Player Matchup

Sobek
Sobek
Deadlymonkster69
Sobek
Level 100
God Stats
3W - 3L
1,479 SR
Queue Stats
19W - 19L
1,530 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Eur0r
Tsukuyomi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Gavoo227
Anhur
Level 108
God Stats
3W - 6L
1,616 SR
Queue Stats
36W - 37L
1,501 Elo+
Party 2
Set
Set
ThePreview
Set
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 38L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
theerick58
Baron Samedi
Level 81
God Stats
2W - 7L
1,110 SR
Queue Stats
306W - 273L
1,568 Elo+
Solo
Team Averages
Level 96
1,441 SR
1,509 Elo+

VS

Team Averages
Level 104
1,629 SR
1,535 Elo+
Izanami
Izanami
Alex54315
Izanami
Level 61
God Stats
82W - 59L
1,680 SR
Queue Stats
535W - 524L
1,576 Elo+
Solo
Bellona
Bellona
BarrelrollJones
Bellona
Level 127
God Stats
13W - 15L
1,736 SR
Queue Stats
586W - 590L
1,463 Elo+
Solo
Discordia
Discordia
ToONy98
Discordia
Level 99
God Stats
7W - 3L
1,598 SR
Queue Stats
291W - 267L
1,568 Elo+
Party 1
Nemesis
Nemesis
iSkatch
Nemesis
Level 145
God Stats
3W - 7L
1,613 SR
Queue Stats
198W - 187L
1,536 Elo+
Party 1
Cabrakan
Cabrakan
memo9729
Cabrakan
Level 86
God Stats
21W - 11L
1,516 SR
Queue Stats
182W - 180L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,156
421
3,174
14,536
8,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
Eur0r
Tsukuyomi
15
3 / 6 / 1
8,879
522
11,151
17,119
13,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
Gavoo227
Anhur
15
4 / 4 / 0
8,733
514
9,484
13,023
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 8 / 2
8,680
511
5,990
15,674
6,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Baron Samedi
theerick58
Baron Samedi
15
2 / 5 / 3
9,400
553
6,045
11,564
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alex54315
Izanami
16
2 / 2 / 8
9,594
564
14,612
11,127
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 4 / 6
9,844
579
11,821
13,846
12,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
ToONy98
Discordia
16
2 / 3 / 5
9,494
558
4,900
6,722
2,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
iSkatch
Nemesis
17
12 / 3 / 5
10,699
629
11,093
13,396
6,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cabrakan
memo9729
Cabrakan
14
4 / 2 / 10
9,086
534
10,018
10,047
8,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
14
Kills
26
26
Deaths
14
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alex54315
Izanami
2
2
8
3
W
6
4
6
2.25
L
0
3
4
0.67
L
Tsukuyomi
Eur0r
Tsukuyomi
3
6
1
0.58
L
Anhur
Gavoo227
Anhur
4
4
0
1
L
5
8
2
0.75
W
Discordia
ToONy98
Discordia
2
3
5
1.5
W
Nemesis
iSkatch
Nemesis
12
3
5
4.83
W
Cabrakan
memo9729
Cabrakan
4
2
10
4.5
L
Baron Samedi
theerick58
Baron Samedi
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,844
Damage
52,444
71,916
Taken
55,138
37,491
Mitigated
33,270
22,745
Healing
13,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alex54315
Izanami
14,612
10,399
0
4,965
11,127
3,360
1,170
1,283
9,844
0
76,727
W
11,821
4,949
0
3,376
13,846
12,753
992
1,375
11,956
46
58,655
L
3,174
209
0
3,995
14,536
8,780
0
2,806
11,730
20,710
0
L
Tsukuyomi
Eur0r
Tsukuyomi
11,151
2,748
0
4,785
17,119
13,127
0
2,438
14,681
0
47,091
L
Anhur
Gavoo227
Anhur
9,484
5,125
0
6,314
13,023
3,582
0
3,120
9,903
0
59,651
L
5,990
2,585
0
4,225
15,674
6,937
0
1,900
13,774
0
40,462
W
Discordia
ToONy98
Discordia
4,900
492
0
1,240
6,722
2,190
396
1,616
4,866
67,901
0
W
Nemesis
iSkatch
Nemesis
11,093
6,367
0
1,658
13,396
6,081
0
2,010
11,198
0
72,805
W
Cabrakan
memo9729
Cabrakan
10,018
1,700
0
2,328
10,047
8,886
0
2,507
7,338
23,837
0
L
Baron Samedi
theerick58
Baron Samedi
6,045
582
617
2,809
11,564
5,065
0
4,992
6,572
62,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,848
Gold Earned
48,717
449
Minions Killed
529
0
Camps Cleared
0
1,451,151
Distance Traveled
1,625,976
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,594
564
142
8
0
301,749
5
W
Bellona
9,844
579
114
7
0
296,005
1
L
Sobek
7,156
421
28
2
0
320,979
4
L
Tsukuyomi
8,879
522
95
6
0
318,479
2
L
Anhur
8,733
514
118
7
0
260,978
3
L
Set
8,680
511
75
4
0
278,663
2
W
Discordia
9,494
558
130
8
0
314,103
4
W
Nemesis
10,699
629
118
7
0
380,740
3
W
Cabrakan
9,086
534
25
1
0
333,379
5
L
Baron Samedi
9,400
553
133
8
0
272,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role