Player Matchup

Xing Tian
Xing Tian
Araizen
Xing Tian
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
248W - 234L
1,492 Elo+
Party 1
Chronos
Chronos
Hezke
Chronos
Level 86
God Stats
4W - 2L
1,558 SR
Queue Stats
199W - 212L
1,443 Elo+
Party 1
Ra
Ra
NermonRobotnik
Ra
Level 19
God Stats
25W - 24L
1,172 SR
Queue Stats
78W - 73L
1,401 Elo+
Party 1
Team Averages
Level 65
1,410 SR
1,445 Elo+

VS

Team Averages
Level 73
1,454 SR
1,504 Elo+
Vamana
Vamana
OPMaloy
Vamana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,520 Elo+
Party 2
The Morrigan
The Morrigan
SncBarrington
The Morrigan
Level 84
God Stats
0W - 2L
1,362 SR
Queue Stats
9W - 12L
1,483 Elo+
Party 2
Arachne
Arachne
StevenOsborne
Arachne
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
342W - 348L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Araizen
Xing Tian
18
7 / 4 / 12
15,442
643
22,585
27,195
23,593
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
Hezke
Chronos
20
14 / 6 / 5
17,622
734
35,177
32,854
13,699
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
1 / 2 / 13
14,270
595
12,651
11,621
4,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
OPMaloy
Vamana
18
3 / 2 / 8
15,044
627
19,774
38,574
62,979
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Morrigan
SncBarrington
The Morrigan
16
2 / 11 / 5
13,874
578
17,160
19,918
8,694
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
17
7 / 9 / 3
15,401
642
22,416
31,647
22,519
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
22
Kills
12
12
Deaths
22
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Araizen
Xing Tian
7
4
12
3.25
W
Chronos
Hezke
Chronos
14
6
5
2.75
W
1
2
13
3.75
L
Vamana
OPMaloy
Vamana
3
2
8
3.5
L
The Morrigan
SncBarrington
The Morrigan
2
11
5
0.41
L
Arachne
7
9
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,413
Damage
59,350
71,670
Taken
90,139
42,096
Mitigated
94,192
20,633
Healing
30,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Araizen
Xing Tian
22,585
2,228
730
6,046
27,195
23,593
605
6,816
20,369
60,595
0
W
Chronos
Hezke
Chronos
35,177
8,438
871
8,425
32,854
13,699
2,647
6,901
25,936
118,768
0
W
12,651
1,092
1,830
2,731
11,621
4,804
126
3,468
8,149
62,223
0
L
Vamana
OPMaloy
Vamana
19,774
6,178
0
19,052
38,574
62,979
534
26,919
10,983
0
61,854
L
The Morrigan
SncBarrington
The Morrigan
17,160
2,806
259
2,892
19,918
8,694
1,281
16,034
2,945
78,368
0
L
Arachne
22,416
17,579
0
7,906
31,647
22,519
1,774
25,865
5,468
0
103,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,334
Gold Earned
44,319
291
Minions Killed
233
0
Camps Cleared
0
1,361,294
Distance Traveled
1,175,512
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
15,442
643
40
2
0
441,798
1
W
Chronos
17,622
734
136
6
0
447,877
3
W
Ra
14,270
595
115
5
0
471,619
1
L
Vamana
15,044
627
59
2
0
395,311
2
L
The Morrigan
13,874
578
88
4
0
352,402
1
L
Arachne
15,401
642
86
4
0
427,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role