Player Matchup

Hercules
Hercules
Silver I
PrinceAlii
Hercules
Silver I
Level 55
God Stats
7W - 11L
1,399 SR
Queue Stats
270W - 275L
1,055 MMR
Solo
Tiamat
Tiamat
Silver I
Tombomb50
Tiamat
Silver I
Level 45
God Stats
0W - 2L
1,285 SR
Queue Stats
68W - 77L
1,063 MMR
Solo
Cthulhu
Cthulhu
Silver II
WallaWalla35
Cthulhu
Silver II
Level 129
God Stats
26W - 27L
1,592 SR
Queue Stats
342W - 340L
1,048 MMR
Solo
Danzaburou
Danzaburou
Silver II
masonl00
Danzaburou
Silver II
Level 116
God Stats
17W - 15L
1,289 SR
Queue Stats
796W - 787L
1,057 MMR
Solo
Fenrir
Fenrir
Silver II
ricardo1001
Fenrir
Silver II
Level 155
God Stats
2W - 2L
1,647 SR
Queue Stats
27W - 31L
1,055 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,443 SR
1,056 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,562 SR
1,056 MMR
Cerberus
Cerberus
Silver I
Aternus
Cerberus
Silver I
Level 144
God Stats
114W - 89L
1,551 SR
Queue Stats
517W - 519L
1,047 MMR
Solo
Osiris
Osiris
Silver II
AИDY
Osiris
Silver II
Level 140
God Stats
9W - 3L
1,761 SR
Queue Stats
114W - 108L
1,076 MMR
Solo
Anubis
Anubis
Bronze I
BareBrad
Anubis
Bronze I
Level 86
God Stats
15W - 8L
1,546 SR
Queue Stats
253W - 264L
1,077 MMR
Solo
Artemis
Artemis
Silver II
BastiSean
Artemis
Silver II
Level 115
God Stats
11W - 14L
1,451 SR
Queue Stats
420W - 434L
1,033 MMR
Solo
Ne Zha
Ne Zha
Silver II
Bozzart
Ne Zha
Silver II
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
305W - 313L
1,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PrinceAlii
Hercules
17
3 / 4 / 3
10,816
470
5,932
15,446
11,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Tombomb50
Tiamat
18
5 / 6 / 2
11,618
505
15,921
14,401
9,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
WallaWalla35
Cthulhu
20
6 / 1 / 4
13,462
585
18,552
22,603
23,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
masonl00
Danzaburou
19
6 / 5 / 3
12,566
546
19,115
25,492
8,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
19
9 / 5 / 6
12,270
533
10,618
20,593
8,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
PersephoneNu WaNemesisSetApollo

VS

Bans
Cu ChulainnGuan YuCernunnosSobekCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aternus
Cerberus
17
3 / 7 / 11
11,927
519
13,145
25,136
25,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
AИDY
Osiris
19
1 / 5 / 6
12,213
531
9,146
21,827
17,612
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
BareBrad
Anubis
20
9 / 5 / 6
13,032
567
17,493
18,517
10,489
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
BastiSean
Artemis
19
5 / 6 / 6
12,658
550
16,301
20,571
7,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
Bozzart
Ne Zha
19
2 / 6 / 5
11,735
510
6,623
19,873
9,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
54
29
Kills
20
21
Deaths
29
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aternus
Cerberus
3
7
11
1.21
W
Osiris
AИDY
Osiris
1
5
6
0.8
W
Anubis
BareBrad
Anubis
9
5
6
2.4
W
Artemis
BastiSean
Artemis
5
6
6
1.33
W
Ne Zha
Bozzart
Ne Zha
2
6
5
0.75
L
Hercules
PrinceAlii
Hercules
3
4
3
1.13
L
Tiamat
Tombomb50
Tiamat
5
6
2
1
L
Cthulhu
WallaWalla35
Cthulhu
6
1
4
8
L
Danzaburou
masonl00
Danzaburou
6
5
3
1.5
L
Fenrir
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,138
Damage
62,708
98,535
Taken
105,924
62,297
Mitigated
71,242
30,131
Healing
35,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aternus
Cerberus
13,145
1,449
0
5,588
25,136
25,533
250
5,913
18,547
43,002
0
W
Osiris
AИDY
Osiris
9,146
3,232
0
5,484
21,827
17,612
2,008
6,865
14,308
111
79,585
W
Anubis
BareBrad
Anubis
17,493
913
602
8,038
18,517
10,489
595
7,506
10,538
68,692
0
W
Artemis
BastiSean
Artemis
16,301
8,811
0
7,299
20,571
7,687
4,488
5,978
14,436
0
80,899
W
Ne Zha
Bozzart
Ne Zha
6,623
3,211
0
8,685
19,873
9,921
625
7,292
12,244
0
90,883
L
Hercules
PrinceAlii
Hercules
5,932
1,213
0
2,419
15,446
11,962
45
4,344
11,102
9,697
44,284
L
Tiamat
Tombomb50
Tiamat
15,921
1,455
0
3,003
14,401
9,429
677
6,555
7,455
79,740
0
L
Cthulhu
WallaWalla35
Cthulhu
18,552
2,312
112
6,980
22,603
23,361
270
4,809
17,491
97,846
0
L
Danzaburou
masonl00
Danzaburou
19,115
10,704
0
12,589
25,492
8,890
2,781
7,450
17,725
0
106,605
L
Fenrir
10,618
2,039
0
5,028
20,593
8,655
0
6,431
14,013
0
61,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,732
Gold Earned
61,565
628
Minions Killed
635
0
Camps Cleared
0
2,065,946
Distance Traveled
2,059,958
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,927
519
82
4
0
430,639
1
W
Osiris
12,213
531
150
7
0
458,385
4
W
Anubis
13,032
567
118
5
0
390,601
2
W
Artemis
12,658
550
128
6
0
356,771
3
W
Ne Zha
11,735
510
157
7
0
423,562
2
L
Hercules
10,816
470
86
4
0
417,247
7
L
Tiamat
11,618
505
138
6
0
408,733
4
L
Cthulhu
13,462
585
182
8
0
420,635
3
L
Danzaburou
12,566
546
137
6
0
373,750
8
L
Fenrir
12,270
533
85
4
0
445,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role