Player Matchup

Tyr
Tyr
CHARLYFARCRY
Tyr
Level 128
God Stats
34W - 29L
1,497 SR
Queue Stats
259W - 251L
1,522 Elo+
Party 1
Sobek
Sobek
Lil_Pomelo
Sobek
Level 123
God Stats
1W - 2L
1,477 SR
Queue Stats
186W - 179L
1,501 Elo+
Party 1
Chronos
Chronos
fargas_184
Chronos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,477 Elo+
Party 1
Team Averages
Level 106
1,491 SR
1,500 Elo+

VS

Team Averages
Level 99
1,688 SR
1,515 Elo+
Izanami
Izanami
Odeshe
Izanami
Level 16
God Stats
3W - 0L
1,837 SR
Queue Stats
15W - 9L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
Recon3344_PL
Cthulhu
Level 139
God Stats
3W - 4L
1,552 SR
Queue Stats
48W - 39L
1,569 Elo+
Party 2
Nu Wa
Nu Wa
maxymilian1987
Nu Wa
Level 141
God Stats
1W - 1L
1,674 SR
Queue Stats
44W - 34L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
9,068
533
6,306
20,024
13,220
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
13
2 / 5 / 0
10,345
609
9,861
23,382
18,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
fargas_184
Chronos
12
0 / 7 / 1
9,379
552
9,069
17,280
4,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Odeshe
Izanami
15
10 / 1 / 7
12,489
735
9,287
13,343
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Recon3344_PL
Cthulhu
15
6 / 0 / 12
11,891
699
18,711
14,663
12,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
4 / 1 / 15
11,651
685
23,261
7,841
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
2
Kills
20
20
Deaths
2
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Sobek
2
5
0
0.4
W
Izanami
Odeshe
Izanami
10
1
7
13.5
W
Cthulhu
Recon3344_PL
Cthulhu
6
0
12
12
L
Chronos
fargas_184
Chronos
0
7
1
0.07
W
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,236
Damage
51,259
60,686
Taken
35,847
36,794
Mitigated
20,745
10,816
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,306
457
0
1,461
20,024
13,220
91
12,752
6,350
0
33,869
L
Sobek
9,861
431
0
6,746
23,382
18,843
0
13,962
8,298
44,933
0
W
Izanami
Odeshe
Izanami
9,287
7,120
0
5,274
13,343
5,088
1,388
5,771
7,374
0
55,450
W
Cthulhu
Recon3344_PL
Cthulhu
18,711
637
676
2,104
14,663
12,733
350
7,688
6,266
48,318
0
L
Chronos
fargas_184
Chronos
9,069
2,250
0
2,609
17,280
4,731
348
12,266
4,032
51,089
0
W
23,261
9,565
0
2,231
7,841
2,924
1,044
4,508
3,173
59,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,792
Gold Earned
36,031
187
Minions Killed
191
0
Camps Cleared
0
900,911
Distance Traveled
947,936
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,068
533
48
3
0
286,259
2
L
Sobek
10,345
609
60
4
0
321,008
4
W
Izanami
12,489
735
74
4
0
305,152
0
W
Cthulhu
11,891
699
57
3
0
355,060
1
L
Chronos
9,379
552
79
5
0
293,644
2
W
Nu Wa
11,651
685
60
4
0
287,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role