Player Matchup

Ra
Ra
Phanasee
Ra
Level 68
God Stats
1W - 1L
1,709 SR
Queue Stats
64W - 64L
1,519 Elo+
Party 1
Ganesha
Ganesha
silvergoldfish12
Ganesha
Level 69
God Stats
1W - 1L
1,554 SR
Queue Stats
34W - 30L
1,508 Elo+
Party 1
Skadi
Skadi
spiderking77759
Skadi
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
13W - 15L
1,557 Elo+
Party 1
Team Averages
Level 65
1,588 SR
1,528 Elo+

VS

Team Averages
Level 67
1,657 SR
1,624 Elo+
Merlin
Merlin
BrendanX190
Merlin
Level 77
God Stats
3W - 3L
1,766 SR
Queue Stats
93W - 84L
1,573 Elo+
Solo
Chaac
Chaac
NuclearBudz
Chaac
Level 117
God Stats
15W - 20L
1,706 SR
Queue Stats
440W - 445L
1,510 Elo+
Solo
Izanami
Izanami
OdyIsMyDog
Izanami
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 78L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 3
11,617
683
12,617
15,415
5,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 6 / 7
10,013
589
7,349
16,138
16,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 4 / 6
11,246
662
13,462
15,661
5,056
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 6 / 8
10,840
638
12,369
9,588
2,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
8 / 3 / 4
12,136
714
17,473
23,454
17,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
OdyIsMyDog
Izanami
16
5 / 2 / 8
12,372
728
10,781
14,239
4,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
11
Kills
15
15
Deaths
11
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
6
8
1
W
8
3
4
3.33
W
Izanami
OdyIsMyDog
Izanami
5
2
8
4.5
L
6
5
3
1.5
L
1
6
7
0.75
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,428
Damage
40,623
47,214
Taken
47,281
26,822
Mitigated
25,337
10,780
Healing
19,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
12,369
1,190
0
1,233
9,588
2,933
796
4,181
5,152
44,103
0
W
17,473
2,846
740
10,237
23,454
17,950
229
9,204
13,416
0
49,434
W
Izanami
OdyIsMyDog
Izanami
10,781
7,408
0
7,404
14,239
4,454
2,173
5,704
8,348
0
97,750
L
12,617
993
2,719
3,488
15,415
5,403
226
3,296
12,119
57,320
0
L
7,349
544
888
1,389
16,138
16,363
334
4,730
11,408
23,045
0
L
13,462
5,830
991
1,305
15,661
5,056
816
4,384
11,277
0
37,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,876
Gold Earned
35,348
164
Minions Killed
236
0
Camps Cleared
0
913,767
Distance Traveled
836,188
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,840
638
49
3
0
262,229
0
W
Chaac
12,136
714
58
3
0
297,129
2
W
Izanami
12,372
728
129
8
0
276,830
6
L
Ra
11,617
683
103
6
0
318,409
1
L
Ganesha
10,013
589
4
0
0
290,242
3
L
Skadi
11,246
662
57
3
0
305,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role