Player Matchup

Fenrir
Fenrir
Silver V
DavcodYT
Fenrir
Silver V
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
943 MMR
Party 2
Geb
Geb
Bronze III
Rodo_ruyman
Geb
Bronze III
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,410 MMR
Party 2
Thoth
Thoth
Bronze III
gabinap11
Thoth
Bronze III
Level 69
God Stats
0W - 1L
1,666 SR
Queue Stats
2W - 10L
1,200 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 79
1,555 SR
1,184 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,449 SR
1,697 MMR
Baron Samedi
Baron Samedi
Gold III
DonChapo-125
Baron Samedi
Gold III
Level 143
God Stats
5W - 8L
1,364 SR
Queue Stats
269W - 266L
1,683 MMR
Party 1
Anhur
Anhur
Gold III
El_MaggiKnight
Anhur
Gold III
Level 122
God Stats
2W - 2L
1,286 SR
Queue Stats
240W - 226L
1,725 MMR
Party 1
Horus
Horus
Gold III
Sub4ways
Horus
Gold III
Level 126
God Stats
1W - 2L
1,696 SR
Queue Stats
248W - 235L
1,683 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DavcodYT
Fenrir
13
6 / 7 / 0
9,266
713
10,780
16,744
6,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 7 / 6
9,135
703
5,158
14,788
11,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
gabinap11
Thoth
12
2 / 6 / 3
9,396
723
4,097
7,881
2,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
PersephoneCthulhuYmirScyllaNu Wa

VS

Bans
KumbhakarnaJormungandrCupidHerculesDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DonChapo-125
Baron Samedi
14
10 / 2 / 10
11,445
880
11,997
9,823
4,369
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 14
9,111
701
7,576
10,300
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Sub4ways
Horus
15
10 / 2 / 8
11,173
859
12,695
15,610
11,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
20
20
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DavcodYT
Fenrir
6
7
0
0.86
W
Baron Samedi
DonChapo-125
Baron Samedi
10
2
10
7.5
W
0
4
14
1.75
L
0
7
6
0.43
W
Horus
Sub4ways
Horus
10
2
8
7
L
Thoth
gabinap11
Thoth
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,035
Damage
32,268
39,413
Taken
35,733
20,384
Mitigated
19,736
4,393
Healing
13,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DavcodYT
Fenrir
10,780
2,887
0
2,704
16,744
6,329
0
6,258
10,286
0
43,513
W
Baron Samedi
DonChapo-125
Baron Samedi
11,997
321
2,445
3,828
9,823
4,369
1,396
2,354
7,469
44,695
0
W
7,576
3,968
0
3,239
10,300
3,571
1,206
2,414
7,886
0
42,945
L
5,158
738
0
1,316
14,788
11,688
0
3,924
10,664
24,771
0
W
Horus
Sub4ways
Horus
12,695
7,375
734
3,685
15,610
11,796
478
4,589
11,021
0
27,868
L
Thoth
gabinap11
Thoth
4,097
116
0
373
7,881
2,367
0
1,893
5,863
20,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,797
Gold Earned
31,729
121
Minions Killed
150
0
Camps Cleared
0
679,844
Distance Traveled
704,873
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,266
713
56
4
0
244,132
1
W
Baron Samedi
11,445
880
55
4
0
229,945
3
W
Anhur
9,111
701
70
5
0
216,311
7
L
Geb
9,135
703
33
3
0
236,629
3
W
Horus
11,173
859
25
2
0
258,617
1
L
Thoth
9,396
723
32
2
0
199,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role