Player Matchup

Merlin
Merlin
Linkeryonami
Merlin
Level 20
God Stats
5W - 1L
1,634 SR
Queue Stats
40W - 28L
1,366 Elo+
Party 1
Skadi
Skadi
ManAtWork22
Skadi
Level 28
God Stats
1W - 1L
1,412 SR
Queue Stats
3W - 1L
1,373 Elo+
Solo
Chiron
Chiron
SetsunaM
Chiron
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,366 Elo+
Party 1
Yemoja
Yemoja
StellarFoxy
Yemoja
Level 24
God Stats
2W - 0L
1,535 SR
Queue Stats
5W - 7L
1,049 Elo+
Party 1
Cu Chulainn
Cu Chulainn
louizbrbr
Cu Chulainn
Level 27
God Stats
1W - 0L
1,696 SR
Queue Stats
12W - 9L
1,418 Elo+
Solo
Team Averages
Level 23
1,555 SR
1,314 Elo+

VS

Team Averages
Level 18
1,483 SR
1,329 Elo+
Da Ji
Da Ji
Deseame
Da Ji
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,360 Elo+
Party 2
Nemesis
Nemesis
MDK_Robson_cp
Nemesis
Level 17
God Stats
31W - 36L
1,447 SR
Queue Stats
40W - 55L
1,249 Elo+
Party 3
Susano
Susano
MDK_jvv_280
Susano
Level 17
God Stats
7W - 12L
1,431 SR
Queue Stats
38W - 58L
1,213 Elo+
Party 3
Scylla
Scylla
Sveengort
Scylla
Level 27
God Stats
19W - 26L
1,534 SR
Queue Stats
65W - 83L
1,462 Elo+
Solo
Ra
Ra
tulita2
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
5 / 1 / 1
8,330
555
8,606
5,597
2,227
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
3 / 2 / 0
7,175
478
5,118
8,500
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
SetsunaM
Chiron
10
1 / 3 / 1
6,369
425
1,931
7,702
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
10
1 / 1 / 2
7,025
468
1,456
4,513
2,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
louizbrbr
Cu Chulainn
13
3 / 1 / 2
7,832
522
5,439
8,347
5,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Deseame
Da Ji
12
2 / 2 / 0
7,384
492
2,386
8,642
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
11
2 / 4 / 2
6,880
459
4,052
9,882
3,031
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Susano
8
2 / 3 / 0
5,837
389
2,956
7,254
2,146
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Sveengort
Scylla
13
2 / 0 / 1
7,521
501
6,410
5,535
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 3
7,247
483
4,923
8,146
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
13
Kills
8
8
Deaths
13
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Deseame
Da Ji
2
2
0
1
W
Merlin
5
1
1
5.5
L
Nemesis
2
4
2
0.75
L
Susano
2
3
0
0.67
W
3
2
0
1.5
W
Chiron
SetsunaM
Chiron
1
3
1
0.5
W
Yemoja
1
1
2
2
L
Scylla
Sveengort
Scylla
2
0
1
2.5
W
Cu Chulainn
louizbrbr
Cu Chulainn
3
1
2
4
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,550
Damage
20,727
34,659
Taken
39,459
15,727
Mitigated
12,580
9,054
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Deseame
Da Ji
2,386
921
0
3,304
8,642
2,978
0
1,593
7,049
0
36,554
W
Merlin
8,606
948
0
2,886
5,597
2,227
585
1,669
3,734
51,612
0
L
Nemesis
4,052
2,083
0
773
9,882
3,031
0
1,478
8,404
0
34,449
L
Susano
2,956
147
0
0
7,254
2,146
482
2,826
4,428
0
16,267
W
5,118
2,453
0
1,606
8,500
3,439
630
2,518
5,630
0
28,046
W
Chiron
SetsunaM
Chiron
1,931
999
66
1,511
7,702
2,763
300
2,373
5,195
0
25,399
W
Yemoja
1,456
352
1,686
1,159
4,513
2,276
699
2,185
2,060
13,379
0
L
Scylla
Sveengort
Scylla
6,410
48
0
2,308
5,535
1,599
0
1,268
4,267
42,427
0
W
Cu Chulainn
louizbrbr
Cu Chulainn
5,439
1,800
0
140
8,347
5,022
891
1,532
6,707
3,437
34,602
L
4,923
925
59
1,523
8,146
2,826
88
3,327
4,819
36,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,731
Gold Earned
34,869
294
Minions Killed
343
0
Camps Cleared
0
1,303,094
Distance Traveled
1,394,512
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,384
492
72
5
0
294,619
2
W
Merlin
8,330
555
90
6
0
283,995
4
L
Nemesis
6,880
459
60
4
0
285,581
0
L
Susano
5,837
389
24
2
0
288,447
1
W
Skadi
7,175
478
57
4
0
274,885
2
W
Chiron
6,369
425
46
3
0
234,343
0
W
Yemoja
7,025
468
23
2
0
248,796
0
L
Scylla
7,521
501
94
6
0
270,771
5
W
Cu Chulainn
7,832
522
78
5
0
261,075
6
L
Ra
7,247
483
93
6
0
255,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role