Player Matchup

Fenrir
Fenrir
JacobFlight
Fenrir
Level 25
God Stats
5W - 3L
1,626 SR
Queue Stats
19W - 31L
1,463 Elo+
Party 2
Tiamat
Tiamat
Lisu_9x
Tiamat
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 30L
1,494 Elo+
Party 2
Cerberus
Cerberus
NicholasMMII
Cerberus
Level 27
God Stats
4W - 3L
1,694 SR
Queue Stats
6W - 9L
1,485 Elo+
Party 2
Yemoja
Yemoja
xDaviVinci23
Yemoja
Level 4
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 2
Neith
Neith
xMarocck_10
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 22
1,607 SR
1,524 Elo+

VS

Team Averages
Level 15
1,502 SR
1,445 Elo+
Nemesis
Nemesis
Chibi Shinon
Nemesis
Level 29
God Stats
5W - 3L
1,766 SR
Queue Stats
162W - 179L
1,469 Elo+
Party 1
Rama
Rama
Its Telm
Rama
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Jarl Kurumii
Guan Yu
Level 20
God Stats
5W - 6L
1,503 SR
Queue Stats
105W - 110L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
Lanahan
Danzaburou
Level 18
God Stats
9W - 6L
1,241 SR
Queue Stats
34W - 34L
1,288 Elo+
Solo
Yemoja
Yemoja
WizLeleco13
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
10 / 5 / 2
9,803
516
13,393
17,200
8,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Lisu_9x
Tiamat
15
4 / 2 / 4
8,610
453
7,360
10,577
6,758
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
NicholasMMII
Cerberus
15
2 / 4 / 2
9,290
489
7,650
16,181
12,753
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
13
1 / 5 / 1
8,547
450
1,492
11,552
9,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 10 / 1
7,071
372
5,527
12,467
4,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chibi Shinon
Nemesis
15
4 / 2 / 5
9,692
510
10,839
11,285
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
19
10 / 3 / 5
11,798
621
19,406
14,935
7,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Jarl Kurumii
Guan Yu
18
4 / 3 / 0
10,970
577
8,792
17,322
13,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Lanahan
Danzaburou
16
7 / 4 / 6
10,850
571
8,481
9,770
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
13
0 / 7 / 1
8,758
461
3,811
10,498
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
18
Kills
25
26
Deaths
19
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Chibi Shinon
Nemesis
4
2
5
3.25
W
Rama
10
3
5
4.17
L
Fenrir
10
5
2
2.2
W
Guan Yu
Jarl Kurumii
Guan Yu
4
3
0
1.33
W
Danzaburou
Lanahan
Danzaburou
7
4
6
2.5
L
Tiamat
Lisu_9x
Tiamat
4
2
4
3
L
Cerberus
NicholasMMII
Cerberus
2
4
2
0.75
W
Yemoja
0
7
1
0.07
L
Yemoja
1
5
1
0.3
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,422
Damage
51,329
67,977
Taken
63,810
42,018
Mitigated
33,295
13,199
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Chibi Shinon
Nemesis
10,839
6,775
0
1,271
11,285
5,149
324
2,460
8,825
0
54,891
W
Rama
19,406
14,465
0
6,220
14,935
7,582
1,240
1,586
13,349
0
101,909
L
Fenrir
13,393
3,624
0
2,714
17,200
8,575
0
377
16,784
0
43,629
W
Guan Yu
Jarl Kurumii
Guan Yu
8,792
2,669
510
5,577
17,322
13,182
1,850
5,821
11,501
0
58,086
W
Danzaburou
Lanahan
Danzaburou
8,481
4,014
0
3,060
9,770
3,491
4,146
2,430
7,340
0
41,704
L
Tiamat
Lisu_9x
Tiamat
7,360
2,155
0
3,155
10,577
6,758
0
3,187
7,157
31,419
0
L
Cerberus
NicholasMMII
Cerberus
7,650
579
243
5,442
16,181
12,753
536
0
15,631
55,494
0
W
Yemoja
3,811
1,327
189
0
10,498
3,891
752
4,205
6,293
34,952
0
L
Yemoja
1,492
920
643
866
11,552
9,853
215
0
11,552
21,179
0
L
5,527
3,524
0
136
12,467
4,079
0
0
12,467
0
27,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,321
Gold Earned
52,068
308
Minions Killed
517
0
Camps Cleared
0
1,671,917
Distance Traveled
1,639,664
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,692
510
71
4
0
386,960
0
W
Rama
11,798
621
156
8
0
282,899
4
L
Fenrir
9,803
516
64
3
0
393,217
0
W
Guan Yu
10,970
577
123
6
0
320,824
4
W
Danzaburou
10,850
571
84
4
0
359,517
0
L
Tiamat
8,610
453
58
3
0
326,687
3
L
Cerberus
9,290
489
111
6
0
348,331
4
W
Yemoja
8,758
461
83
4
0
289,464
4
L
Yemoja
8,547
450
36
2
0
286,793
0
L
Neith
7,071
372
39
2
0
316,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role