Player Matchup

Tiamat
Tiamat
Efabadoobuby
Tiamat
Level 21
God Stats
11W - 21L
1,161 SR
Queue Stats
32W - 59L
1,071 Elo+
Party 2
Sun Wukong
Sun Wukong
Linentooth
Sun Wukong
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Meridianrex
Skadi
Level 15
God Stats
1W - 6L
1,039 SR
Queue Stats
1W - 11L
1,040 Elo+
Party 2
Team Averages
Level 20
1,233 SR
1,204 Elo+

VS

Team Averages
Level 74
1,435 SR
1,341 Elo+
Eset
Eset
TupuDuBout
Eset
Level 121
God Stats
2W - 2L
1,377 SR
Queue Stats
114W - 129L
1,337 Elo+
Solo
Arachne
Arachne
Vestall
Arachne
Level 83
God Stats
34W - 30L
1,307 SR
Queue Stats
98W - 113L
1,396 Elo+
Party 1
Jormungandr
Jormungandr
melonda
Jormungandr
Level 18
God Stats
17W - 9L
1,621 SR
Queue Stats
76W - 72L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 4 / 0
7,568
541
6,336
9,508
4,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Linentooth
Sun Wukong
10
0 / 4 / 1
7,315
523
5,677
13,320
6,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 6 / 1
7,528
538
5,141
8,808
2,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 8
9,682
692
13,666
6,735
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Vestall
Arachne
14
8 / 0 / 5
10,103
722
9,554
7,166
3,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
melonda
Jormungandr
12
1 / 1 / 13
8,796
628
3,417
9,115
6,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
14
14
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
4
0
0.25
L
Sun Wukong
Linentooth
Sun Wukong
0
4
1
0.13
L
0
6
1
0.08
W
5
0
8
9
W
Arachne
Vestall
Arachne
8
0
5
10.5
W
Jormungandr
melonda
Jormungandr
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,154
Damage
26,637
31,636
Taken
23,016
13,724
Mitigated
12,753
4,395
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,336
240
0
2,274
9,508
4,615
45
4,647
4,617
21,112
0
L
Sun Wukong
Linentooth
Sun Wukong
5,677
250
429
1,672
13,320
6,490
0
7,447
5,270
0
20,550
L
5,141
1,890
0
20
8,808
2,619
285
3,880
4,622
0
26,250
W
13,666
683
2,033
3,315
6,735
2,514
873
1,227
5,234
51,015
0
W
Arachne
Vestall
Arachne
9,554
6,107
0
3,340
7,166
3,767
1,479
782
6,208
0
36,539
W
Jormungandr
melonda
Jormungandr
3,417
126
0
1,926
9,115
6,472
228
3,488
5,206
16,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,411
Gold Earned
28,581
117
Minions Killed
142
0
Camps Cleared
0
689,580
Distance Traveled
789,384
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,568
541
41
3
0
225,518
2
L
Sun Wukong
7,315
523
40
3
0
251,082
1
L
Skadi
7,528
538
36
3
0
212,980
0
W
Eset
9,682
692
67
5
0
263,009
3
W
Arachne
10,103
722
53
4
0
283,082
3
W
Jormungandr
8,796
628
22
2
0
243,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role