Player Matchup

Bacchus
Bacchus
Gold III
TheScottyDoo
Bacchus
Gold III
Level 108
God Stats
19W - 14L
1,450 SR
Queue Stats
110W - 120L
1,246 MMR
Party 2
Izanami
Izanami
Silver I
ktu1u
Izanami
Silver I
Level 108
God Stats
37W - 23L
1,594 SR
Queue Stats
89W - 92L
1,194 MMR
Party 2
Merlin
Merlin
Silver I
oc412
Merlin
Silver I
Level 126
God Stats
1W - 0L
1,346 SR
Queue Stats
97W - 94L
1,253 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,463 SR
1,231 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 99
1,635 SR
1,269 MMR
Bellona
Bellona
Bronze I
Sandman4723120
Bellona
Bronze I
Level 63
God Stats
0W - 1L
1,533 SR
Queue Stats
8W - 13L
1,164 MMR
Solo
Discordia
Discordia
Bronze III
TruthFire
Discordia
Bronze III
Level 106
God Stats
19W - 25L
1,679 SR
Queue Stats
240W - 214L
1,322 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
foxy xyx
Danzaburou
Bronze III
Level 127
God Stats
29W - 17L
1,692 SR
Queue Stats
254W - 255L
1,322 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
TheScottyDoo
Bacchus
15
6 / 0 / 8
12,465
656
10,375
17,326
24,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
ktu1u
Izanami
17
6 / 2 / 7
12,792
673
16,845
19,058
9,066
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
oc412
Merlin
16
3 / 2 / 7
11,712
616
16,480
13,770
6,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AresHeraCthulhuChaacHades

VS

Bans
Cu ChulainnYmirCupidKumbhakarnaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
10,415
548
9,043
23,856
20,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
TruthFire
Discordia
15
1 / 3 / 2
11,060
582
20,850
10,962
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
foxy xyx
Danzaburou
15
3 / 4 / 1
11,855
624
11,175
17,312
6,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
15
Kills
4
4
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Bacchus
TheScottyDoo
Bacchus
6
0
8
10
L
Discordia
TruthFire
Discordia
1
3
2
0.67
L
Danzaburou
foxy xyx
Danzaburou
3
4
1
0.88
W
Izanami
ktu1u
Izanami
6
2
7
4.75
W
Merlin
oc412
Merlin
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,700
Damage
41,068
50,154
Taken
52,130
40,048
Mitigated
30,568
8,437
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,043
3,910
0
1,885
23,856
20,607
0
11,107
12,749
192
36,897
W
Bacchus
TheScottyDoo
Bacchus
10,375
661
0
250
17,326
24,919
232
4,497
12,331
31,000
0
L
Discordia
TruthFire
Discordia
20,850
132
613
3,065
10,962
3,771
0
5,792
5,170
63,185
0
L
Danzaburou
foxy xyx
Danzaburou
11,175
2,820
0
2,827
17,312
6,190
0
9,992
7,320
0
58,527
W
Izanami
ktu1u
Izanami
16,845
11,271
0
6,479
19,058
9,066
3,004
8,729
9,723
0
96,027
W
Merlin
oc412
Merlin
16,480
539
702
1,006
13,770
6,063
186
6,227
6,973
59,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,969
Gold Earned
33,330
252
Minions Killed
224
0
Camps Cleared
0
1,076,485
Distance Traveled
1,003,300
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,415
548
61
3
0
307,707
1
W
Bacchus
12,465
656
41
2
0
383,917
2
L
Discordia
11,060
582
95
5
0
363,684
2
L
Danzaburou
11,855
624
68
4
0
331,909
4
W
Izanami
12,792
673
141
7
0
338,046
1
W
Merlin
11,712
616
70
4
0
354,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role