Player Matchup

Pele
Pele
AlexxRamm
Pele
Level 29
God Stats
8W - 16L
1,326 SR
Queue Stats
391W - 432L
1,222 Elo+
Solo
Artemis
Artemis
Gamer-Zeus-1983
Artemis
Level 28
God Stats
66W - 119L
1,283 SR
Queue Stats
85W - 157L
1,197 Elo+
Solo
Thor
Thor
SpiredCandle227
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TePaseoOe
Cthulhu
Level 25
God Stats
3W - 6L
1,153 SR
Queue Stats
42W - 45L
1,152 Elo+
Solo
Skadi
Skadi
tonal-tub8
Skadi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,352 SR
1,314 Elo+

VS

Team Averages
Level 23
1,419 SR
1,320 Elo+
Anhur
Anhur
LeSnipe-_-
Anhur
Level 26
God Stats
25W - 44L
1,291 SR
Queue Stats
25W - 46L
1,159 Elo+
Party 1
Neith
Neith
Maji1241
Neith
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
SpeechlesGorilla
Ares
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 22L
1,379 Elo+
Solo
Hou Yi
Hou Yi
iZhu_
Hou Yi
Level 29
God Stats
65W - 49L
1,536 SR
Queue Stats
69W - 54L
1,377 Elo+
Party 1
Fenrir
Fenrir
mmcminn91
Fenrir
Level 17
God Stats
19W - 44L
1,266 SR
Queue Stats
24W - 50L
1,185 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
6
0 / 0 / 0
3,738
623
322
3,285
727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

6
0 / 2 / 0
3,583
597
558
2,763
405
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

4
0 / 3 / 1
3,304
551
517
2,880
564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
TePaseoOe
Cthulhu
6
2 / 2 / 0
4,230
705
1,753
3,052
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
5
1 / 4 / 0
3,770
628
239
3,028
400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
7
5 / 2 / 0
4,573
762
2,521
2,648
597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Maji1241
Neith
1
0 / 0 / 0
1,329
222
0
0
0
6
5 / 2 / 0
4,421
737
1,948
3,336
1,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
iZhu_
Hou Yi
8
0 / 0 / 2
4,543
757
801
2,498
682
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
mmcminn91
Fenrir
6
1 / 0 / 2
4,071
679
925
3,335
928
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
11
11
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
0
0
0
0
W
0
2
0
0
L
Anhur
5
2
0
2.5
L
Neith
Maji1241
Neith
0
0
0
0
L
5
2
0
2.5
W
0
3
1
0.17
W
Cthulhu
TePaseoOe
Cthulhu
2
2
0
1
L
Hou Yi
iZhu_
Hou Yi
0
0
2
1
L
Fenrir
mmcminn91
Fenrir
1
0
2
2
W
Skadi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,389
Damage
6,195
15,008
Taken
11,817
3,203
Mitigated
3,559
864
Healing
1,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
322
48
0
416
3,285
727
168
190
3,095
0
16,521
W
558
408
0
49
2,763
405
0
0
2,763
0
8,921
L
Anhur
2,521
1,473
0
0
2,648
597
0
0
2,648
0
13,893
L
Neith
Maji1241
Neith
0
0
0
0
0
0
0
0
0
0
0
L
1,948
337
0
192
3,336
1,352
0
1,245
1,893
8,958
0
W
517
272
0
244
2,880
564
0
34
2,846
0
3,299
W
Cthulhu
TePaseoOe
Cthulhu
1,753
47
0
155
3,052
1,107
173
1,281
1,771
10,440
0
L
Hou Yi
iZhu_
Hou Yi
801
549
99
835
2,498
682
560
0
2,498
0
21,685
L
Fenrir
mmcminn91
Fenrir
925
144
99
702
3,335
928
0
300
3,025
0
11,607
W
Skadi
239
173
0
0
3,028
400
24
443
2,585
0
6,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,625
Gold Earned
18,937
89
Minions Killed
120
0
Camps Cleared
0
648,310
Distance Traveled
487,019
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,738
623
35
6
0
137,918
1
W
Artemis
3,583
597
18
3
0
131,088
1
L
Anhur
4,573
762
22
4
0
116,208
0
L
Neith
1,329
222
0
0
0
0
0
L
Ares
4,421
737
16
3
0
138,418
0
W
Thor
3,304
551
6
1
0
106,221
1
W
Cthulhu
4,230
705
18
3
0
144,028
0
L
Hou Yi
4,543
757
56
9
0
104,055
0
L
Fenrir
4,071
679
26
4
0
128,338
0
W
Skadi
3,770
628
12
2
0
129,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role