11,860
539
11,260
16,857
7,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
itiscrazyithink
Danzaburou
13
3 / 3 / 5
9,181
417
4,661
9,708
4,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
7 / 4 / 11
12,104
550
19,990
22,033
9,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zhong Kui
yeahJAYYY
Zhong Kui
17
5 / 5 / 2
10,828
492
8,498
16,603
12,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
2 / 7 / 1
8,463
385
9,213
13,520
4,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
EmiMoonn
Kukulkan
14
2 / 6 / 2
9,184
417
10,001
11,917
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
4 / 9 / 2
8,448
384
11,603
16,003
7,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
6 / 3 / 2
11,253
512
13,673
16,994
13,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kuzenbo
Turbo9393
Kuzenbo
14
0 / 7 / 6
8,658
394
12,922
14,179
13,664
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
27
32
Kills
14
14
Deaths
32
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
7
1
0.36
W
8
0
13
14.5
L
Kukulkan
EmiMoonn
Kukulkan
2
6
2
0.5
L
4
9
2
0.56
L
6
3
2
2.33
L
Kuzenbo
Turbo9393
Kuzenbo
0
7
6
0.43
W
9
2
6
6
W
Danzaburou
itiscrazyithink
Danzaburou
3
3
5
1.83
W
7
4
11
3.13
W
Zhong Kui
yeahJAYYY
Zhong Kui
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,152
Damage
57,412
81,635
Taken
72,613
46,783
Mitigated
43,519
44,620
Healing
8,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,213
4,919
210
3,318
13,520
4,939
624
7,377
5,929
0
47,537
W
11,743
2,507
5,066
5,312
16,434
12,228
1,061
8,259
7,899
46,959
0
L
Kukulkan
EmiMoonn
Kukulkan
10,001
386
1,162
2,019
11,917
4,130
430
7,713
3,888
48,040
0
L
11,603
5,323
0
320
16,003
7,041
571
8,254
7,529
0
26,612
L
13,673
5,553
0
489
16,994
13,745
468
8,111
8,644
0
76,273
L
Kuzenbo
Turbo9393
Kuzenbo
12,922
4,786
0
551
14,179
13,664
1,018
7,633
6,392
34,367
0
W
11,260
5,072
0
8,945
16,857
7,940
1,095
2,144
14,669
0
89,627
W
Danzaburou
itiscrazyithink
Danzaburou
4,661
2,334
336
929
9,708
4,387
1,525
1,721
7,987
0
39,821
W
19,990
719
4,049
12,362
22,033
9,617
1,824
7,981
13,634
78,800
0
W
Zhong Kui
yeahJAYYY
Zhong Kui
8,498
1,546
279
7,342
16,603
12,611
2,122
2,030
14,523
57,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,787
Gold Earned
46,006
511
Minions Killed
355
0
Camps Cleared
0
1,779,725
Distance Traveled
1,752,956
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,463
385
79
4
0
326,295
2
W
Yemoja
11,814
537
60
3
0
388,543
0
L
Kukulkan
9,184
417
88
4
0
381,171
0
L
Set
8,448
384
31
1
0
330,933
2
L
Ravana
11,253
512
120
5
0
342,041
3
L
Kuzenbo
8,658
394
37
2
0
372,516
1
W
Fenrir
11,860
539
121
6
0
417,743
1
W
Danzaburou
9,181
417
67
3
0
203,821
0
W
Hel
12,104
550
150
7
0
418,646
1
W
Zhong Kui
10,828
492
113
5
0
350,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role