Player Matchup

Tiamat
Tiamat
CommissarEpic
Tiamat
Level 25
God Stats
8W - 8L
1,612 SR
Queue Stats
15W - 15L
1,429 Elo+
Party 2
Fenrir
Fenrir
Hinterwolf
Fenrir
Level 77
God Stats
1W - 0L
1,812 SR
Queue Stats
100W - 88L
1,549 Elo+
Party 2
Danzaburou
Danzaburou
wolfofshadow
Danzaburou
Level 102
God Stats
9W - 8L
1,765 SR
Queue Stats
159W - 152L
1,576 Elo+
Party 2
Team Averages
Level 68
1,730 SR
1,518 Elo+

VS

Team Averages
Level 19
1,501 SR
1,345 Elo+
Chaac
Chaac
Iqor2
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,035 Elo+
Party 1
Merlin
Merlin
Kupzy
Merlin
Level 18
God Stats
1W - 1L
1,540 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
ZenHans
Neith
Level 13
God Stats
0W - 1L
1,463 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 8
12,619
664
14,215
14,347
11,275
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Hinterwolf
Fenrir
15
2 / 4 / 7
11,425
601
11,584
27,327
26,396
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
wolfofshadow
Danzaburou
18
14 / 8 / 6
16,370
862
22,744
18,686
9,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Iqor2
Chaac
15
5 / 6 / 9
12,290
647
18,612
28,454
24,794
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Kupzy
Merlin
15
8 / 9 / 7
13,018
685
17,502
15,611
6,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ZenHans
Neith
16
4 / 5 / 12
12,371
651
14,314
14,299
5,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
20
Kills
17
17
Deaths
20
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
5
8
1.6
W
Fenrir
Hinterwolf
Fenrir
2
4
7
1.38
L
Chaac
Iqor2
Chaac
5
6
9
1.58
L
Merlin
Kupzy
Merlin
8
9
7
1.28
L
Neith
ZenHans
Neith
4
5
12
2
W
Danzaburou
wolfofshadow
Danzaburou
14
8
6
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,543
Damage
50,428
60,360
Taken
58,364
46,769
Mitigated
36,896
7,909
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,215
1,346
0
3,843
14,347
11,275
1,228
4,021
10,104
45,653
0
W
Fenrir
Hinterwolf
Fenrir
11,584
2,552
0
1,015
27,327
26,396
235
6,886
19,941
0
27,979
L
Chaac
Iqor2
Chaac
18,612
3,754
0
10,493
28,454
24,794
358
9,656
18,798
0
55,136
L
Merlin
Kupzy
Merlin
17,502
1,071
0
1,898
15,611
6,222
0
2,520
13,091
40,615
0
L
Neith
ZenHans
Neith
14,314
6,298
0
1,798
14,299
5,880
386
2,612
11,687
0
37,708
W
Danzaburou
wolfofshadow
Danzaburou
22,744
12,118
0
3,051
18,686
9,098
677
5,645
12,731
0
95,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,414
Gold Earned
37,679
186
Minions Killed
198
0
Camps Cleared
0
1,048,686
Distance Traveled
895,684
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,619
664
69
4
0
339,431
2
W
Fenrir
11,425
601
21
1
0
384,568
2
L
Chaac
12,290
647
63
3
0
324,979
1
L
Merlin
13,018
685
63
3
0
266,208
1
L
Neith
12,371
651
72
4
0
304,497
0
W
Danzaburou
16,370
862
96
5
0
324,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role