Player Matchup

Scylla
Scylla
Darkerebuz
Scylla
Level 16
God Stats
1W - 6L
1,347 SR
Queue Stats
112W - 128L
1,571 Elo+
Party 2
Heimdallr
Heimdallr
boomfu
Heimdallr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
löck
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 3
Fenrir
Fenrir
soyretrasado
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 3
Cthulhu
Cthulhu
tessflare
Cthulhu
Level 86
God Stats
8W - 9L
1,534 SR
Queue Stats
415W - 451L
1,505 Elo+
Party 2
Team Averages
Level 68
1,476 SR
1,426 Elo+

VS

Team Averages
Level 104
1,538 SR
1,690 Elo+
Ullr
Ullr
Appŀe
Ullr
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
145W - 109L
1,780 Elo+
Party 1
Ratatoskr
Ratatoskr
FinwickShortail
Ratatoskr
Level 7
God Stats
7W - 5L
1,672 SR
Queue Stats
7W - 8L
1,713 Elo+
Party 1
Bakasura
Bakasura
Kearranza
Bakasura
Level 87
God Stats
1W - 2L
1,327 SR
Queue Stats
27W - 27L
1,546 Elo+
Solo
Hercules
Hercules
gabe0511
Hercules
Level 125
God Stats
9W - 6L
1,448 SR
Queue Stats
167W - 101L
1,671 Elo+
Party 1
Hel
Hel
shroooom
Hel
Level 142
God Stats
6W - 2L
1,744 SR
Queue Stats
339W - 219L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Darkerebuz
Scylla
7
0 / 3 / 0
3,968
496
978
3,076
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
boomfu
Heimdallr
8
2 / 4 / 1
5,196
650
4,908
5,181
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
löck
Cerberus
5
0 / 4 / 0
3,800
475
1,479
5,655
2,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
8
1 / 1 / 1
4,831
604
1,085
6,293
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
tessflare
Cthulhu
8
3 / 3 / 2
5,082
635
3,348
6,076
2,014
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Appŀe
Ullr
9
4 / 0 / 0
5,690
711
2,207
4,447
1,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ratatoskr
FinwickShortail
Ratatoskr
8
1 / 2 / 4
5,062
633
1,310
5,026
1,700
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Kearranza
Bakasura
10
4 / 1 / 2
5,819
727
4,357
5,934
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
gabe0511
Hercules
10
3 / 1 / 0
5,630
704
3,803
4,311
2,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 2 / 6
5,816
727
5,287
4,947
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
15
15
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ullr
Appŀe
Ullr
4
0
0
4
L
Scylla
Darkerebuz
Scylla
0
3
0
0
W
Ratatoskr
FinwickShortail
Ratatoskr
1
2
4
1.5
W
Bakasura
Kearranza
Bakasura
4
1
2
5
L
Heimdallr
boomfu
Heimdallr
2
4
1
0.63
W
Hercules
gabe0511
Hercules
3
1
0
3
L
Cerberus
löck
Cerberus
0
4
0
0
W
3
2
6
3
L
Fenrir
1
1
1
1.5
L
Cthulhu
tessflare
Cthulhu
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,798
Damage
16,964
26,281
Taken
24,665
9,277
Mitigated
9,000
6,984
Healing
8,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Appŀe
Ullr
2,207
1,113
0
1,761
4,447
1,282
0
584
3,863
0
26,746
L
Scylla
Darkerebuz
Scylla
978
118
0
535
3,076
855
81
1,585
1,403
14,348
0
W
Ratatoskr
FinwickShortail
Ratatoskr
1,310
206
0
1,143
5,026
1,700
0
778
4,244
0
7,586
W
Bakasura
Kearranza
Bakasura
4,357
3,260
0
1,350
5,934
1,925
160
1,404
4,445
0
24,731
L
Heimdallr
boomfu
Heimdallr
4,908
2,281
0
305
5,181
2,398
201
1,786
3,247
0
25,045
W
Hercules
gabe0511
Hercules
3,803
1,872
0
1,342
4,311
2,555
274
820
3,291
0
24,477
L
Cerberus
löck
Cerberus
1,479
351
0
1,427
5,655
2,429
0
0
5,200
8,234
0
W
5,287
500
835
2,136
4,947
1,538
76
1,840
3,017
32,632
0
L
Fenrir
1,085
713
0
3,524
6,293
1,581
0
88
6,080
0
15,059
L
Cthulhu
tessflare
Cthulhu
3,348
159
216
977
6,076
2,014
0
1,478
4,160
12,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,877
Gold Earned
28,017
158
Minions Killed
256
0
Camps Cleared
0
749,882
Distance Traveled
868,670
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
5,690
711
58
7
0
152,277
4
L
Scylla
3,968
496
27
3
0
124,938
0
W
Ratatoskr
5,062
633
16
2
0
183,225
3
W
Bakasura
5,819
727
64
8
0
179,282
2
L
Heimdallr
5,196
650
54
7
0
137,994
2
W
Hercules
5,630
704
58
7
0
153,270
0
L
Cerberus
3,800
475
16
2
0
145,497
0
W
Hel
5,816
727
60
8
0
200,616
2
L
Fenrir
4,831
604
42
5
0
166,585
1
L
Cthulhu
5,082
635
19
2
0
174,868
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role