Player Matchup

Sobek
Sobek
Ginofobico
Sobek
Level 20
God Stats
5W - 1L
1,675 SR
Queue Stats
34W - 16L
1,584 Elo+
Party 2
Hel
Hel
Murlito
Hel
Level 10
God Stats
5W - 0L
1,774 SR
Queue Stats
13W - 7L
1,438 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SolarisCrimson
Tsukuyomi
Level 18
God Stats
5W - 2L
1,690 SR
Queue Stats
33W - 20L
1,568 Elo+
Solo
Skadi
Skadi
SunsetORI
Skadi
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,433 Elo+
Solo
Bellona
Bellona
ultrablock2893
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,254 Elo+
Solo
Team Averages
Level 15
1,628 SR
1,455 Elo+

VS

Team Averages
Level 19
1,518 SR
1,515 Elo+
Nike
Nike
Carlosevair
Nike
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,357 Elo+
Solo
Ne Zha
Ne Zha
Markitozzz
Ne Zha
Level 27
God Stats
5W - 4L
1,619 SR
Queue Stats
125W - 102L
1,666 Elo+
Party 1
Danzaburou
Danzaburou
guismote
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
matcarmello
Ymir
Level 20
God Stats
31W - 18L
1,727 SR
Queue Stats
73W - 55L
1,620 Elo+
Party 1
Zeus
Zeus
nanaki_ivan
Zeus
Level 8
God Stats
2W - 1L
1,243 SR
Queue Stats
4W - 3L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
1 / 1 / 9
6,032
503
2,804
7,364
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
13
7 / 0 / 1
7,691
641
7,423
7,695
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
SolarisCrimson
Tsukuyomi
12
8 / 3 / 3
7,435
620
7,056
7,568
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
SunsetORI
Skadi
8
2 / 2 / 3
5,367
447
4,300
5,005
1,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 8 / 3
4,869
406
1,148
7,857
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
5,067
422
1,336
5,060
2,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
Markitozzz
Ne Zha
10
5 / 3 / 2
6,452
538
5,125
7,097
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
guismote
Danzaburou
9
1 / 3 / 2
5,701
475
5,482
6,680
2,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
5 / 4 / 1
5,798
483
4,952
8,616
5,459
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 5 / 3
6,651
554
5,793
7,030
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
18
Kills
14
14
Deaths
18
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Sobek
1
1
9
5.5
L
Ne Zha
Markitozzz
Ne Zha
5
3
2
2
W
Hel
7
0
1
7.5
W
Tsukuyomi
SolarisCrimson
Tsukuyomi
8
3
3
3.17
W
Skadi
SunsetORI
Skadi
2
2
3
1.75
L
Danzaburou
guismote
Danzaburou
1
3
2
0.67
L
5
4
1
1.38
L
3
5
3
0.9
W
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,731
Damage
22,688
35,489
Taken
34,483
15,055
Mitigated
13,734
10,773
Healing
5,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,336
0
0
385
5,060
2,153
610
154
4,906
0
11,225
W
Sobek
2,804
187
0
1,403
7,364
4,420
0
2,609
4,634
6,176
0
L
Ne Zha
Markitozzz
Ne Zha
5,125
1,898
0
1,948
7,097
2,054
0
1,243
5,854
0
23,463
W
Hel
7,423
608
2,618
4,344
7,695
2,424
344
1,735
5,804
51,383
0
W
Tsukuyomi
SolarisCrimson
Tsukuyomi
7,056
1,483
0
1,868
7,568
2,281
0
2,078
5,277
0
41,226
W
Skadi
SunsetORI
Skadi
4,300
1,773
0
500
5,005
1,544
206
851
4,124
0
15,536
L
Danzaburou
guismote
Danzaburou
5,482
1,606
0
1,563
6,680
2,006
93
2,704
3,976
0
28,450
L
4,952
1,030
234
1,122
8,616
5,459
93
2,902
5,714
14,423
0
L
5,793
893
0
247
7,030
2,062
0
3,224
3,806
17,890
0
W
1,148
552
0
40
7,857
4,386
78
2,926
4,712
0
7,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,394
Gold Earned
29,669
241
Minions Killed
176
0
Camps Cleared
0
1,180,022
Distance Traveled
1,046,606
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,067
422
15
1
0
226,554
0
W
Sobek
6,032
503
11
1
0
258,462
2
L
Ne Zha
6,452
538
49
4
0
190,404
0
W
Hel
7,691
641
112
9
0
235,375
2
W
Tsukuyomi
7,435
620
82
7
0
234,123
1
W
Skadi
5,367
447
24
2
0
217,421
0
L
Danzaburou
5,701
475
45
4
0
210,829
1
L
Ymir
5,798
483
22
2
0
212,573
2
L
Zeus
6,651
554
45
4
0
206,246
0
W
Bellona
4,869
406
12
1
0
234,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role