Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Ascend Vortex
Ganesha
Level 94
God Stats
0W - 2L
1,297 SR
Queue Stats
22W - 23L
1,492 Elo+
Party 2
Apollo
Apollo
Fraggingnade
Apollo
Level 144
God Stats
3W - 5L
1,736 SR
Queue Stats
456W - 415L
1,543 Elo+
Party 2
Zeus
Zeus
Pseudocreme
Zeus
Level 126
God Stats
9W - 12L
1,500 SR
Queue Stats
1,037W - 970L
1,489 Elo+
Solo
Mercury
Mercury
treytehshark
Mercury
Level 65
God Stats
1W - 1L
1,653 SR
Queue Stats
49W - 35L
1,540 Elo+
Solo
Team Averages
Level 103
1,537 SR
1,513 Elo+

VS

Team Averages
Level 101
1,484 SR
1,514 Elo+
Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Epialos
Amaterasu
Level 124
God Stats
1W - 1L
1,274 SR
Queue Stats
49W - 40L
1,515 Elo+
Party 1
Sol
Sol
Ramby
Sol
Level 107
God Stats
1W - 1L
1,283 SR
Queue Stats
55W - 43L
1,534 Elo+
Party 1
Anubis
Anubis
Scrub Al3rt
Anubis
Level 64
God Stats
2W - 2L
1,863 SR
Queue Stats
20W - 27L
1,483 Elo+
Solo
Mulan
Mulan
ShyningSapphire
Mulan
Level 126
God Stats
12W - 7L
1,500 SR
Queue Stats
67W - 63L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
4 / 1 / 0
7,637
587
6,981
10,405
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
9
0 / 3 / 1
5,982
460
3,338
7,920
3,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
12
3 / 2 / 0
7,097
546
7,682
10,158
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 1
7,099
546
5,078
6,717
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
treytehshark
Mercury
9
0 / 3 / 1
5,816
447
1,487
7,164
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 2
6,460
497
3,968
7,480
2,322
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Epialos
Amaterasu
10
2 / 1 / 4
6,215
478
2,778
6,916
3,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Ramby
Sol
12
3 / 1 / 4
7,154
550
10,295
9,584
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anubis
12
0 / 0 / 1
6,541
503
2,584
5,520
2,844
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 3 / 0
6,385
491
5,524
9,863
4,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
10
11
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
4
1
0
4
W
Fenrir
 
Fenrir
3
2
2
2
L
Ganesha
0
3
1
0.17
W
Amaterasu
Epialos
Amaterasu
2
1
4
4
L
Apollo
3
2
0
1.5
L
0
2
1
0.25
W
Sol
Ramby
Sol
3
1
4
5
W
Anubis
0
0
1
0.5
W
2
3
0
0.67
L
Mercury
treytehshark
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,566
Damage
25,149
42,364
Taken
39,363
17,210
Mitigated
15,748
16,624
Healing
17,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,981
3,322
0
5,531
10,405
5,986
791
462
9,596
0
37,967
W
Fenrir
 
Fenrir
3,968
932
0
2,817
7,480
2,322
0
1,316
6,164
0
25,361
L
Ganesha
3,338
408
622
2,108
7,920
3,981
310
3,677
4,243
20,667
0
W
Amaterasu
Epialos
Amaterasu
2,778
974
0
2,949
6,916
3,236
0
2,375
4,541
0
19,042
L
Apollo
7,682
5,068
0
4,568
10,158
3,173
26
6,359
3,774
0
44,743
L
5,078
896
0
3,110
6,717
2,079
0
1,827
4,890
49,340
0
W
Sol
Ramby
Sol
10,295
3,324
0
5,597
9,584
2,617
1,194
1,537
8,047
53,829
0
W
Anubis
2,584
115
0
2,959
5,520
2,844
0
3,188
2,332
40,482
0
W
5,524
1,272
0
2,762
9,863
4,729
250
0
9,863
0
20,973
L
Mercury
treytehshark
Mercury
1,487
267
0
685
7,164
1,991
79
554
6,560
0
33,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,631
Gold Earned
32,755
367
Minions Killed
300
0
Camps Cleared
0
1,216,038
Distance Traveled
1,224,651
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,637
587
80
6
0
247,137
1
W
Fenrir
6,460
497
50
4
0
235,866
1
L
Ganesha
5,982
460
4
0
0
255,491
4
W
Amaterasu
6,215
478
29
2
0
279,449
4
L
Apollo
7,097
546
105
8
0
240,579
1
L
Zeus
7,099
546
117
9
0
208,208
0
W
Sol
7,154
550
83
6
0
231,743
2
W
Anubis
6,541
503
92
7
0
231,791
4
W
Mulan
6,385
491
46
4
0
245,802
4
L
Mercury
5,816
447
61
5
0
264,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role