Player Matchup

Danzaburou
Danzaburou
DaddicusFinch
Danzaburou
Level 93
God Stats
1W - 1L
1,165 SR
Queue Stats
10W - 8L
1,312 Elo+
Party 3
Baron Samedi
Baron Samedi
EcheonDeMia
Baron Samedi
Level 28
God Stats
2W - 3L
1,290 SR
Queue Stats
194W - 215L
1,357 Elo+
Solo
Zeus
Zeus
Slash4312
Zeus
Level 6
God Stats
2W - 0L
1,719 SR
Queue Stats
2W - 2L
1,463 Elo+
Party 2
Bellona
Bellona
VandheerLorde2
Bellona
Level 9
God Stats
4W - 1L
1,500 SR
Queue Stats
19W - 22L
1,640 Elo+
Party 3
Izanami
Izanami
vnic157
Izanami
Level 41
God Stats
4W - 5L
1,488 SR
Queue Stats
21W - 28L
1,463 Elo+
Party 2
Team Averages
Level 35
1,432 SR
1,447 Elo+

VS

Team Averages
Level 24
1,493 SR
1,462 Elo+
Cerberus
Cerberus
Dianelys
Cerberus
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
68W - 123L
1,288 Elo+
Solo
Izanami
Izanami
Fegnet
Izanami
Level 11
God Stats
1W - 4L
1,467 SR
Queue Stats
4W - 8L
1,424 Elo+
Party 1
Skadi
Skadi
StarvingArter
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
huntdoombit
Set
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 33L
1,598 Elo+
Party 1
The Morrigan
The Morrigan
justg0gamer
The Morrigan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaddicusFinch
Danzaburou
20
11 / 2 / 21
13,433
1,221
25,493
10,539
5,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
EcheonDeMia
Baron Samedi
18
2 / 5 / 23
10,981
998
9,130
10,271
5,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
19
9 / 4 / 21
11,961
1,087
14,185
7,238
2,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
11 / 0 / 22
13,268
1,206
13,752
11,303
9,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
vnic157
Izanami
19
11 / 0 / 19
13,194
1,199
14,682
8,424
3,600
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

265

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dianelys
Cerberus
15
0 / 5 / 4
9,288
844
2,211
11,195
10,687
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Fegnet
Izanami
15
2 / 7 / 1
9,660
878
9,998
17,830
6,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 10 / 1
9,329
848
5,260
17,478
7,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 14 / 2
11,452
1,041
19,793
25,853
13,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
justg0gamer
The Morrigan
16
3 / 8 / 3
10,256
932
7,859
11,843
5,810
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
22
44
Kills
11
11
Deaths
44
106
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DaddicusFinch
Danzaburou
11
2
21
10.75
L
Cerberus
Dianelys
Cerberus
0
5
4
0.4
W
Baron Samedi
EcheonDeMia
Baron Samedi
2
5
23
2.7
L
Izanami
Fegnet
Izanami
2
7
1
0.36
W
Zeus
9
4
21
4.88
L
0
10
1
0.05
W
11
0
22
22
L
6
14
2
0.5
L
The Morrigan
justg0gamer
The Morrigan
3
8
3
0.56
W
Izanami
vnic157
Izanami
11
0
19
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,242
Damage
45,121
47,775
Taken
84,199
26,983
Mitigated
44,710
10,983
Healing
5,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DaddicusFinch
Danzaburou
25,493
16,144
0
4,958
10,539
5,655
0
2,922
7,617
0
57,134
L
Cerberus
Dianelys
Cerberus
2,211
85
0
392
11,195
10,687
0
3,302
7,893
5,878
0
W
Baron Samedi
EcheonDeMia
Baron Samedi
9,130
1,377
1,661
1,948
10,271
5,044
0
3,047
7,224
16,750
0
L
Izanami
Fegnet
Izanami
9,998
6,338
0
815
17,830
6,985
0
4,698
13,132
0
25,610
W
Zeus
14,185
811
0
0
7,238
2,794
0
357
6,881
22,355
0
L
5,260
2,272
0
725
17,478
7,289
0
4,514
12,964
0
26,640
W
13,752
5,723
0
1,465
11,303
9,890
0
1,696
9,607
0
21,089
L
19,793
7,044
255
2,928
25,853
13,939
0
7,548
18,305
0
44,847
L
The Morrigan
justg0gamer
The Morrigan
7,859
1,726
0
0
11,843
5,810
0
3,253
8,590
18,895
1,101
W
Izanami
vnic157
Izanami
14,682
9,120
342
609
8,424
3,600
0
947
7,477
0
59,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,837
Gold Earned
49,985
223
Minions Killed
156
4
Camps Cleared
3
955,564
Distance Traveled
908,583
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,433
1,221
44
4
3
204,092
0
L
Cerberus
9,288
844
3
0
0
190,587
2
W
Baron Samedi
10,981
998
14
1
0
120,284
0
L
Izanami
9,660
878
22
2
3
159,915
2
W
Zeus
11,961
1,087
20
2
0
180,780
0
L
Skadi
9,329
848
46
4
0
164,998
0
W
Bellona
13,268
1,206
24
2
0
242,309
0
L
Set
11,452
1,041
53
5
0
205,888
0
L
The Morrigan
10,256
932
32
3
0
187,195
0
W
Izanami
13,194
1,199
121
11
1
208,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role